vgmstream/src/meta/akb.c

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#include "../vgmstream.h"
#include "meta.h"
#if defined(VGM_USE_MP4V2) && defined(VGM_USE_FDKAAC)
/* AKB (AAC only) - found in SQEX iOS games */
VGMSTREAM * init_vgmstream_akb(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
size_t filesize;
uint32_t loop_start, loop_end;
if ((uint32_t)read_32bitBE(0, streamFile) != 0x414b4220) goto fail;
loop_start = read_32bitLE(0x14, streamFile);
loop_end = read_32bitLE(0x18, streamFile);
filesize = get_streamfile_size( streamFile );
vgmstream = init_vgmstream_mp4_aac_offset( streamFile, 0x20, filesize - 0x20 );
if ( !vgmstream ) goto fail;
if ( loop_start || loop_end ) {
vgmstream->loop_flag = 1;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
}
return vgmstream;
fail:
return NULL;
}
#endif
/* AKB - found in SQEX iOS games */
VGMSTREAM * init_vgmstream_akb_multi(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
size_t filesize;
int loop_flag = 0, channel_count, codec;
/* check extensions */
if ( !check_extensions(streamFile, "akb") )
goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x414B4220) /* "AKB " */
goto fail;
channel_count = read_8bit(0x0d,streamFile);
loop_flag = read_32bitLE(0x18,streamFile) > 0;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* 0x04: version? (iPad/IPhone?) 0x24: file_id? */
filesize = read_32bitLE(0x08,streamFile);
codec = read_8bit(0x0c,streamFile);
vgmstream->sample_rate = (uint16_t)read_16bitLE(0x0e,streamFile);
vgmstream->num_samples = read_32bitLE(0x10,streamFile);
vgmstream->loop_start_sample = read_32bitLE(0x14,streamFile);
vgmstream->loop_end_sample = read_32bitLE(0x18,streamFile);
/* 0x0c: some size based on codec 0x10+: unk stuff? 0xc0+: data stuff? */
vgmstream->meta_type = meta_AKB;
switch (codec) {
#if 0
case 0x02: { /* some kind of ADPCM or PCM [various SFX] */
start_offset = 0xC4;
vgmstream->coding_type = coding_APPLE_IMA4;
vgmstream->layout_type = channel_count==1 ? layout_none : layout_interleave;
vgmstream->interleave_block_size = 0x100;
break;
}
#endif
#ifdef VGM_USE_FFMPEG
case 0x05: { /* ogg vorbis [Final Fantasy VI, Dragon Quest II-VI] */
/* Starting from an offset in the current libvorbis code is a bit hard so just use FFmpeg.
* Decoding seems to produce the same output with (inaudible) +-1 lower byte differences here and there. */
ffmpeg_codec_data *ffmpeg_data;
start_offset = 0xCC;
ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset,filesize-start_offset);
if ( !ffmpeg_data ) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
/* These oggs have loop info in the comments, too */
break;
}
case 0x06: { /* aac [The World Ends with You (iPad)] */
/* init_vgmstream_akb above has priority, but this works fine too */
ffmpeg_codec_data *ffmpeg_data;
start_offset = 0x20;
ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset,filesize-start_offset);
if ( !ffmpeg_data ) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
/* remove encoder delay from the "global" sample values */
vgmstream->num_samples -= ffmpeg_data->skipSamples;
vgmstream->loop_start_sample -= ffmpeg_data->skipSamples;
vgmstream->loop_end_sample -= ffmpeg_data->skipSamples;
break;
}
#endif
/* AAC @20 in some cases? (see above) */
default:
goto fail;
}
/* open the file for reading */
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* AKB2 - found in later SQEX iOS games */
VGMSTREAM * init_vgmstream_akb2_multi(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
size_t datasize;
int loop_flag = 0, channel_count, codec;
/* check extensions */
if ( !check_extensions(streamFile, "akb") )
goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x414B4232) /* "AKB2" */
goto fail;
channel_count = read_8bit(0xd2,streamFile);
loop_flag = read_32bitLE(0xe4,streamFile) > 0;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* 0x04: version? 0x08: filesize, 0x28: file_id?, others: no idea */
codec = read_8bit(0xd1,streamFile);
datasize = read_32bitLE(0xd8,streamFile);
vgmstream->sample_rate = (uint16_t)read_16bitLE(0xd6,streamFile);
/* When loop_flag num_samples may be much larger than real num_samples (it's fine when looping is off)
* Actual num_samples would be loop_end_sample+1, but more testing is needed */
vgmstream->num_samples = read_32bitLE(0xdc,streamFile);
vgmstream->loop_start_sample = read_32bitLE(0xe0,streamFile);
vgmstream->loop_end_sample = read_32bitLE(0xe4,streamFile);
start_offset = 0x120;
vgmstream->meta_type = meta_AKB;
switch (codec) {
#ifdef VGM_USE_FFMPEG
case 0x05: { /* ogg vorbis [The World Ends with You (iPhone / latest update)] */
ffmpeg_codec_data *ffmpeg_data;
ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset,datasize);
if ( !ffmpeg_data ) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
break;
}
#endif
default:
goto fail;
}
/* open the file for reading */
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}