vgmstream/src/meta/ps3_xvag.c

204 lines
7.6 KiB
C
Raw Normal View History

#include "meta.h"
#include "../coding/coding.h"
#include "../util.h"
static int ps_adpcm_find_loop_offsets(STREAMFILE *streamFile, int channel_count, off_t start_offset, off_t * loop_start, off_t * loop_end);
/* XVAG - Sony's (second party?) format (God of War III, Ratchet & Clank Future, The Last of Us, Uncharted) */
VGMSTREAM * init_vgmstream_ps3_xvag(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
int loop_flag = 0, channel_count, codec;
off_t start_offset, loop_start, loop_end, chunk_offset;
off_t first_offset = 0x20;
int little_endian;
int sample_rate, num_samples, multiplier;
/* check extension, case insensitive */
if (!check_extensions(streamFile,"xvag")) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x58564147) /* "XVAG" */
goto fail;
little_endian = read_8bit(0x07,streamFile)==0; /* empty start_offset > little endian */
if (little_endian) {
read_32bit = read_32bitLE;
} else {
read_32bit = read_32bitBE;
}
start_offset = read_32bit(0x04,streamFile);
/* 0x08: flags? (&0x01=big endian?) 0x0a: version (chunk sizes vary) */
/* "fmat": base format */
if (!find_chunk(streamFile, 0x666D6174,first_offset,0, &chunk_offset,NULL, !little_endian, 1)) goto fail; /*"fmat"*/
channel_count = read_32bit(chunk_offset+0x00,streamFile);
codec = read_32bit(chunk_offset+0x04,streamFile);
num_samples = read_32bit(chunk_offset+0x08,streamFile);
/* 0x0c: samples again? */
multiplier = read_32bit(chunk_offset+0x10,streamFile);
sample_rate = read_32bit(chunk_offset+0x14,streamFile);
/* 0x18: datasize */
/* other chunks: */
/* "cpan": pan/volume per channel */
/* "0000": end chunk before start_offset */
//if ((uint16_t)read_16bitBE(start_offset,streamFile)==0xFFFB) codec = 0x08;
if (codec == 0x06) { /* todo not sure if there are any looping XVAGs */
loop_flag = ps_adpcm_find_loop_offsets(streamFile, channel_count, start_offset, &loop_start, &loop_end);
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->meta_type = meta_PS3_XVAG;
switch (codec) {
case 0x06: /* PS ADPCM: God of War III, Uncharted 1/2, Ratchet and Clank Future */
case 0x07: { /* Bizarro 6ch PS ADPCM: infamous 1 (todo won't play properly; algo tweak + bigger predictor table?) */
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;//* multiplier? (doesn't seem necessary, always 1);
vgmstream->coding_type = coding_PSX;
if (loop_flag) {
if (loop_start!=0) {
vgmstream->loop_start_sample = ((((loop_start/vgmstream->interleave_block_size)-1)*vgmstream->interleave_block_size)/16*28)/channel_count;
if(loop_start%vgmstream->interleave_block_size)
vgmstream->loop_start_sample += (((loop_start%vgmstream->interleave_block_size)-1)/16*14*channel_count);
}
vgmstream->loop_end_sample = ((((loop_end/vgmstream->interleave_block_size)-1)*vgmstream->interleave_block_size)/16*28)/channel_count;
if (loop_end%vgmstream->interleave_block_size)
vgmstream->loop_end_sample += (((loop_end%vgmstream->interleave_block_size)-1)/16*14*channel_count);
}
break;
}
#ifdef VGM_USE_MPEG
case 0x08: { /* MPEG: The Last of Us, Uncharted 3, Medieval Moves */
mpeg_custom_config cfg;
int fixed_frame_size;
memset(&cfg, 0, sizeof(mpeg_custom_config));
/* "mpin": mpeg info */
/* 0x00/04: mpeg version/layer? other: unknown or repeats of "fmat" */
if (!find_chunk(streamFile, 0x6D70696E,first_offset,0, &chunk_offset,NULL, !little_endian, 1)) goto fail; /*"mpin"*/
fixed_frame_size = read_32bit(chunk_offset+0x1c,streamFile);
cfg.chunk_size = fixed_frame_size;
cfg.interleave = fixed_frame_size * multiplier;
vgmstream->codec_data = init_mpeg_custom_codec_data(streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_XVAG, &cfg);
if (!vgmstream->codec_data) goto fail;
/* both to setup initial interleave in vgmstream_open_stream */
vgmstream->interleave_block_size = cfg.interleave;
vgmstream->layout_type = layout_mpeg_custom;
break;
}
#endif
case 0x09: { /* ATRAC9: Sly Cooper and the Thievius Raccoonus */
/* "a9in": ATRAC9 info */
goto fail;
}
default:
goto fail;
}
/* open the file for reading */
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
static int ps_adpcm_find_loop_offsets(STREAMFILE *streamFile, int channel_count, off_t start_offset, off_t * loop_start, off_t * loop_end) {
uint8_t testBuffer[0x10];
int loopStartPointsCount=0;
int loopEndPointsCount=0;
off_t readOffset = 0;
off_t loopStartPoints[0x10];
off_t loopEndPoints[0x10];
off_t loopStart = 0;
off_t loopEnd = 0;
off_t fileLength;
int loop_flag = 0;
readOffset=start_offset;
fileLength = get_streamfile_size(streamFile);
// get the loops the same way we get on .MIB
do {
readOffset+=(off_t)read_streamfile(testBuffer,readOffset,0x10,streamFile);
// Loop Start ...
if(testBuffer[0x01]==0x06) {
if(loopStartPointsCount<0x10) {
loopStartPoints[loopStartPointsCount] = readOffset-0x10;
loopStartPointsCount++;
}
}
// Loop End ...
if(((testBuffer[0x01]==0x03) && (testBuffer[0x03]!=0x77)) || (testBuffer[0x01]==0x01)) {
if(loopEndPointsCount<0x10) {
loopEndPoints[loopEndPointsCount] = readOffset; //-0x10;
loopEndPointsCount++;
}
}
} while (readOffset<((int32_t)fileLength));
// Calc Loop Points & Interleave ...
if(loopStartPointsCount>=channel_count) {
// can't get more then 0x10 loop point !
if((loopStartPointsCount<=0x0F) && (loopStartPointsCount>=2)) {
// Always took the first 2 loop points
loopStart=loopStartPoints[1]-start_offset;
loop_flag=1;
} else {
loopStart=0;
}
}
if(loopEndPointsCount>=channel_count) {
// can't get more then 0x10 loop point !
if((loopEndPointsCount<=0x0F) && (loopEndPointsCount>=2)) {
loop_flag=1;
loopEnd=loopEndPoints[loopEndPointsCount-1]-start_offset;
} else {
loopEnd=0;
}
}
// as i can get on the header if a song is looped or not
// if try to take the loop marker on the file
// if the last byte of the file is = 00 is assume that the song is not looped
// i know that i can cover 95% of the file, but can't work on some of them
if(read_8bit((fileLength-1),streamFile)==0)
loop_flag=0;
if (loop_flag) {
*loop_start = loopStart;
*loop_end = loopEnd;
}
return loop_flag;
}