2010-05-02 21:16:35 +02:00
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#include "meta.h"
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#include "../util.h"
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/* MUSC (near all Spyro games and many other using this) */
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VGMSTREAM * init_vgmstream_musc(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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int musc_version;
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int loop_flag;
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int channel_count;
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off_t start_offset;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("mus",filename_extension(filename)) &&
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strcasecmp("musc",filename_extension(filename)))
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goto fail;
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/* check header */
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if (read_32bitBE(0x0,streamFile) != 0x4D555343) /* MUSC */
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goto fail;
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/* check file size */
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if ((read_32bitLE(0x10,streamFile)+read_32bitLE(0x14,streamFile)) != (get_streamfile_size(streamFile)))
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goto fail;
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loop_flag = 0;
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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start_offset = read_32bitLE(0x10,streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = (uint16_t) read_16bitLE(0x06,streamFile);
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vgmstream->num_samples = read_32bitLE(0x14,streamFile)/channel_count/16*28;
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#if 0
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if (loop_flag)
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{
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = (read_32bitLE(0x14,streamFile))*28/16/channel_count;
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}
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#endif
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = read_32bitLE(0x18,streamFile)/2;
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vgmstream->meta_type = meta_MUSC;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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