mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-23 20:04:50 +01:00
119 lines
3.8 KiB
C
119 lines
3.8 KiB
C
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#include "meta.h"
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#include "../coding/coding.h"
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#include "../layout/layout.h"
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#include "9tav_streamfile.h"
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/* 9TAV - from Metal Gear Solid 2/3 HD (Vita) */
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VGMSTREAM * init_vgmstream_9tav(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int loop_flag, channel_count, sample_rate, track_count;
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int32_t num_samples, loop_start, loop_end;
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size_t track_size;
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uint32_t config_data;
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int i, is_padded;
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layered_layout_data * data = NULL;
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STREAMFILE* temp_streamFile = NULL;
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/* checks */
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/* .9tav: header id */
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if (!check_extensions(streamFile, "9tav"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x39544156) /* "9TAV" */
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goto fail;
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/* 0x04: always 0x09 */
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channel_count = read_16bitLE(0x08,streamFile);
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track_count = read_16bitLE(0x0a,streamFile); /* MGS3 uses multitracks */
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sample_rate = read_32bitLE(0x0c,streamFile);
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track_size = read_32bitLE(0x10,streamFile); /* without padding */
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//data_size = read_32bitLE(0x14,streamFile); /* without padding */
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num_samples = read_32bitLE(0x18,streamFile);
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config_data = read_32bitBE(0x1c,streamFile);
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if (read_32bitBE(0x20,streamFile) == 0x4D544146) { /* "MTAF" */
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/* MGS3 has a MTAF header (data size and stuff don't match, probably for track info) */
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loop_start = read_32bitLE(0x78, streamFile);
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loop_end = read_32bitLE(0x7c, streamFile);
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loop_flag = read_32bitLE(0x90, streamFile) & 1;
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is_padded = 1; /* data also has padding and other oddities */
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start_offset = 0x00;
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}
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else {
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/* MGS2 doesn't */
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loop_start = 0;
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loop_end = 0;
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loop_flag = 0;
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is_padded = 0;
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start_offset = 0x20;
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}
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/* init layout */
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data = init_layout_layered(track_count);
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if (!data) goto fail;
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/* open each layer subfile */
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for (i = 0; i < data->layer_count; i++) {
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data->layers[i] = allocate_vgmstream(channel_count, loop_flag);
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if (!data->layers[i]) goto fail;
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data->layers[i]->meta_type = meta_9TAV;
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data->layers[i]->sample_rate = sample_rate;
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data->layers[i]->num_samples = num_samples;
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data->layers[i]->loop_start_sample = loop_start;
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data->layers[i]->loop_end_sample = loop_end;
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#ifdef VGM_USE_ATRAC9
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{
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atrac9_config cfg = {0};
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cfg.channels = channel_count;
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cfg.config_data = config_data;
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cfg.encoder_delay = atrac9_bytes_to_samples_cfg(track_size, cfg.config_data) - num_samples; /* seems ok */
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if (cfg.encoder_delay > 4096) /* doesn't seem too normal */
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cfg.encoder_delay = 0;
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data->layers[i]->codec_data = init_atrac9(&cfg);
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if (!data->layers[i]->codec_data) goto fail;
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data->layers[i]->coding_type = coding_ATRAC9;
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data->layers[i]->layout_type = layout_none;
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}
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#else
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goto fail;
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#endif
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if (is_padded) {
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temp_streamFile = setup_9tav_streamfile(streamFile, 0xFE4, track_size, i, track_count);
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if (!temp_streamFile) goto fail;
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}
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if (!vgmstream_open_stream(data->layers[i],temp_streamFile == NULL ? streamFile : temp_streamFile,start_offset))
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goto fail;
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close_streamfile(temp_streamFile);
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temp_streamFile = NULL;
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}
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/* setup layered VGMSTREAMs */
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if (!setup_layout_layered(data))
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goto fail;
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/* build the layered VGMSTREAM */
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vgmstream = allocate_layered_vgmstream(data);
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if (!vgmstream) goto fail;
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return vgmstream;
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fail:
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close_streamfile(temp_streamFile);
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close_vgmstream(vgmstream);
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if (!vgmstream)
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free_layout_layered(data);
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return NULL;
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}
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