vgmstream/src/meta/agsc.c

75 lines
2.2 KiB
C
Raw Normal View History

#include "meta.h"
#include "../util.h"
/* .agsc - from Metroid Prime 2 */
VGMSTREAM * init_vgmstream_agsc(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t header_offset;
off_t start_offset;
int channel_count;
int i;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("agsc",filename_extension(filename))) goto fail;
/* check header */
if ((uint32_t)read_32bitBE(0,streamFile)!=0x00000001)
goto fail;
/* count length of name, including terminating 0 */
for (header_offset=4;header_offset < get_streamfile_size(streamFile) && read_8bit(header_offset,streamFile)!='\0';header_offset++);
header_offset ++;
channel_count = 1;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(1,1);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->num_samples = read_32bitBE(header_offset+0xda,streamFile);
vgmstream->sample_rate = (uint16_t)read_16bitBE(header_offset+0xd8,streamFile);
vgmstream->loop_start_sample = read_32bitBE(header_offset+0xde,streamFile);
/* this is cute, we actually have a "loop length" */
vgmstream->loop_end_sample = (vgmstream->loop_start_sample + read_32bitBE(header_offset+0xe2,streamFile))-1;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_none;
vgmstream->meta_type = meta_DSP_AGSC;
vgmstream->allow_dual_stereo = 1;
for (i=0;i<16;i++) {
vgmstream->ch[0].adpcm_coef[i]=read_16bitBE(header_offset+0xf6+i*2,streamFile);
}
start_offset = header_offset+0x116;
/* open the file for reading by each channel */
{
int i;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!vgmstream->ch[i].streamfile) goto fail;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=
start_offset;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}