vgmstream/src/meta/exakt_sc.c

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#include "meta.h"
#include "../util.h"
/* .SC - from Activision's EXAKT system, seen in Supercar Street Challenge */
VGMSTREAM * init_vgmstream_exakt_sc(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
size_t file_size;
/* check extension, case insensitive */
/* this is all we have to go on, SC is completely headerless */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("sc",filename_extension(filename))) goto fail;
file_size = get_streamfile_size(streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(2,0);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->num_samples = file_size / 2;
vgmstream->sample_rate = 48000;
vgmstream->coding_type = coding_SASSC;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x100;
vgmstream->meta_type = meta_EXAKT_SC;
/* open the file for reading by each channel */
{
int i;
for (i=0;i<2;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!vgmstream->ch[i].streamfile) goto fail;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}