vgmstream/src/meta/xbox_ims.c

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#include "meta.h"
#include "../util.h"
#include "../layout/layout.h"
/* matx
MATX (found in Matrix)
*/
VGMSTREAM * init_vgmstream_xbox_matx(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
int loop_flag=0;
int channel_count;
int i;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("matx",filename_extension(filename))) goto fail;
loop_flag = 0;
channel_count=read_16bitLE(0x4,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_16bitLE(0x06,streamFile) & 0xffff;
vgmstream->coding_type = coding_XBOX_IMA;
vgmstream->layout_type = layout_matx_blocked;
vgmstream->meta_type = meta_XBOX_MATX;
/* open the file for reading by each channel */
{
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,36);
if (!vgmstream->ch[i].streamfile) goto fail;
}
}
/* Calc num_samples */
matx_block_update(0,vgmstream);
vgmstream->num_samples=0;
do {
vgmstream->num_samples += vgmstream->current_block_size/36*64;
matx_block_update(vgmstream->next_block_offset,vgmstream);
} while (vgmstream->next_block_offset<get_streamfile_size(streamFile));
matx_block_update(0,vgmstream);
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}