2017-10-09 04:08:04 +02:00
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# vgmstream
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This is vgmstream, a library for playing streamed audio from video games.
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There are multiple end-user bits:
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- a command line decoder called "test.exe"
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- a Winamp plugin called "in_vgmstream"
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- a foobar2000 component called "foo_input_vgmstream"
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- an XMPlay plugin called "xmp-vgmstream"
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- an Audacious plugin called "libvgmstream"
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2017-11-24 21:01:28 +01:00
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## Needed files (for Windows)
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Since Ogg Vorbis, MPEG audio, and other external formats are supported, you
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will need to have certain DLL files.
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2017-10-09 04:08:04 +02:00
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In the case of the foobar2000 component they are all bundled for convenience,
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or you can get them from here: https://github.com/kode54/vgmstream
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(also here: https://f.losno.co/vgmstream-win32-deps.zip, may not be latest).
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Put ```libvorbis.dll```, ```libmpg123-0.dll```, ```libg7221_decode.dll```, ```libg719_decode.dll```,
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2017-11-12 05:09:33 +01:00
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```at3plusdecoder.dll```, ```avcodec-vgmstream-58.dll```, ```avformat-vgmstream-58.dll```,
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```avutil-vgmstream-56.dll``` and ```swresample-vgmstream-3.dll``` somewhere Windows can
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find them.
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2017-11-24 21:01:28 +01:00
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For Winamp/XMPlay/test.exe this means in the directory with the .exe, or in a
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2017-10-09 04:08:04 +02:00
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system directory, or any other directory in the PATH variable.
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2017-11-24 21:01:28 +01:00
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### test.exe
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2017-10-09 04:08:04 +02:00
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```
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2017-11-24 21:01:28 +01:00
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Usage: test.exe [-o outfile.wav] [options] infile
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2017-10-09 04:08:04 +02:00
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Options:
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-o outfile.wav: name of output .wav file, default is dump.wav
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-l loop count: loop count, default 2.0
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-f fade time: fade time (seconds), default 10.0
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-d fade delay: fade delay (seconds, default 0.0
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-i: ignore looping information and play the whole stream once
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-p: output to stdout (for piping into another program)
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-P: output to stdout even if stdout is a terminal
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-c: loop forever (continuously)
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-m: print metadata only, don't decode
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-x: decode and print adxencd command line to encode as ADX
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-g: decode and print oggenc command line to encode as OGG
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-b: decode and print batch variable commands
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-L: append a smpl chunk and create a looping wav
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-e: force end-to-end looping
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-E: force end-to-end looping even if file has real loop points
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-r outfile2.wav: output a second time after resetting
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-2 N: only output the Nth (first is 0) set of stereo channels
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-F: don't fade after N loops and play the rest of the stream
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-s N: select subtream N, if the format supports multiple streams
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```
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Typical usage would be: ```test -o happy.wav happy.adx``` to decode ```happy.adx``` to ```happy.wav```.
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### in_vgmstream
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Drop the ```in_vgmstream.dll``` in your Winamp plugins directory. Please follow
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the above instructions for installing the other files needed.
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### xmp-vgmstream
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Drop the ```xmp-vgmstream.dll``` in your XMPlay plugins directory. Please follow
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the above instructions for installing the other files needed.
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Note that there are minor differences compared to in_vgmstream. Since XMPlay
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supports Winamp plugins you may also use ```in_vgmstream.dll``` instead.
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Because the XMPlay MP3 decoder incorrectly tries to play some vgmstream exts,
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you need to manually fix it by going to **options > plugins > input > vgmstream**
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and in the "priority filetypes" put: ```awc,ckd,fsb,genh,msf,p3d,rak,scd,xvag```
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### foo_input_vgmstream
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Every file should be installed automatically by the .fb2k-component bundle.
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### Audacious plugin
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Needs to be manually built. Instructions can be found in the source files.
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2017-11-24 21:01:28 +01:00
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## Supported codec types
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Quick list of codecs vgmstream supports, including many obscure ones that
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are used in few games.
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- PCM 16-bit
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- PCM 8-bit (signed/unsigned)
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- PCM 32-bit float
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- u-Law/a-LAW
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- CRI ADX (standard, fixed, exponential, encrypted)
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- Nintendo DSP ADPCM a.k.a GC ADPCM
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- Nintendo DTK ADPCM
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- Nintendo AFC ADPCM
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- ITU-T G.721
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- CD-ROM XA ADPCM
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- Sony PSX ADPCM a.k.a VAG (badflags, bmdx, configurable)
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- Sony HEVAG
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- Electronic Arts EA-XA (stereo, mono, Maxis)
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- Electronic Arts EA-XAS
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- DVI/IMA ADPCM (stereo/mono + high/low nibble, 3DS, Omikron, SNDS, etc)
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- Microsoft MS IMA ADPCM (standard, Xbox, NDS, Radical, Wwise, FSB, etc)
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- Microsoft MS ADPCM
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- Westwood VBR ADPCM
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- Yamaha AICA ADPCM
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- Procyon Studio ADPCM
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- Level-5 0x555 ADPCM
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- Activision EXAKT SASSC DPCM
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- lsf ADPCM
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- Konami MTAF ADPCM
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- Konami MTA2 ADPCM
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- Paradigm MC3 ADPCM
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- SDX2 2:1 Squareroot-Delta-Exact compression DPCM
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- CBD2 2:1 Cuberoot-Delta-Exact compression DPCM
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- InterPlay ACM
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- Visual Art's NWA
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- CRI HCA
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- Xiph Vorbis (Ogg, FSB5, Wwise, OGL, Silicon Knights)
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- MPEG MP1/2/3 (standard, AHX, XVAG, FSB, AWC, P3D, etc)
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- Electronic Arts EALayer3 v1
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- ITU-T G.722.1 (Polycom Siren 7)
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- ITU-T G.722.1 annex C (Polycom Siren 14)
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- ITU G.719 annex B (Polycom Siren 22)
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2017-11-24 22:43:33 +01:00
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- FFmpeg codecs:
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- ATRAC3, ATRAC3plus
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- XMA
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- WMA v1, WMA v2, WMAPro
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- AAC
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- Bink
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- AC3/SPDIF
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- Opus (Ogg, Switch)
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- FLAC
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- Others
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2017-10-09 04:08:04 +02:00
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2017-11-24 21:01:28 +01:00
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## Supported file types
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2017-10-09 04:08:04 +02:00
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As manakoAT likes to say, the extension doesn't really mean anything, but it's
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the most obvious way to identify files.
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This list is not complete and many other files are supported.
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- PS2/PSX ADPCM:
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- .ads/.ss2
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- .ass
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- .ast
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- .bg00
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- .bmdx
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- .ccc
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- .cnk
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- .dxh
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- .enth
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- .fag
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- .filp
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- .gcm
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- .gms
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- .hgc1
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- .ikm
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- .ild
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- .ivb
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- .joe
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- .kces
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- .khv
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- .leg
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- .mcg
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- .mib, .mi4 (w/ or w/o .mih)
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- .mic
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- .mihb (merged mih+mib)
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- .msa
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- .msvp
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- .musc
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- .npsf
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- .pnb
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- .psh
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- .rkv
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- .rnd
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- .rstm
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- .rws
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- .rxw
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- .snd
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- .sfs
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- .sl3
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- .smpl (w/ bad flags)
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- .ster
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- .str+.sth
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- .str (MGAV blocked)
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- .sts
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- .svag
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- .svs
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- .tec (w/ bad flags)
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- .tk5 (w/ bad flags)
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- .vas
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- .vag
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- .vgs (w/ bad flags)
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- .vig
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- .vpk
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- .vs
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- .vsf
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- .wp2
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- .xa2
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- .xa30
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- .xwb+xwh
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- GC/Wii/3DS DSP ADPCM:
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- .aaap
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- .agsc
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- .asr
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- .bns
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- .bo2
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- .capdsp
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- .cfn
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- .ddsp
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- .dsp
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- standard, optional dual file stereo
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- RS03
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- Cstr
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- _lr.dsp
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- MPDS
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- .gca
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- .gcm
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- .gsp+.gsp
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- .hps
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- .idsp
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- .ish+.isd
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- .lps
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- .mca
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- .mpdsp
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- .mss
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- .mus (not quite right)
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- .ndp
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- .pdt
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- .sdt
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- .smp
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- .sns
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- .spt+.spd
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- .ssm
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- .stm/.dsp
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- .str
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- .str+.sth
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- .sts
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- .swd
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- .thp, .dsp
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- .tydsp
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- .vjdsp
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- .waa, .wac, .wad, .wam
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- .was
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- .wsd
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- .wsi
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- .ydsp
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- .ymf
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- .zwdsp
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- PCM:
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- .aiff (8 bit, 16 bit)
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- .asd (16 bit)
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- .baka (16 bit)
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- .bh2pcm (16 bit)
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- .dmsg (16 bit)
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- .gcsw (16 bit)
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- .gcw (16 bit)
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- .his (8 bit)
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- .int (16 bit)
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- .pcm (8 bit, 16 bit)
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- .kraw (16 bit)
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- .raw (16 bit)
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- .rwx (16 bit)
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- .sap (16 bit)
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- .snd (16 bit)
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- .sps (16 bit)
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- .str (16 bit)
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- .xss (16 bit)
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- .voi (16 bit)
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- .wb (16 bit)
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- .zsd (8 bit)
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- Xbox IMA ADPCM:
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- .matx
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- .wavm
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- .wvs
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- .xmu
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- .xvas
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- .xwav
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- Yamaha ADPCM:
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- .adpcm
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- .dcs+.dcsw
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- .str
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- .spsd
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- IMA ADPCM:
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- .bar (IMA ADPCM)
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- .pcm/dvi (DVI IMA ADPCM)
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2017-10-09 04:08:04 +02:00
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- .hwas (IMA ADPCM)
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- .dvi/idvi (DVI IMA ADPCM)
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- .ivaud (IMA ADPCM)
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- .myspd (IMA ADPCM)
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- .strm (IMA ADPCM)
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- multi:
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- .aifc (SDX2 DPCM, DVI IMA ADPCM)
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- .asf/as4 (8/16 bit PCM, DVI IMA ADPCM)
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- .ast (GC AFC ADPCM, 16 bit PCM)
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- .aud (IMA ADPCM, WS DPCM)
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- .aus (PSX ADPCM, Xbox IMA ADPCM)
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- .brstm (GC DSP ADPCM, 8/16 bit PCM)
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- .emff (PSX APDCM, GC DSP ADPCM)
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- .fsb/wii (PSX ADPCM, GC DSP ADPCM, Xbox IMA ADPCM, MPEG audio, FSB Vorbis, MS XMA)
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- .genh (lots)
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- .txth (lots)
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- .msf (PCM, PSX ADPCM, ATRAC3, MP3)
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- .musx (PSX ADPCM, Xbox IMA ADPCM, DAT4 IMA ADPCM)
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- .nwa (16 bit PCM, NWA DPCM)
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- .p3d (Radical ADPCM, Radical MP3, XMA2)
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- .psw (PSX ADPCM, GC DSP ADPCM)
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- .rwar, .rwav (GC DSP ADPCM, 8/16 bit PCM)
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- .rws (PSX ADPCM, XBOX IMA ADPCM, GC DSP ADPCM, 16 bit PCM)
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- .rwsd (GC DSP ADPCM, 8/16 bit PCM)
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- .rsd (PSX ADPCM, 16 bit PCM, GC DSP ADPCM, Xbox IMA ADPCM, Radical ADPCM)
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- .rrds (NDS IMA ADPCM)
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- .sad (GC DSP ADPCM, NDS IMA ADPCM, Procyon Studios NDS ADPCM)
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- .sgd/sgb+sgh/sgx (PSX ADPCM, ATRAC3plus, AC3)
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- .seg (Xbox IMA ADPCM, PS2 ADPCM)
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- .sng/asf/str/eam/aud (8/16 bit PCM, EA-XA ADPCM, PSX ADPCM, GC DSP ADPCM, XBOX IMA ADPCM, MPEG audio, EALayer3)
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- .strm (NDS IMA ADPCM, 8/16 bit PCM)
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2017-11-18 02:20:52 +01:00
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- .sb0..7 (Ubi IMA ADPCM, GC DSP ADPCM, PSX ADPCM, Xbox IMA ADPCM, ATRAC3)
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- .swav (NDS IMA ADPCM, 8/16 bit PCM)
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- .xwb (PCM, Xbox IMA ADPCM, MS ADPCM, XMA, XWMA, ATRAC3)
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- .xwb+xwh (PCM, PSX ADPCM, ATRAC3)
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- .wav/lwav (unsigned 8 bit PCM, 16 bit PCM, GC DSP ADPCM, MS IMA ADPCM, XBOX IMA ADPCM)
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- .wem [lwav/logg/xma] (PCM, Wwise Vorbis, Wwise IMA ADPCM, XMA, XWMA, GC DSP ADPCM, Wwise Opus)
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- etc:
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- .2dx9 (MS ADPCM)
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- .aax (CRI ADX ADPCM)
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- .acm (InterPlay ACM)
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- .adp (GC DTK ADPCM)
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- .adx (CRI ADX ADPCM)
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- .afc (GC AFC ADPCM)
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- .ahx (MPEG-2 Layer II)
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- .aix (CRI ADX ADPCM)
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- .at3 (Sony ATRAC3 / ATRAC3plus)
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- .aud (Silicon Knights Vorbis)
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- .baf (PSX configurable ADPCM)
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- .bgw (PSX configurable ADPCM)
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- .bnsf (G.722.1)
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- .caf (Apple IMA4 ADPCM, others)
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2017-11-23 22:48:11 +01:00
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- .dec/de2 (MS ADPCM)
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2017-10-09 04:08:04 +02:00
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- .hca (CRI High Compression Audio)
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2017-11-18 02:20:52 +01:00
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- .pcm/kcey (DVI IMA ADPCM)
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2017-10-09 04:08:04 +02:00
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- .lsf (LSF ADPCM)
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- .mc3 (Paradigm MC3 ADPCM)
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- .mp4/lmp4 (AAC)
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- .msf (PCM, PSX ADPCM, ATRAC3, MP3)
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- .mtaf (Konami ADPCM)
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- .mta2 (Konami XAS-like ADPCM)
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- .mwv (Level-5 0x555 ADPCM)
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- .ogg/logg (Ogg Vorbis)
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- .ogl (Shin'en Vorbis)
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- .rsf (CCITT G.721 ADPCM)
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- .sab (Worms 4 soundpacks)
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- .s14/sss (G.722.1)
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- .sc (Activision EXAKT SASSC DPCM)
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- .scd (MS ADPCM, MPEG Audio, 16 bit PCM)
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- .sd9 (MS ADPCM)
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- .smp (MS ADPCM)
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- .spw (PSX configurable ADPCM)
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- .stm/lstm [amts/ps2stm/stma] (16 bit PCM, DVI IMA ADPCM, GC DSP ADPCM)
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- .str (SDX2 DPCM)
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- .stx (GC AFC ADPCM)
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- .ulw (u-Law PCM)
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- .um3 (Ogg Vorbis)
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- .xa (CD-ROM XA audio)
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- .xma (MS XMA/XMA2)
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- loop assists:
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- .mus (playlist for .acm)
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- .pos (loop info for .wav: 32 bit LE loop start sample + loop end sample)
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- .sli (loop info for .ogg)
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- .sfl (loop info for .ogg)
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- other:
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- .adxkey (decryption key for .adx, in start/mult/add format)
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- .ahxkey (decryption key for .ahx, in start/mult/add format)
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- .hcakey (decryption key for .hca, in HCA Decoder format)
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- .vgmstream + .pos (FFmpeg formats + loop assist)
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Enjoy! *hcs*
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