vgmstream/src/meta/baf.c

73 lines
2.2 KiB
C
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#include "meta.h"
#include "../util.h"
/* .BAF - Bizarre Creations (Blur, James Bond 007: Blood Stone, etc) */
VGMSTREAM * init_vgmstream_baf(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t WAVE_size,DATA_size;
off_t start_offset;
long sample_count;
const int frame_size = 33;
const int frame_samples = 64;
int channels;
int loop_flag = 0;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("baf",filename_extension(filename))) goto fail;
/* check WAVE */
if (read_32bitBE(0,streamFile) != 0x57415645) goto fail;
WAVE_size = read_32bitBE(4,streamFile);
if (WAVE_size != 0x4c) goto fail;
/* check for DATA after WAVE */
if (read_32bitBE(WAVE_size,streamFile) != 0x44415441) goto fail;
/* check that WAVE size is data size */
DATA_size = read_32bitBE(0x30,streamFile);
if (read_32bitBE(WAVE_size+4,streamFile)-8 != DATA_size) goto fail;
sample_count = read_32bitBE(0x44,streamFile);
/* unsure how to detect channel count, so use a hack */
channels = (long long)DATA_size / frame_size * frame_samples / sample_count;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = WAVE_size + 8;
vgmstream->sample_rate = read_32bitBE(0x40,streamFile);
vgmstream->num_samples = sample_count;
vgmstream->coding_type = coding_BAF_ADPCM;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = frame_size;
vgmstream->meta_type = meta_BAF;
/* open the file for reading by each channel */
{
int i;
STREAMFILE *file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channels;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}