vgmstream/src/meta/ivb.c

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#include "meta.h"
#include "../util.h"
/* a simple PS2 ADPCM format seen in Langrisser 3 */
VGMSTREAM * init_vgmstream_ivb(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
off_t stream_length;
int loop_flag = 0;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("ivb",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x42564949) /* "BVII", probably */
goto fail; /* supposed to be "IIVB"*/
loop_flag = 0;
channel_count = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitBE(0x8,streamFile); /* big endian? */
vgmstream->coding_type = coding_PSX;
stream_length = read_32bitLE(0x04,streamFile);
start_offset = 0x10;
vgmstream->num_samples = stream_length*28/16;
vgmstream->layout_type = layout_none;
vgmstream->meta_type = meta_PS2_IVB;
/* open the file for reading */
{
int i;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!vgmstream->ch[i].streamfile) goto fail;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+stream_length*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}