vgmstream/src/meta/nwa.c

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#include "meta.h"
#include "../util.h"
#include "../coding/nwa_decoder.h"
#include <string.h>
#include <ctype.h>
#ifdef WIN32
#define DIRSEP '\\'
#else
#define DIRSEP '/'
#endif
/* NWA - Visual Art's streams */
VGMSTREAM * init_vgmstream_nwa(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
int i;
int channel_count;
int loop_flag = 0;
int32_t loop_start_sample = 0;
int32_t loop_end_sample = 0;
int nwainfo_ini_found = 0;
int gameexe_ini_found = 0;
int just_pcm = 0;
int comp_level = -2;
nwa_codec_data *data = NULL;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("nwa",filename_extension(filename))) goto fail;
channel_count = read_16bitLE(0x00,streamFile);
if (channel_count != 1 && channel_count != 2) goto fail;
/* check if we're using raw pcm */
if (
read_32bitLE(0x08,streamFile)==-1 || /* compression level */
read_32bitLE(0x10,streamFile)==0 || /* block count */
read_32bitLE(0x18,streamFile)==0 || /* compressed data size */
read_32bitLE(0x20,streamFile)==0 || /* block size */
read_32bitLE(0x24,streamFile)==0 /* restsize */
)
{
just_pcm = 1;
}
else
{
comp_level = read_32bitLE(0x08,streamFile);
data = malloc(sizeof(nwa_codec_data));
if (!data) goto fail;
data->nwa = open_nwa(streamFile,filename);
if (!data->nwa) goto fail;
}
/* try to locate NWAINFO.INI in the same directory */
{
char ininame[260];
char * ini_lastslash;
char namebase_array[260];
char *namebase;
STREAMFILE *inistreamfile;
/* here we assume that the "special encoding" does not affect
* the directory separator */
strncpy(ininame,filename,sizeof(ininame));
ininame[sizeof(ininame)-1]='\0'; /* a pox on the stdlib! */
streamFile->get_realname(streamFile,namebase_array,sizeof(namebase_array));
ini_lastslash = strrchr(ininame,DIRSEP);
if (!ini_lastslash) {
strncpy(ininame,"NWAINFO.INI",sizeof(ininame));
namebase = namebase_array;
} else {
strncpy(ini_lastslash+1,"NWAINFO.INI",
sizeof(ininame)-(ini_lastslash+1-ininame));
namebase = strrchr(namebase_array,DIRSEP)+1;
}
ininame[sizeof(ininame)-1]='\0'; /* curse you, strncpy! */
inistreamfile = streamFile->open(streamFile,ininame,4096);
if (inistreamfile) {
/* ini found, try to find our name */
const char * ext;
int length;
int found;
off_t offset;
off_t file_size;
off_t found_off = -1;
nwainfo_ini_found = 1;
ext = filename_extension(namebase);
length = ext-1-namebase;
file_size = get_streamfile_size(inistreamfile);
for (found = 0, offset = 0; !found && offset<file_size; offset++) {
off_t suboffset;
/* Go for an n*m search 'cause it's easier than building an
* FSA for the search string. Just wanted to make the point that
* I'm not ignorant, just lazy. */
for (suboffset = offset;
suboffset<file_size &&
suboffset-offset<length &&
read_8bit(suboffset,inistreamfile)==
namebase[suboffset-offset];
suboffset++) {}
if (suboffset-offset==length &&
read_8bit(suboffset,inistreamfile)==0x09) { /* tab */
found=1;
found_off = suboffset+1;
}
}
if (found) {
char loopstring[9]={0};
if (read_streamfile((uint8_t*)loopstring,found_off,8,
inistreamfile)==8)
{
loop_start_sample = atol(loopstring);
if (loop_start_sample > 0) loop_flag = 1;
}
} /* if found file name in INI */
close_streamfile(inistreamfile);
} /* if opened INI ok */
} /* INI block */
/* try to locate Gameexe.ini in the same directory */
{
char ininame[260];
char * ini_lastslash;
char namebase_array[260];
char * namebase;
STREAMFILE *inistreamfile;
strncpy(ininame,filename,sizeof(ininame));
ininame[sizeof(ininame)-1]='\0'; /* a pox on the stdlib! */
streamFile->get_realname(streamFile,namebase_array,sizeof(namebase_array));
ini_lastslash = strrchr(ininame,DIRSEP);
if (!ini_lastslash) {
strncpy(ininame,"Gameexe.ini",sizeof(ininame));
namebase = namebase_array;
} else {
strncpy(ini_lastslash+1,"Gameexe.ini",
sizeof(ininame)-(ini_lastslash+1-ininame));
namebase = strrchr(namebase_array,DIRSEP)+1;
}
ininame[sizeof(ininame)-1]='\0'; /* curse you, strncpy! */
inistreamfile = streamFile->open(streamFile,ininame,4096);
if (inistreamfile) {
/* ini found, try to find our name */
const char * ext;
int length;
int found;
off_t offset;
off_t file_size;
off_t found_off = -1;
gameexe_ini_found = 1;
ext = filename_extension(namebase);
length = ext-1-namebase;
file_size = get_streamfile_size(inistreamfile);
/* format of line is:
* #DSTRACK = 00000000 - eeeeeeee - ssssssss = "name" = "name2?"
* ^22 ^33 ^45 ^57
*/
for (found = 0, offset = 0; !found && offset<file_size; offset++) {
off_t suboffset;
uint8_t buf[10];
if (read_8bit(offset,inistreamfile)!='#') continue;
if (read_streamfile(buf,offset+1,10,inistreamfile)!=10) break;
if (memcmp("DSTRACK = ",buf,10)) continue;
if (read_8bit(offset+44,inistreamfile)!='\"') continue;
for (suboffset = offset+45;
suboffset<file_size &&
suboffset-offset-45<length &&
tolower(read_8bit(suboffset,inistreamfile))==
tolower(namebase[suboffset-offset-45]);
suboffset++) {}
if (suboffset-offset-45==length &&
read_8bit(suboffset,inistreamfile)=='\"') { /* tab */
found=1;
found_off = offset+22; /* loop end */
}
}
if (found) {
char loopstring[9]={0};
int start_ok = 0, end_ok = 0;
int32_t total_samples =
read_32bitLE(0x1c,streamFile)/channel_count;
if (read_streamfile((uint8_t*)loopstring,found_off,8,
inistreamfile)==8)
{
if (!memcmp("99999999",loopstring,8))
{
loop_end_sample = total_samples;
}
else
{
loop_end_sample = atol(loopstring);
}
end_ok = 1;
}
if (read_streamfile((uint8_t*)loopstring,found_off+11,8,
inistreamfile)==8)
{
if (!memcmp("99999999",loopstring,8))
{
/* not ok to start at last sample,
* don't set start_ok flag */
}
else if (!memcmp("00000000",loopstring,8))
{
/* loops from the start aren't really loops */
}
else
{
loop_start_sample = atol(loopstring);
start_ok = 1;
}
}
if (start_ok && end_ok) loop_flag = 1;
} /* if found file name in INI */
close_streamfile(inistreamfile);
} /* if opened INI ok */
} /* INI block */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x04,streamFile);
vgmstream->num_samples = read_32bitLE(0x1c,streamFile)/channel_count;
if (just_pcm) {
switch (read_16bitLE(0x02,streamFile)) {
case 8:
vgmstream->coding_type = coding_PCM8;
vgmstream->interleave_block_size = 1;
break;
case 16:
vgmstream->coding_type = coding_PCM16LE;
vgmstream->interleave_block_size = 2;
break;
default:
goto fail;
}
if (channel_count > 1) {
vgmstream->layout_type = layout_interleave;
} else {
vgmstream->layout_type = layout_none;
}
}
else
{
switch (comp_level)
{
case 0:
vgmstream->coding_type = coding_NWA0;
break;
case 1:
vgmstream->coding_type = coding_NWA1;
break;
case 2:
vgmstream->coding_type = coding_NWA2;
break;
case 3:
vgmstream->coding_type = coding_NWA3;
break;
case 4:
vgmstream->coding_type = coding_NWA4;
break;
case 5:
vgmstream->coding_type = coding_NWA5;
break;
default:
goto fail;
break;
}
vgmstream->layout_type = layout_none;
}
if (nwainfo_ini_found) {
vgmstream->meta_type = meta_NWA_NWAINFOINI;
if (loop_flag) {
vgmstream->loop_start_sample = loop_start_sample;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
} else if (gameexe_ini_found) {
vgmstream->meta_type = meta_NWA_GAMEEXEINI;
if (loop_flag) {
vgmstream->loop_start_sample = loop_start_sample;
vgmstream->loop_end_sample = loop_end_sample;
}
} else {
vgmstream->meta_type = meta_NWA;
}
if (just_pcm) {
/* open the file for reading by each channel */
STREAMFILE *chstreamfile;
/* have both channels use the same buffer, as interleave is so small */
chstreamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!chstreamfile) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = chstreamfile;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=0x2c+(off_t)(i*vgmstream->interleave_block_size);
}
}
else
{
vgmstream->codec_data = data;
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
if (data) {
if (data->nwa)
{
close_nwa(data->nwa);
}
free(data);
}
return NULL;
}