vgmstream/src/meta/ps3_cps.c

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2.2 KiB
C
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#include "meta.h"
#include "../util.h"
/* CPS (from Eternal Sonata) */
VGMSTREAM * init_vgmstream_ps3_cps(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
int loop_flag;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("cps",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x43505320) /* "CPS" */
goto fail;
loop_flag = read_32bitBE(0x18,streamFile);
channel_count = read_32bitBE(0x8,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = read_32bitBE(0x4,streamFile);
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitBE(0x10,streamFile);
if (read_32bitBE(0x20,streamFile)==0x00000000){
vgmstream->coding_type = coding_PCM16BE;
vgmstream->num_samples = read_32bitBE(0xc,streamFile)/4;
vgmstream->interleave_block_size = 2;
}
else {
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = read_32bitBE(0xc,streamFile)*28/32;
vgmstream->interleave_block_size = 0x10;
}
if (loop_flag) {
vgmstream->loop_start_sample = read_32bitBE(0x14,streamFile)*28/32;
vgmstream->loop_end_sample = read_32bitBE(0x18,streamFile)*28/32;
}
vgmstream->layout_type = layout_interleave;
vgmstream->meta_type = meta_PS3_CPS;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}