vgmstream/src/meta/akb.c

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#include "meta.h"
#include "../coding/coding.h"
#if defined(VGM_USE_MP4V2) && defined(VGM_USE_FDKAAC)
/* AKB (AAC only) - found in SQEX iOS games */
VGMSTREAM * init_vgmstream_akb(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
size_t filesize;
uint32_t loop_start, loop_end;
if ((uint32_t)read_32bitBE(0, streamFile) != 0x414b4220) goto fail;
loop_start = read_32bitLE(0x14, streamFile);
loop_end = read_32bitLE(0x18, streamFile);
filesize = get_streamfile_size( streamFile );
vgmstream = init_vgmstream_mp4_aac_offset( streamFile, 0x20, filesize - 0x20 );
if ( !vgmstream ) goto fail;
if ( loop_start || loop_end ) {
vgmstream->loop_flag = 1;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
}
return vgmstream;
fail:
return NULL;
}
#endif
/* AKB - found in SQEX iOS games */
VGMSTREAM * init_vgmstream_akb_multi(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset, extra_data_offset = 0;
size_t file_size, header_size, extra_header_size = 0, extra_data_size = 0;
int loop_flag = 0, channel_count, codec;
/* check extensions */
/* .akb.bytes is the usual extension in later games */
if ( !check_extensions(streamFile, "akb") )
goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x414B4220) /* "AKB " */
goto fail;
channel_count = read_8bit(0x0d,streamFile);
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loop_flag = read_32bitLE(0x18,streamFile) > 0; /* loop end */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* 0x04 (2): version (iPad/IPhone?) */
header_size = read_16bitLE(0x06,streamFile);
file_size = read_32bitLE(0x08,streamFile);
codec = read_8bit(0x0c,streamFile);
vgmstream->sample_rate = (uint16_t)read_16bitLE(0x0e,streamFile);
vgmstream->num_samples = read_32bitLE(0x10,streamFile);
vgmstream->loop_start_sample = read_32bitLE(0x14,streamFile);
vgmstream->loop_end_sample = read_32bitLE(0x18,streamFile);
vgmstream->meta_type = meta_AKB;
/* should be ok but not exact (probably more complex, see AKB2) */
if ( header_size >= 0x44) { /* v2 */
/* 0x10+: config? (pan, volume), 0x24: file_id? */
extra_data_size = read_16bitLE(0x1c,streamFile);
extra_header_size = read_16bitLE(0x28,streamFile);
extra_data_offset = header_size + extra_header_size;
start_offset = extra_data_offset + extra_data_size;
/* ~num_samples at extra_data_offset + 0x04/0x0c? */
}
else { /* v0 */
start_offset = header_size;
}
switch (codec) {
case 0x02: { /* MSAPDCM [various SFX] */
vgmstream->coding_type = coding_MSADPCM;
vgmstream->layout_type = layout_none;
vgmstream->interleave_block_size = read_16bitLE(extra_data_offset + 0x02,streamFile);
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/* adjusted samples; bigger or smaller than base samples, but seems more accurate
* (base samples may have more than possible and read over file size otherwise, very strange)
* loop_end seems to exist even with loop disabled */
vgmstream->num_samples = read_32bitLE(extra_data_offset + 0x04, streamFile);
vgmstream->loop_start_sample = read_32bitLE(extra_data_offset + 0x08, streamFile);
vgmstream->loop_end_sample = read_32bitLE(extra_data_offset + 0x0c, streamFile);
break;
}
#ifdef VGM_USE_FFMPEG
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case 0x05: { /* Ogg Vorbis [Final Fantasy VI, Dragon Quest II-VI] */
/* Starting from an offset in the current libvorbis code is a bit hard so just use FFmpeg.
* Decoding seems to produce the same output with (inaudible) +-1 lower byte differences due to rounding. */
ffmpeg_codec_data *ffmpeg_data;
ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset,file_size-start_offset);
if ( !ffmpeg_data ) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
/* These oggs have loop info in the comments, too */
break;
}
case 0x06: { /* aac [The World Ends with You (iPad)] */
/* init_vgmstream_akb above has priority, but this works fine too */
ffmpeg_codec_data *ffmpeg_data;
ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset,file_size-start_offset);
if ( !ffmpeg_data ) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
/* remove encoder delay from the "global" sample values */
vgmstream->num_samples -= ffmpeg_data->skipSamples;
vgmstream->loop_start_sample -= ffmpeg_data->skipSamples;
vgmstream->loop_end_sample -= ffmpeg_data->skipSamples;
break;
}
#endif
default:
goto fail;
}
/* open the file for reading */
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* AKB2 - found in later SQEX iOS games */
VGMSTREAM * init_vgmstream_akb2_multi(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
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off_t start_offset, header_offset;
size_t datasize;
int loop_flag = 0, channel_count, codec;
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int akb_header_size, sound_index = 0, sound_offset_data, sound, sound_header_size, material_offset_data, material_index = 0, material, extradata, encryption_flag;
/* check extensions */
/* .akb.bytes is the usual extension in later games */
if ( !check_extensions(streamFile, "akb") )
goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x414B4232) /* "AKB2" */
goto fail;
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akb_header_size = read_16bitLE(0x06, streamFile);
sound_offset_data = akb_header_size + sound_index * 0x10;
sound = read_32bitLE(sound_offset_data + 0x04, streamFile);
sound_header_size = read_16bitLE(sound + 0x02, streamFile);
material_offset_data = sound + sound_header_size + material_index * 0x10;
material = sound + read_32bitLE(material_offset_data + 0x04, streamFile);
encryption_flag = read_8bit(material + 0x03, streamFile) & 0x08;
extradata = material + read_16bitLE(material + 0x04, streamFile);
start_offset = material + read_16bitLE(material + 0x04, streamFile) + read_32bitLE(material + 0x18, streamFile);
header_offset = material;
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channel_count = read_8bit(header_offset+0x02,streamFile);
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loop_flag = read_32bitLE(header_offset+0x14,streamFile) > 0; /* loop end */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* 0x04: version? 0x08: filesize, 0x28: file_id?, others: no idea */
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codec = read_8bit(header_offset+0x01,streamFile);
datasize = read_32bitLE(header_offset+0x08,streamFile);
vgmstream->sample_rate = (uint16_t)read_16bitLE(header_offset+0x06,streamFile);
/* When loop_flag num_samples may be much larger than real num_samples (it's fine when looping is off)
* Actual num_samples would be loop_end_sample+1, but more testing is needed */
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vgmstream->num_samples = read_32bitLE(header_offset+0x0c,streamFile);
vgmstream->loop_start_sample = read_32bitLE(header_offset+0x10,streamFile);
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vgmstream->loop_end_sample = read_32bitLE(header_offset+0x14,streamFile);
vgmstream->meta_type = meta_AKB;
switch (codec) {
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case 0x02: { /* MSAPDCM [The Irregular at Magic High School Lost Zero (Android)] */
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if (encryption_flag) goto fail;
vgmstream->coding_type = coding_MSADPCM;
vgmstream->layout_type = layout_none;
vgmstream->interleave_block_size = read_16bitLE(extradata + 0x02, streamFile);
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/* adjusted samples; bigger or smaller than base samples, but seems more accurate
* (base samples may have more than possible and read over file size otherwise, very strange)
* loop_end seems to exist even with loop disabled */
vgmstream->num_samples = read_32bitLE(extradata + 0x04, streamFile);
vgmstream->loop_start_sample = read_32bitLE(extradata + 0x08, streamFile);
vgmstream->loop_end_sample = read_32bitLE(extradata + 0x0c, streamFile);
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break;
}
#ifdef VGM_USE_FFMPEG
case 0x05: { /* ogg vorbis [The World Ends with You (iPhone / latest update)] */
ffmpeg_codec_data *ffmpeg_data;
ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset,datasize);
if ( !ffmpeg_data ) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
break;
}
#endif
default:
goto fail;
}
/* open the file for reading */
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}