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# include "meta.h"
# include "../coding/coding.h"
# include "../layout/layout.h"
# include "fsb_interleave_streamfile.h"
/* ************************************************************************************************
* FSB defines , copied from the public spec ( https : //www.fmod.org/questions/question/forum-4928/)
* for reference . The format is mostly compatible for FSB1 / 2 / 3 / 4 , but not FSB5 .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* These flags are used for FMOD_FSB_HEADER::mode */
# define FMOD_FSB_SOURCE_FORMAT 0x00000001 /* all samples stored in their original compressed format */
# define FMOD_FSB_SOURCE_BASICHEADERS 0x00000002 /* samples should use the basic header structure */
# define FMOD_FSB_SOURCE_ENCRYPTED 0x00000004 /* all sample data is encrypted */
# define FMOD_FSB_SOURCE_BIGENDIANPCM 0x00000008 /* pcm samples have been written out in big-endian format */
# define FMOD_FSB_SOURCE_NOTINTERLEAVED 0x00000010 /* Sample data is not interleaved. */
# define FMOD_FSB_SOURCE_MPEG_PADDED 0x00000020 /* Mpeg frames are now rounded up to the nearest 2 bytes for normal sounds, or 16 bytes for multichannel. */
# define FMOD_FSB_SOURCE_MPEG_PADDED4 0x00000040 /* Mpeg frames are now rounded up to the nearest 4 bytes for normal sounds, or 16 bytes for multichannel. */
/* These flags are used for FMOD_FSB_HEADER::version */
# define FMOD_FSB_VERSION_3_0 0x00030000 /* FSB version 3.0 */
# define FMOD_FSB_VERSION_3_1 0x00030001 /* FSB version 3.1 */
# define FMOD_FSB_VERSION_4_0 0x00040000 /* FSB version 4.0 */
/* FMOD 3 defines. These flags are used for FMOD_FSB_SAMPLE_HEADER::mode */
# define FSOUND_LOOP_OFF 0x00000001 /* For non looping samples. */
# define FSOUND_LOOP_NORMAL 0x00000002 /* For forward looping samples. */
# define FSOUND_LOOP_BIDI 0x00000004 /* For bidirectional looping samples. (no effect if in hardware). */
# define FSOUND_8BITS 0x00000008 /* For 8 bit samples. */
# define FSOUND_16BITS 0x00000010 /* For 16 bit samples. */
# define FSOUND_MONO 0x00000020 /* For mono samples. */
# define FSOUND_STEREO 0x00000040 /* For stereo samples. */
# define FSOUND_UNSIGNED 0x00000080 /* For user created source data containing unsigned samples. */
# define FSOUND_SIGNED 0x00000100 /* For user created source data containing signed data. */
# define FSOUND_MPEG 0x00000200 /* For MPEG layer 2/3 data. */
# define FSOUND_CHANNELMODE_ALLMONO 0x00000400 /* Sample is a collection of mono channels. */
# define FSOUND_CHANNELMODE_ALLSTEREO 0x00000800 /* Sample is a collection of stereo channel pairs */
# define FSOUND_HW3D 0x00001000 /* Attempts to make samples use 3d hardware acceleration. (if the card supports it) */
# define FSOUND_2D 0x00002000 /* Tells software (not hardware) based sample not to be included in 3d processing. */
# define FSOUND_SYNCPOINTS_NONAMES 0x00004000 /* Specifies that syncpoints are present with no names */
# define FSOUND_DUPLICATE 0x00008000 /* This subsound is a duplicate of the previous one i.e. it uses the same sample data but w/different mode bits */
# define FSOUND_CHANNELMODE_PROTOOLS 0x00010000 /* Sample is 6ch and uses L C R LS RS LFE standard. */
# define FSOUND_MPEGACCURATE 0x00020000 /* For FSOUND_Stream_Open - for accurate FSOUND_Stream_GetLengthMs/FSOUND_Stream_SetTime. WARNING, see FSOUND_Stream_Open for inital opening time performance issues. */
# define FSOUND_HW2D 0x00080000 /* 2D hardware sounds. allows hardware specific effects */
# define FSOUND_3D 0x00100000 /* 3D software sounds */
# define FSOUND_32BITS 0x00200000 /* For 32 bit (float) samples. */
# define FSOUND_IMAADPCM 0x00400000 /* Contents are stored compressed as IMA ADPCM */
# define FSOUND_VAG 0x00800000 /* For PS2 only - Contents are compressed as Sony VAG format */
# define FSOUND_XMA 0x01000000 /* For Xbox360 only - Contents are compressed as XMA format */
# define FSOUND_GCADPCM 0x02000000 /* For Gamecube only - Contents are compressed as Gamecube DSP-ADPCM format */
# define FSOUND_MULTICHANNEL 0x04000000 /* For PS2 and Gamecube only - Contents are interleaved into a multi-channel (more than stereo) format */
# define FSOUND_OGG 0x08000000 /* For vorbis encoded ogg data */
# define FSOUND_CELT 0x08000000 /* For vorbis encoded ogg data */
# define FSOUND_MPEG_LAYER3 0x10000000 /* Data is in MP3 format. */
# define FSOUND_MPEG_LAYER2 0x00040000 /* Data is in MP2 format. */
# define FSOUND_LOADMEMORYIOP 0x20000000 /* For PS2 only - "name" will be interpreted as a pointer to data for streaming and samples. The address provided will be an IOP address */
# define FSOUND_IMAADPCMSTEREO 0x20000000 /* Signify IMA ADPCM is actually stereo not two interleaved mono */
# define FSOUND_IGNORETAGS 0x40000000 /* Skips id3v2 etc tag checks when opening a stream, to reduce seek/read overhead when opening files (helps with CD performance) */
# define FSOUND_SYNCPOINTS 0x80000000 /* Specifies that syncpoints are present */
/* These flags are used for FMOD_FSB_SAMPLE_HEADER::mode */
# define FSOUND_CHANNELMODE_MASK (FSOUND_CHANNELMODE_ALLMONO | FSOUND_CHANNELMODE_ALLSTEREO | FSOUND_CHANNELMODE_PROTOOLS)
# define FSOUND_CHANNELMODE_DEFAULT 0x00000000 /* Determine channel assignment automatically from channel count. */
# define FSOUND_CHANNELMODE_RESERVED 0x00000C00
# define FSOUND_NORMAL (FSOUND_16BITS | FSOUND_SIGNED | FSOUND_MONO)
# define FSB_SAMPLE_DATA_ALIGN 32
/* simplified struct based on the original definitions */
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typedef enum { MPEG , IMA , PSX , XMA , DSP , CELT , PCM8 , PCM16 } fsb_codec_t ;
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typedef struct {
/* main header */
uint32_t id ;
int32_t total_subsongs ;
uint32_t sample_headers_size ; /* all of them including extended information */
uint32_t sample_data_size ;
uint32_t version ; /* extended fsb version (in FSB 3/3.1/4) */
uint32_t flags ; /* flags common to all streams (in FSB 3/3.1/4)*/
/* sample header */
uint32_t num_samples ;
uint32_t stream_size ;
uint32_t loop_start ;
uint32_t loop_end ;
uint32_t mode ;
int32_t sample_rate ;
uint16_t channels ;
/* extra */
uint32_t base_header_size ;
uint32_t sample_header_min ;
off_t extradata_offset ;
off_t first_extradata_offset ;
meta_t meta_type ;
off_t name_offset ;
size_t name_size ;
int loop_flag ;
off_t stream_offset ;
fsb_codec_t codec ;
} fsb_header ;
/* ********************************************************************************** */
static layered_layout_data * build_layered_fsb_celt ( STREAMFILE * sf , fsb_header * fsb , int is_new_lib ) ;
/* FSB1~4 - from games using FMOD audio middleware */
VGMSTREAM * init_vgmstream_fsb ( STREAMFILE * sf ) {
VGMSTREAM * vgmstream = NULL ;
int target_subsong = sf - > stream_index ;
fsb_header fsb = { 0 } ;
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/* checks */
if ( ( read_u32be ( 0x00 , sf ) & 0xFFFFFF00 ) ! = get_id32be ( " FSB \0 " ) )
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goto fail ;
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/* .fsb: standard
* . bnk : Hard Corps Uprising ( PS3 )
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* . sfx : Geon Cube ( Wii )
* . xen : Guitar Hero : World Tour ( PC ) */
if ( ! check_extensions ( sf , " fsb,bnk,sfx,xen " ) )
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goto fail ;
fsb . id = read_u32be ( 0x00 , sf ) ;
if ( fsb . id = = get_id32be ( " FSB1 " ) ) {
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fsb . meta_type = meta_FSB1 ;
fsb . base_header_size = 0x10 ;
fsb . sample_header_min = 0x40 ;
/* main header */
fsb . total_subsongs = read_32bitLE ( 0x04 , sf ) ;
fsb . sample_data_size = read_32bitLE ( 0x08 , sf ) ;
fsb . sample_headers_size = 0x40 ;
fsb . version = 0 ;
fsb . flags = 0 ;
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if ( fsb . total_subsongs > 1 )
goto fail ;
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/* sample header (first stream only, not sure if there are multi-FSB1) */
{
off_t header_offset = fsb . base_header_size ;
fsb . name_offset = header_offset ;
fsb . name_size = 0x20 ;
fsb . num_samples = read_32bitLE ( header_offset + 0x20 , sf ) ;
fsb . stream_size = read_32bitLE ( header_offset + 0x24 , sf ) ;
fsb . sample_rate = read_32bitLE ( header_offset + 0x28 , sf ) ;
/* 0x2c:? 0x2e:? 0x30:? 0x32:? */
fsb . mode = read_32bitLE ( header_offset + 0x34 , sf ) ;
fsb . loop_start = read_32bitLE ( header_offset + 0x38 , sf ) ;
fsb . loop_end = read_32bitLE ( header_offset + 0x3c , sf ) ;
VGM_ASSERT ( fsb . loop_end > fsb . num_samples , " FSB: loop end over samples (%i vs %i) \n " , fsb . loop_end , fsb . num_samples ) ;
fsb . channels = ( fsb . mode & FSOUND_STEREO ) ? 2 : 1 ;
if ( fsb . loop_end > fsb . num_samples ) /* this seems common... */
fsb . num_samples = fsb . loop_end ;
/* DSP coefs, seek tables, etc */
fsb . extradata_offset = header_offset + fsb . sample_header_min ;
fsb . stream_offset = fsb . base_header_size + fsb . sample_headers_size ;
}
}
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else {
if ( fsb . id = = get_id32be ( " FSB2 " ) ) {
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fsb . meta_type = meta_FSB2 ;
fsb . base_header_size = 0x10 ;
fsb . sample_header_min = 0x40 ; /* guessed */
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} else if ( fsb . id = = get_id32be ( " FSB3 " ) ) {
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fsb . meta_type = meta_FSB3 ;
fsb . base_header_size = 0x18 ;
fsb . sample_header_min = 0x40 ;
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} else if ( fsb . id = = get_id32be ( " FSB4 " ) ) {
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fsb . meta_type = meta_FSB4 ;
fsb . base_header_size = 0x30 ;
fsb . sample_header_min = 0x50 ;
} else {
goto fail ;
}
/* main header */
fsb . total_subsongs = read_32bitLE ( 0x04 , sf ) ;
fsb . sample_headers_size = read_32bitLE ( 0x08 , sf ) ;
fsb . sample_data_size = read_32bitLE ( 0x0c , sf ) ;
if ( fsb . base_header_size > 0x10 ) {
fsb . version = read_32bitLE ( 0x10 , sf ) ;
fsb . flags = read_32bitLE ( 0x14 , sf ) ;
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/* FSB4: 0x18(8):hash, 0x20(10):guid */
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} else {
fsb . version = 0 ;
fsb . flags = 0 ;
}
if ( fsb . version = = FMOD_FSB_VERSION_3_1 ) {
fsb . sample_header_min = 0x50 ;
} else if ( fsb . version ! = 0 /* FSB2 */
& & fsb . version ! = FMOD_FSB_VERSION_3_0
& & fsb . version ! = FMOD_FSB_VERSION_4_0 ) {
goto fail ;
}
if ( fsb . sample_headers_size < fsb . sample_header_min ) goto fail ;
if ( target_subsong = = 0 ) target_subsong = 1 ;
if ( target_subsong < 0 | | target_subsong > fsb . total_subsongs | | fsb . total_subsongs < 1 ) goto fail ;
/* sample header (N-stream) */
{
int i ;
off_t header_offset = fsb . base_header_size ;
off_t data_offset = fsb . base_header_size + fsb . sample_headers_size ;
/* find target_stream header (variable sized) */
for ( i = 0 ; i < fsb . total_subsongs ; i + + ) {
size_t stream_header_size ;
if ( ( fsb . flags & FMOD_FSB_SOURCE_BASICHEADERS ) & & i > 0 ) {
/* miniheader, all subsongs reuse first header [rare, ex. Biker Mice from Mars (PS2)] */
stream_header_size = 0x08 ;
fsb . num_samples = read_32bitLE ( header_offset + 0x00 , sf ) ;
fsb . stream_size = read_32bitLE ( header_offset + 0x04 , sf ) ;
fsb . loop_start = 0 ;
fsb . loop_end = 0 ;
}
else {
/* subsong header for normal files */
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stream_header_size = read_u16le ( header_offset + 0x00 , sf ) ;
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fsb . name_offset = header_offset + 0x02 ;
fsb . name_size = 0x20 - 0x02 ;
fsb . num_samples = read_32bitLE ( header_offset + 0x20 , sf ) ;
fsb . stream_size = read_32bitLE ( header_offset + 0x24 , sf ) ;
fsb . loop_start = read_32bitLE ( header_offset + 0x28 , sf ) ;
fsb . loop_end = read_32bitLE ( header_offset + 0x2c , sf ) ;
fsb . mode = read_32bitLE ( header_offset + 0x30 , sf ) ;
fsb . sample_rate = read_32bitLE ( header_offset + 0x34 , sf ) ;
/* 0x38: defvol, 0x3a: defpan, 0x3c: defpri */
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fsb . channels = read_u16le ( header_offset + 0x3e , sf ) ;
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/* FSB3.1/4:
* 0x40 : mindistance , 0x44 : maxdistance , 0x48 : varfreq / size_32bits
* 0x4c : varvol , 0x4e : fsb . varpan */
/* DSP coefs, seek tables, etc */
if ( stream_header_size > fsb . sample_header_min ) {
fsb . extradata_offset = header_offset + fsb . sample_header_min ;
if ( fsb . first_extradata_offset = = 0 )
fsb . first_extradata_offset = fsb . extradata_offset ;
}
}
if ( i + 1 = = target_subsong ) /* final data_offset found */
break ;
header_offset + = stream_header_size ;
data_offset + = fsb . stream_size ; /* there is no offset so manually count */
/* some subsongs offsets need padding (most FSOUND_IMAADPCM, few MPEG too [Hard Reset (PC) subsong 5])
* other codecs may set PADDED4 ( ex . XMA ) but don ' t seem to need it and work fine */
if ( fsb . flags & FMOD_FSB_SOURCE_MPEG_PADDED4 ) {
if ( data_offset % 0x20 )
data_offset + = 0x20 - ( data_offset % 0x20 ) ;
}
}
if ( i > fsb . total_subsongs )
goto fail ; /* not found */
fsb . stream_offset = data_offset ;
}
}
/* convert to clean some code */
if ( fsb . mode & FSOUND_MPEG ) fsb . codec = MPEG ;
else if ( fsb . mode & FSOUND_IMAADPCM ) fsb . codec = IMA ;
else if ( fsb . mode & FSOUND_VAG ) fsb . codec = PSX ;
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else if ( fsb . mode & FSOUND_XMA ) fsb . codec = XMA ;
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else if ( fsb . mode & FSOUND_GCADPCM ) fsb . codec = DSP ;
else if ( fsb . mode & FSOUND_CELT ) fsb . codec = CELT ;
else if ( fsb . mode & FSOUND_8BITS ) fsb . codec = PCM8 ;
else fsb . codec = PCM16 ;
/* correct compared to FMOD's tools */
if ( fsb . loop_end )
fsb . loop_end + = 1 ;
/* ping-pong looping = no looping? (forward > reverse > forward) [ex. Biker Mice from Mars (PS2)] */
VGM_ASSERT ( fsb . mode & FSOUND_LOOP_BIDI , " FSB BIDI looping found \n " ) ;
VGM_ASSERT ( fsb . mode & FSOUND_LOOP_OFF , " FSB LOOP OFF found \n " ) ; /* sometimes used */
VGM_ASSERT ( fsb . mode & FSOUND_LOOP_NORMAL , " FSB LOOP NORMAL found \n " ) ; /* very rarely set */
/* XOR encryption for some FSB4, though the flag is only seen after decrypting */
//;VGM_ASSERT(fsb.flags & FMOD_FSB_SOURCE_ENCRYPTED, "FSB ENCRYPTED found\n");
/* sometimes there is garbage at the end or missing bytes due to improper ripping */
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vgm_asserti ( fsb . base_header_size + fsb . sample_headers_size + fsb . sample_data_size ! = get_streamfile_size ( sf ) ,
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" FSB wrong head/data_size found (expected 0x%x vs 0x%x) \n " ,
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fsb . base_header_size + fsb . sample_headers_size + fsb . sample_data_size , ( uint32_t ) get_streamfile_size ( sf ) ) ;
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/* autodetect unwanted loops */
{
/* FMOD tool's default behaviour is creating files with full loops and no flags unless disabled
* manually ( can be overriden during program too ) , for all FSB versions . This makes jingles / sfx / voices
* loop when they shouldn ' t , but most music does full loops seamlessly , so we only want to disable
* if it looks jingly enough . Incidentally , their tools can only make files with full loops . */
int enable_loop , full_loop , is_small ;
/* seems to mean forced loop */
enable_loop = ( fsb . mode & FSOUND_LOOP_NORMAL ) ;
/* for MPEG and CELT sometimes full loops are given with around/exact 1 frame less than num_samples,
* probably to account for encoder / decoder delay ( ex . The Witcher 2 , Hard Reset , Timeshift ) */
if ( fsb . codec = = CELT )
full_loop = fsb . loop_start - 512 < = 0 & & fsb . loop_end > = fsb . num_samples - 512 ; /* aproximate */
else if ( fsb . codec = = MPEG )
full_loop = fsb . loop_start - 1152 < = 0 & & fsb . loop_end > = fsb . num_samples - 1152 ; /* WWF Legends of Wrestlemania uses 2 frames? */
else
full_loop = fsb . loop_start = = 0 & & fsb . loop_end = = fsb . num_samples ;
/* in seconds (lame but no better way) */
is_small = fsb . num_samples < 20 * fsb . sample_rate ;
//;VGM_LOG("FSB: loop start=%i, loop end=%i, samples=%i, mode=%x\n", fsb.loop_start, fsb.loop_end, fsb.num_samples, fsb.mode);
//;VGM_LOG("FSB: enable=%i, full=%i, small=%i\n",enable_loop,full_loop,is_small );
fsb . loop_flag = ! ( fsb . mode & FSOUND_LOOP_OFF ) ; /* disabled manually */
if ( fsb . loop_flag & & ! enable_loop & & full_loop & & is_small ) {
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VGM_LOG ( " FSB: disabled unwanted loop \n " ) ;
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fsb . loop_flag = 0 ;
}
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream ( fsb . channels , fsb . loop_flag ) ;
if ( ! vgmstream ) goto fail ;
vgmstream - > sample_rate = fsb . sample_rate ;
vgmstream - > num_samples = fsb . num_samples ;
vgmstream - > loop_start_sample = fsb . loop_start ;
vgmstream - > loop_end_sample = fsb . loop_end ;
vgmstream - > num_streams = fsb . total_subsongs ;
vgmstream - > stream_size = fsb . stream_size ;
vgmstream - > meta_type = fsb . meta_type ;
if ( fsb . name_offset )
read_string ( vgmstream - > stream_name , fsb . name_size + 1 , fsb . name_offset , sf ) ;
switch ( fsb . codec ) {
# ifdef VGM_USE_MPEG
case MPEG : { /* FSB4: Shatter (PS3), Way of the Samurai 3/4 (PS3) */
mpeg_custom_config cfg = { 0 } ;
cfg . fsb_padding = ( vgmstream - > channels > 2 ? 16 :
( fsb . flags & FMOD_FSB_SOURCE_MPEG_PADDED4 ? 4 :
( fsb . flags & FMOD_FSB_SOURCE_MPEG_PADDED ? 2 : 0 ) ) ) ;
vgmstream - > codec_data = init_mpeg_custom ( sf , fsb . stream_offset , & vgmstream - > coding_type , vgmstream - > channels , MPEG_FSB , & cfg ) ;
if ( ! vgmstream - > codec_data ) goto fail ;
vgmstream - > layout_type = layout_none ;
//VGM_ASSERT(fsb.mode & FSOUND_MPEG_LAYER2, "FSB FSOUND_MPEG_LAYER2 found\n");/* not always set anyway */
VGM_ASSERT ( fsb . mode & FSOUND_IGNORETAGS , " FSB FSOUND_IGNORETAGS found \n " ) ; /* not seen */
break ;
}
# endif
case IMA : /* FSB3: Bioshock (PC), FSB4: Blade Kitten (PC) */
vgmstream - > coding_type = coding_XBOX_IMA ;
vgmstream - > layout_type = layout_none ;
/* "interleaved header" IMA, only used with >2ch (ex. Blade Kitten 6ch)
* or ( seemingly ) when flag is used ( ex . Dead to Rights 2 ( Xbox ) 2 ch in FSB3 .1 ) */
if ( vgmstream - > channels > 2 | | ( fsb . mode & FSOUND_MULTICHANNEL ) )
vgmstream - > coding_type = coding_FSB_IMA ;
/* FSOUND_IMAADPCMSTEREO is "noninterleaved, true stereo IMA", but doesn't seem to be any different
* ( found in FSB4 : Shatter , Blade Kitten ( PC ) , Hard Corps : Uprising ( PS3 ) ) */
break ;
case PSX : /* FSB1: Jurassic Park Operation Genesis (PS2), FSB4: Spider Man Web of Shadows (PSP) */
vgmstream - > coding_type = coding_PSX ;
vgmstream - > layout_type = layout_interleave ;
if ( fsb . flags & FMOD_FSB_SOURCE_NOTINTERLEAVED ) {
vgmstream - > interleave_block_size = fsb . stream_size / fsb . channels ;
}
else {
vgmstream - > interleave_block_size = 0x10 ;
}
break ;
# ifdef VGM_USE_FFMPEG
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case XMA : { /* FSB3: The Bourne Conspiracy 2008 (X360), FSB4: Armored Core V (X360), Hard Corps (X360) */
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uint8_t buf [ 0x100 ] ;
size_t bytes , block_size , block_count ;
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if ( fsb . version ! = FMOD_FSB_VERSION_4_0 ) { /* 3.x, though no actual output changes [ex. Guitar Hero III (X360)] */
bytes = ffmpeg_make_riff_xma1 ( buf , sizeof ( buf ) , fsb . num_samples , fsb . stream_size , fsb . channels , fsb . sample_rate , 0 ) ;
}
else {
block_size = 0x8000 ; /* FSB default */
block_count = fsb . stream_size / block_size ; /* not accurate but not needed (custom_data_offset+0x14 -1?) */
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bytes = ffmpeg_make_riff_xma2 ( buf , sizeof ( buf ) , fsb . num_samples , fsb . stream_size , fsb . channels , fsb . sample_rate , block_count , block_size ) ;
}
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vgmstream - > codec_data = init_ffmpeg_header_offset ( sf , buf , bytes , fsb . stream_offset , fsb . stream_size ) ;
if ( ! vgmstream - > codec_data ) goto fail ;
vgmstream - > coding_type = coding_FFmpeg ;
vgmstream - > layout_type = layout_none ;
xma_fix_raw_samples ( vgmstream , sf , fsb . stream_offset , fsb . stream_size , 0 , 0 , 0 ) ; /* samples look ok */
break ;
}
# endif
case DSP : /* FSB3: Metroid Prime 3 (GC), FSB4: de Blob (Wii) */
if ( fsb . flags & FMOD_FSB_SOURCE_NOTINTERLEAVED ) { /* [de Blob (Wii) sfx)] */
vgmstream - > coding_type = coding_NGC_DSP ;
vgmstream - > layout_type = layout_interleave ;
vgmstream - > interleave_block_size = fsb . stream_size / fsb . channels ;
}
else {
vgmstream - > coding_type = coding_NGC_DSP_subint ;
vgmstream - > layout_type = layout_none ;
vgmstream - > interleave_block_size = 0x2 ;
}
dsp_read_coefs_be ( vgmstream , sf , fsb . extradata_offset , 0x2e ) ;
break ;
# ifdef VGM_USE_CELT
case CELT : { /* FSB4: War Thunder (PC), The Witcher 2 (PC), Vessel (PC) */
int is_new_lib ;
/* get libcelt version (set in the first subsong only, but try all extradata just in case) */
if ( fsb . first_extradata_offset | | fsb . extradata_offset ) {
uint32_t lib = fsb . first_extradata_offset ?
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read_u32le ( fsb . first_extradata_offset , sf ) :
read_u32le ( fsb . extradata_offset , sf ) ;
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switch ( lib ) {
case 0x80000009 : is_new_lib = 0 ; break ; /* War Thunder (PC) */
case 0x80000010 : is_new_lib = 1 ; break ; /* Vessel (PC) */
default : VGM_LOG ( " FSB: unknown CELT lib 0x%x \n " , lib ) ; goto fail ;
}
}
else {
/* split FSBs? try to guess from observed bitstreams */
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uint16_t frame = read_u16be ( fsb . stream_offset + 0x04 + 0x04 , sf ) ;
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if ( ( frame & 0xF000 ) = = 0x6000 | | frame = = 0xFFFE ) {
is_new_lib = 1 ;
} else {
is_new_lib = 0 ;
}
}
if ( fsb . channels > 2 ) { /* multistreams */
vgmstream - > layout_data = build_layered_fsb_celt ( sf , & fsb , is_new_lib ) ;
if ( ! vgmstream - > layout_data ) goto fail ;
vgmstream - > coding_type = coding_CELT_FSB ;
vgmstream - > layout_type = layout_layered ;
}
else {
vgmstream - > codec_data = init_celt_fsb ( vgmstream - > channels , is_new_lib ? CELT_0_11_0 : CELT_0_06_1 ) ;
if ( ! vgmstream - > codec_data ) goto fail ;
vgmstream - > coding_type = coding_CELT_FSB ;
vgmstream - > layout_type = layout_none ;
}
break ;
}
# endif
case PCM8 : /* assumed, no games known */
vgmstream - > coding_type = ( fsb . mode & FSOUND_UNSIGNED ) ? coding_PCM8_U : coding_PCM8 ;
vgmstream - > layout_type = layout_interleave ;
vgmstream - > interleave_block_size = 0x1 ;
break ;
case PCM16 : /* (PCM16) FSB4: Rocket Knight (PC), Another Century's Episode R (PS3), Toy Story 3 (Wii) */
vgmstream - > coding_type = ( fsb . flags & FMOD_FSB_SOURCE_BIGENDIANPCM ) ? coding_PCM16BE : coding_PCM16LE ;
vgmstream - > layout_type = layout_interleave ;
vgmstream - > interleave_block_size = 0x2 ;
/* sometimes FSOUND_MONO/FSOUND_STEREO is not set (ex. Dead Space iOS),
* or only STEREO / MONO but not FSOUND_8BITS / FSOUND_16BITS is set */
break ;
default :
goto fail ;
}
if ( ! vgmstream_open_stream ( vgmstream , sf , fsb . stream_offset ) )
goto fail ;
return vgmstream ;
fail :
close_vgmstream ( vgmstream ) ;
return NULL ;
}
# ifdef VGM_USE_CELT
static layered_layout_data * build_layered_fsb_celt ( STREAMFILE * sf , fsb_header * fsb , int is_new_lib ) {
layered_layout_data * data = NULL ;
STREAMFILE * temp_sf = NULL ;
int i , layers = ( fsb - > channels + 1 ) / 2 ;
/* init layout */
data = init_layout_layered ( layers ) ;
if ( ! data ) goto fail ;
/* open each layer subfile (1/2ch CELT streams: 2ch+2ch..+1ch or 2ch+2ch..+2ch) */
for ( i = 0 ; i < layers ; i + + ) {
int layer_channels = ( i + 1 = = layers & & fsb - > channels % 2 = = 1 )
? 1 : 2 ; /* last layer can be 1/2ch */
/* build the layer VGMSTREAM */
data - > layers [ i ] = allocate_vgmstream ( layer_channels , fsb - > loop_flag ) ;
if ( ! data - > layers [ i ] ) goto fail ;
data - > layers [ i ] - > sample_rate = fsb - > sample_rate ;
data - > layers [ i ] - > num_samples = fsb - > num_samples ;
data - > layers [ i ] - > loop_start_sample = fsb - > loop_start ;
data - > layers [ i ] - > loop_end_sample = fsb - > loop_end ;
# ifdef VGM_USE_CELT
data - > layers [ i ] - > codec_data = init_celt_fsb ( layer_channels , is_new_lib ? CELT_0_11_0 : CELT_0_06_1 ) ;
if ( ! data - > layers [ i ] - > codec_data ) goto fail ;
data - > layers [ i ] - > coding_type = coding_CELT_FSB ;
data - > layers [ i ] - > layout_type = layout_none ;
# else
goto fail ;
# endif
temp_sf = setup_fsb_interleave_streamfile ( sf , fsb - > stream_offset , fsb - > stream_size , layers , i , FSB_INT_CELT ) ;
if ( ! temp_sf ) goto fail ;
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if ( ! vgmstream_open_stream ( data - > layers [ i ] , temp_sf , 0x00 ) )
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goto fail ;
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close_streamfile ( temp_sf ) ;
temp_sf = NULL ;
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}
/* setup layered VGMSTREAMs */
if ( ! setup_layout_layered ( data ) )
goto fail ;
return data ;
fail :
close_streamfile ( temp_sf ) ;
free_layout_layered ( data ) ;
return NULL ;
}
# endif
/* ****************************************** */
static STREAMFILE * setup_fsb4_wav_streamfile ( STREAMFILE * streamfile , off_t subfile_offset , size_t subfile_size ) ;
/* FSB4 with "\0WAV" Header, found in Deadly Creatures (Wii).
* Has a 0x10 BE header that holds the filesize ( unsure if this is from a proper rip ) . */
VGMSTREAM * init_vgmstream_fsb4_wav ( STREAMFILE * sf ) {
VGMSTREAM * vgmstream = NULL ;
STREAMFILE * test_sf = NULL ;
off_t subfile_start = 0x10 ;
size_t subfile_size = get_streamfile_size ( sf ) - 0x10 - 0x10 ;
/* check extensions */
if ( ! check_extensions ( sf , " fsb,wii " ) )
goto fail ;
if ( read_32bitBE ( 0x00 , sf ) ! = 0x00574156 ) /* "\0WAV" */
goto fail ;
/* parse FSB subfile */
test_sf = setup_fsb4_wav_streamfile ( sf , subfile_start , subfile_size ) ;
if ( ! test_sf ) goto fail ;
vgmstream = init_vgmstream_fsb ( test_sf ) ;
if ( ! vgmstream ) goto fail ;
/* init the VGMSTREAM */
close_streamfile ( test_sf ) ;
return vgmstream ;
fail :
close_streamfile ( test_sf ) ;
close_vgmstream ( vgmstream ) ;
return NULL ;
}
static STREAMFILE * setup_fsb4_wav_streamfile ( STREAMFILE * sf , off_t subfile_offset , size_t subfile_size ) {
STREAMFILE * temp_sf = NULL , * new_sf = NULL ;
/* setup subfile */
new_sf = open_wrap_streamfile ( sf ) ;
if ( ! new_sf ) goto fail ;
temp_sf = new_sf ;
new_sf = open_clamp_streamfile ( temp_sf , subfile_offset , subfile_size ) ;
if ( ! new_sf ) goto fail ;
temp_sf = new_sf ;
new_sf = open_fakename_streamfile ( temp_sf , NULL , " fsb " ) ;
if ( ! new_sf ) goto fail ;
temp_sf = new_sf ;
return temp_sf ;
fail :
close_streamfile ( temp_sf ) ;
return NULL ;
}