vgmstream/src/meta/ubi_lyn.c

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#include "meta.h"
#include "../layout/layout.h"
#include "../coding/coding.h"
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#include "ubi_lyn_streamfile.h"
/* LyN RIFF - from Ubisoft LyN engine games [Red Steel 2 (Wii), Adventures of Tintin (Multi), From Dust (Multi), Just Dance 3/4 (multi)] */
VGMSTREAM * init_vgmstream_ubi_lyn(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset, first_offset = 0xc;
off_t fmt_offset, data_offset, fact_offset;
size_t fmt_size, data_size, fact_size;
int loop_flag, channel_count, sample_rate, codec;
int num_samples;
/* checks */
/* .sns: Red Steel 2, .wav: Tintin, .son: From Dust */
if (!check_extensions(streamFile,"sns,wav,lwav,son"))
goto fail;
/* a slightly eccentric RIFF with custom codecs */
if (read_32bitBE(0x00,streamFile) != 0x52494646 || /* "RIFF" */
read_32bitBE(0x08,streamFile) != 0x57415645) /* "WAVE" */
goto fail;
if (read_32bitLE(0x04,streamFile)+0x04+0x04 != get_streamfile_size(streamFile))
goto fail;
if (!find_chunk(streamFile, 0x666d7420,first_offset,0, &fmt_offset,&fmt_size, 0, 0)) /* "fmt " */
goto fail;
if (!find_chunk(streamFile, 0x64617461,first_offset,0, &data_offset,&data_size, 0, 0)) /* "data" */
goto fail;
/* always found, even with PCM (LyN subchunk seems to contain the engine version, ex. 0x0d/10) */
if (!find_chunk(streamFile, 0x66616374,first_offset,0, &fact_offset,&fact_size, 0, 0)) /* "fact" */
goto fail;
if (fact_size != 0x10 || read_32bitBE(fact_offset+0x04, streamFile) != 0x4C794E20) /* "LyN " */
goto fail;
num_samples = read_32bitLE(fact_offset+0x00, streamFile);
/* sometimes there is a LySE chunk */
/* parse format */
{
if (fmt_size < 0x12)
goto fail;
codec = (uint16_t)read_16bitLE(fmt_offset+0x00,streamFile);
channel_count = read_16bitLE(fmt_offset+0x02,streamFile);
sample_rate = read_32bitLE(fmt_offset+0x04,streamFile);
/* 0x08: average bytes, 0x0c: block align, 0x0e: bps, etc */
/* fake WAVEFORMATEX, used with > 2ch */
if (codec == 0xFFFE) {
if (fmt_size < 0x28)
goto fail;
/* fake GUID with first value doubling as codec */
codec = read_32bitLE(fmt_offset+0x18,streamFile);
if (read_32bitBE(fmt_offset+0x1c,streamFile) != 0x00001000 &&
read_32bitBE(fmt_offset+0x20,streamFile) != 0x800000AA &&
read_32bitBE(fmt_offset+0x24,streamFile) != 0x00389B71) {
goto fail;
}
}
}
/* most songs simply repeat; loop if it looks long enough,
* but not too long (ex. Michael Jackson The Experience songs) */
loop_flag = (num_samples > 20*sample_rate && num_samples < 60*3*sample_rate); /* in seconds */
start_offset = data_offset;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->meta_type = meta_UBI_LYN;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
switch(codec) {
case 0x0001: /* PCM */
vgmstream->coding_type = coding_PCM16LE; /* LE even in X360 */
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
break;
case 0x5050: /* DSP (Wii) */
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x08;
/* setup default Ubisoft coefs */
{
static const int16_t coef[16] = {
0x04ab,0xfced,0x0789,0xfedf,0x09a2,0xfae5,0x0c90,0xfac1,
0x084d,0xfaa4,0x0982,0xfdf7,0x0af6,0xfafa,0x0be6,0xfbf5
};
int i, ch;
for (ch = 0; ch < channel_count; ch++) {
for (i = 0; i < 16; i++) {
vgmstream->ch[ch].adpcm_coef[i] = coef[i];
}
}
}
break;
#ifdef VGM_USE_VORBIS
case 0x3157: { /* Ogg (PC), interleaved 1ch */
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size_t interleave_size;
layered_layout_data* data = NULL;
int i;
if (read_32bitLE(start_offset+0x00,streamFile) != 1) /* id? */
goto fail;
interleave_size = read_32bitLE(start_offset+0x04,streamFile);
/* interleave is adjusted so there is no smaller last block, it seems */
vgmstream->coding_type = coding_OGG_VORBIS;
vgmstream->layout_type = layout_layered;
/* init layout */
data = init_layout_layered(channel_count);
if (!data) goto fail;
vgmstream->layout_data = data;
/* open each layer subfile */
for (i = 0; i < channel_count; i++) {
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STREAMFILE* temp_sf = NULL;
size_t logical_size = read_32bitLE(start_offset+0x08 + 0x04*i,streamFile);
off_t layer_offset = start_offset + 0x08 + 0x04*channel_count; //+ interleave_size*i;
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temp_sf = setup_ubi_lyn_streamfile(streamFile, layer_offset, interleave_size, i, channel_count, logical_size);
if (!temp_sf) goto fail;
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data->layers[i] = init_vgmstream_ogg_vorbis(temp_sf);
close_streamfile(temp_sf);
if (!data->layers[i]) goto fail;
/* could validate between layers, meh */
}
/* setup layered VGMSTREAMs */
if (!setup_layout_layered(data))
goto fail;
break;
}
#endif
#ifdef VGM_USE_MPEG
case 0x5051: { /* MPEG (PS3/PC), interleaved 1ch */
mpeg_custom_config cfg = {0};
int i;
cfg.interleave = read_32bitLE(start_offset+0x04,streamFile);
cfg.chunk_size = read_32bitLE(start_offset+0x08,streamFile); /* frame size (not counting MPEG padding?) */
/* 0x00: id? (2=Tintin, 3=Michael Jackson), 0x0c: frame per interleave, 0x10: samples per frame */
/* skip seek tables and find actual start */
start_offset += 0x14;
data_size -= 0x14;
for (i = 0; i < channel_count; i++) {
int entries = read_32bitLE(start_offset,streamFile);
start_offset += 0x04 + entries*0x08;
data_size -= 0x04 + entries*0x08;
}
cfg.data_size = data_size;
//todo data parsing looks correct but some files decode a bit wrong at the end (ex. Tintin: Music~Boss~Allan~Victory~02)
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vgmstream->codec_data = init_mpeg_custom(streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_LYN, &cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->layout_type = layout_none;
break;
}
#endif
#ifdef VGM_USE_FFMPEG
case 0x0166: { /* XMA (X360), standard */
uint8_t buf[0x100];
int bytes;
off_t chunk_offset;
size_t chunk_size, seek_size;
/* skip standard XMA header + seek table */
/* 0x00: version? no apparent differences (0x1=Just Dance 4, 0x3=others) */
chunk_offset = start_offset + 0x04 + 0x04;
chunk_size = read_32bitLE(start_offset + 0x04, streamFile);
seek_size = read_32bitLE(chunk_offset+chunk_size, streamFile);
start_offset += (0x04 + 0x04 + chunk_size + 0x04 + seek_size);
data_size -= (0x04 + 0x04 + chunk_size + 0x04 + seek_size);
bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf,0x100, chunk_offset,chunk_size, data_size, streamFile, 1);
vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size);
if ( !vgmstream->codec_data ) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
break;
}
#endif
default:
goto fail;
}
if ( !vgmstream_open_stream(vgmstream,streamFile,start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* LyN RIFF in containers */
VGMSTREAM * init_vgmstream_ubi_lyn_container(STREAMFILE *streamFile) {
VGMSTREAM *vgmstream = NULL;
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STREAMFILE *temp_sf = NULL;
off_t subfile_offset;
size_t subfile_size;
/* LyN packs files in bigfiles, and once extracted the sound files have extra engine
* data before the RIFF. Might as well support them in case the RIFF wasn't extracted. */
/* checks */
if (!check_extensions(streamFile,"sns,wav,lwav,son"))
goto fail;
/* find "RIFF" position */
if (read_32bitBE(0x00,streamFile) == 0x4C795345 && /* "LySE" */
read_32bitBE(0x14,streamFile) == 0x52494646) { /* "RIFF" */
subfile_offset = 0x14; /* Adventures of Tintin */
}
else if (read_32bitBE(0x20,streamFile) == 0x4C795345 && /* "LySE" */
read_32bitBE(0x34,streamFile) == 0x52494646) { /* "RIFF" */
subfile_offset = 0x34; /* Michael Jackson The Experience (Wii) */
}
else if (read_32bitLE(0x00,streamFile)+0x20 == get_streamfile_size(streamFile) &&
read_32bitBE(0x20,streamFile) == 0x52494646) { /* "RIFF" */
subfile_offset = 0x20; /* Red Steel 2, From Dust */
}
else {
goto fail;
}
subfile_size = read_32bitLE(subfile_offset+0x04,streamFile) + 0x04+0x04;
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temp_sf = setup_subfile_streamfile(streamFile, subfile_offset, subfile_size, NULL);
if (!temp_sf) goto fail;
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vgmstream = init_vgmstream_ubi_lyn(temp_sf);
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close_streamfile(temp_sf);
return vgmstream;
fail:
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close_streamfile(temp_sf);
close_vgmstream(vgmstream);
return NULL;
}