mirror of
https://github.com/vgmstream/vgmstream.git
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58 lines
1.6 KiB
C
58 lines
1.6 KiB
C
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#include "meta.h"
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#include "../coding/coding.h"
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/* VAS - Manhunt 2 [PSP] */
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VGMSTREAM* init_vgmstream_rstm_rockstar(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t stream_offset;
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size_t stream_size;
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int sample_rate, channels, loop_flag = 0;
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/* checks */
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/* VAGs: v1, used in prerelease builds
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* 2AGs: v2, used in the final release */
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if (!is_id32be(0x00, sf, "VAGs") && !is_id32be(0x00, sf, "2AGs"))
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goto fail;
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if (!check_extensions(sf, "vas"))
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goto fail;
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stream_size = read_u32le(0x04, sf);
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sample_rate = read_u16le(0x08, sf);
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/* read_u8(0x0C, sf); // interleave size * 0x10? never used, always mono */
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channels = read_u8(0x0B, sf);
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if (channels != 1) goto fail;
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stream_offset = 0x0C;
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/* offset by 32 bytes for v2, stream name field? always empty in Manhunt 2 */
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if (is_id32be(0x00, sf, "2AGs"))
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stream_offset += 0x20;
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/* might conflict with the standard VAG otherwise */
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if (stream_size + stream_offset != get_streamfile_size(sf))
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goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_VAS;
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_none;
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vgmstream->sample_rate = sample_rate;
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vgmstream->stream_size = stream_size;
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vgmstream->interleave_block_size = 0;
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vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
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if (!vgmstream_open_stream(vgmstream, sf, stream_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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