vgmstream/src/coding/ffmpeg_decoder.c

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#include "../vgmstream.h"
#ifdef VGM_USE_FFMPEG
static void convert_audio(sample *outbuf, const uint8_t *inbuf, int sampleCount, int bitsPerSample, int floatingPoint) {
int s;
switch (bitsPerSample) {
case 8:
{
for (s = 0; s < sampleCount; ++s) {
*outbuf++ = ((int)(*(inbuf++))-0x80) << 8;
}
}
break;
case 16:
{
int16_t *s16 = (int16_t *)inbuf;
for (s = 0; s < sampleCount; ++s) {
*outbuf++ = *(s16++);
}
}
break;
case 32:
{
if (!floatingPoint) {
int32_t *s32 = (int32_t *)inbuf;
for (s = 0; s < sampleCount; ++s) {
*outbuf++ = (*(s32++)) >> 16;
}
}
else {
float *s32 = (float *)inbuf;
for (s = 0; s < sampleCount; ++s) {
float sample = *s32++;
int s16 = (int)(sample * 32768.0f);
if ((unsigned)(s16 + 0x8000) & 0xFFFF0000) {
s16 = (s16 >> 31) ^ 0x7FFF;
}
*outbuf++ = s16;
}
}
}
break;
case 64:
{
if (floatingPoint) {
double *s64 = (double *)inbuf;
for (s = 0; s < sampleCount; ++s) {
double sample = *s64++;
int s16 = (int)(sample * 32768.0f);
if ((unsigned)(s16 + 0x8000) & 0xFFFF0000) {
s16 = (s16 >> 31) ^ 0x7FFF;
}
*outbuf++ = s16;
}
}
}
break;
}
}
void decode_ffmpeg(VGMSTREAM *vgmstream,
sample * outbuf, int32_t samples_to_do, int channels) {
ffmpeg_codec_data *data = (ffmpeg_codec_data *) vgmstream->codec_data;
int frameSize;
int dataSize;
int bytesToRead;
int bytesRead;
int errcode;
uint8_t *targetBuf;
AVFormatContext *formatCtx;
AVCodecContext *codecCtx;
AVPacket *lastReadPacket;
AVFrame *lastDecodedFrame;
int streamIndex;
int bytesConsumedFromDecodedFrame;
int readNextPacket;
int endOfStream;
int endOfAudio;
int toConsume;
int framesReadNow;
if ((data->totalFrames && data->framesRead >= data->totalFrames) || data->endOfStream || data->endOfAudio) {
memset(outbuf, 0, samples_to_do * channels * sizeof(sample));
return;
}
frameSize = data->channels * (data->bitsPerSample / 8);
dataSize = 0;
bytesToRead = samples_to_do * frameSize;
bytesRead = 0;
targetBuf = data->sampleBuffer;
memset(targetBuf, 0, bytesToRead);
formatCtx = data->formatCtx;
codecCtx = data->codecCtx;
lastReadPacket = data->lastReadPacket;
lastDecodedFrame = data->lastDecodedFrame;
streamIndex = data->streamIndex;
bytesConsumedFromDecodedFrame = data->bytesConsumedFromDecodedFrame;
readNextPacket = data->readNextPacket;
endOfStream = data->endOfStream;
endOfAudio = data->endOfAudio;
/* keep reading and decoding packets until the requested number of samples (in bytes) */
while (bytesRead < bytesToRead) {
int planeSize;
int planar = av_sample_fmt_is_planar(codecCtx->sample_fmt);
dataSize = av_samples_get_buffer_size(&planeSize, codecCtx->channels,
lastDecodedFrame->nb_samples,
codecCtx->sample_fmt, 1);
if (dataSize < 0)
dataSize = 0;
/* read packet */
while (readNextPacket && !endOfAudio) {
if (!endOfStream) {
av_packet_unref(lastReadPacket);
if ((errcode = av_read_frame(formatCtx, lastReadPacket)) < 0) {
if (errcode == AVERROR_EOF) {
endOfStream = 1;
}
if (formatCtx->pb && formatCtx->pb->error)
break;
}
if (lastReadPacket->stream_index != streamIndex)
continue; /* ignore non audio streams */
}
if ((errcode = avcodec_send_packet(codecCtx, endOfStream ? NULL : lastReadPacket)) < 0) {
if (errcode != AVERROR(EAGAIN)) {
goto end;
}
}
readNextPacket = 0;
}
/* decode packet */
if (dataSize <= bytesConsumedFromDecodedFrame) {
if (endOfStream && endOfAudio)
break;
bytesConsumedFromDecodedFrame = 0;
if ((errcode = avcodec_receive_frame(codecCtx, lastDecodedFrame)) < 0) {
if (errcode == AVERROR_EOF) {
endOfAudio = 1;
break;
}
else if (errcode == AVERROR(EAGAIN)) {
readNextPacket = 1;
continue;
}
else {
goto end;
}
}
dataSize = av_samples_get_buffer_size(&planeSize, codecCtx->channels, lastDecodedFrame->nb_samples, codecCtx->sample_fmt, 1);
if (dataSize < 0)
dataSize = 0;
}
toConsume = FFMIN((dataSize - bytesConsumedFromDecodedFrame), (bytesToRead - bytesRead));
/* discard packet if needed (fully or partially) */
if (data->samplesToDiscard) {
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int samplesToConsume;
int bytesPerFrame = ((data->bitsPerSample / 8) * channels);
/* discard all if there are more samples to do than the packet's samples */
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if (data->samplesToDiscard >= dataSize / bytesPerFrame) {
samplesToConsume = dataSize / bytesPerFrame;
}
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else {
samplesToConsume = toConsume / bytesPerFrame;
}
if (data->samplesToDiscard >= samplesToConsume) { /* full discard: skip to next */
data->samplesToDiscard -= samplesToConsume;
bytesConsumedFromDecodedFrame = dataSize;
continue;
}
else { /* partial discard: copy below */
bytesConsumedFromDecodedFrame += data->samplesToDiscard * bytesPerFrame;
toConsume -= data->samplesToDiscard * bytesPerFrame;
data->samplesToDiscard = 0;
}
}
/* copy packet to buffer (mux channels if needed) */
if (!planar || channels == 1) {
memmove(targetBuf + bytesRead, (lastDecodedFrame->data[0] + bytesConsumedFromDecodedFrame), toConsume);
}
else {
uint8_t * out = (uint8_t *) targetBuf + bytesRead;
int bytesPerSample = data->bitsPerSample / 8;
int bytesConsumedPerPlane = bytesConsumedFromDecodedFrame / channels;
int toConsumePerPlane = toConsume / channels;
int s, ch;
for (s = 0; s < toConsumePerPlane; s += bytesPerSample) {
for (ch = 0; ch < channels; ++ch) {
memcpy(out, lastDecodedFrame->extended_data[ch] + bytesConsumedPerPlane + s, bytesPerSample);
out += bytesPerSample;
}
}
}
/* consume */
bytesConsumedFromDecodedFrame += toConsume;
bytesRead += toConsume;
}
end:
framesReadNow = bytesRead / frameSize;
if (data->totalFrames && (data->framesRead + framesReadNow > data->totalFrames)) {
framesReadNow = (int)(data->totalFrames - data->framesRead);
}
data->framesRead += framesReadNow;
// Convert the audio
convert_audio(outbuf, data->sampleBuffer, framesReadNow * channels, data->bitsPerSample, data->floatingPoint);
// Output the state back to the structure
data->bytesConsumedFromDecodedFrame = bytesConsumedFromDecodedFrame;
data->readNextPacket = readNextPacket;
data->endOfStream = endOfStream;
data->endOfAudio = endOfAudio;
}
void reset_ffmpeg(VGMSTREAM *vgmstream) {
ffmpeg_codec_data *data = (ffmpeg_codec_data *) vgmstream->codec_data;
if (data->formatCtx) {
avformat_seek_file(data->formatCtx, -1, 0, 0, 0, AVSEEK_FLAG_ANY);
}
if (data->codecCtx) {
avcodec_flush_buffers(data->codecCtx);
}
data->readNextPacket = 1;
data->bytesConsumedFromDecodedFrame = INT_MAX;
data->framesRead = 0;
data->endOfStream = 0;
data->endOfAudio = 0;
data->samplesToDiscard = 0;
}
void seek_ffmpeg(VGMSTREAM *vgmstream, int32_t num_sample) {
ffmpeg_codec_data *data = (ffmpeg_codec_data *) vgmstream->codec_data;
int64_t ts;
#ifndef VGM_USE_FFMPEG_ACCURATE_LOOPING
/* Seek to loop start by timestamp (closest frame) + adjust skipping some samples */
/* FFmpeg seeks by ts by design (since not all containers can accurately skip to a frame). */
/* TODO: this seems to be off by +-1 frames in some cases */
ts = num_sample;
if (ts >= data->sampleRate * 2) {
data->samplesToDiscard = data->sampleRate * 2;
ts -= data->samplesToDiscard;
}
else {
data->samplesToDiscard = (int)ts;
ts = 0;
}
/* todo fix this properly */
if (data->totalFrames) {
data->framesRead = (int)ts;
ts = data->framesRead * (data->formatCtx->duration) / data->totalFrames;
} else {
data->samplesToDiscard = num_sample;
data->framesRead = 0;
ts = 0;
}
avformat_seek_file(data->formatCtx, -1, ts - 1000, ts, ts, AVSEEK_FLAG_ANY);
avcodec_flush_buffers(data->codecCtx);
#endif /* ifndef VGM_USE_FFMPEG_ACCURATE_LOOPING */
#ifdef VGM_USE_FFMPEG_ACCURATE_LOOPING
/* Start from 0 and discard samples until loop_start for accurate looping (slower but not too noticeable) */
/* We could also seek by offset (AVSEEK_FLAG_BYTE) to the frame closest to the loop then discard
* some samples, which is fast but would need calculations per format / when frame size is not constant */
data->samplesToDiscard = num_sample;
data->framesRead = 0;
ts = 0;
avformat_seek_file(data->formatCtx, -1, ts, ts, ts, AVSEEK_FLAG_ANY);
avcodec_flush_buffers(data->codecCtx);
#endif /* ifdef VGM_USE_FFMPEG_ACCURATE_LOOPING */
data->readNextPacket = 1;
data->bytesConsumedFromDecodedFrame = INT_MAX;
data->endOfStream = 0;
data->endOfAudio = 0;
}
#endif