vgmstream/src/meta/acm.c

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#include "../vgmstream.h"
#include "meta.h"
#include "../util.h"
#include "../coding/acm_decoder.h"
/* InterPlay ACM */
/* The real work is done by libacm */
VGMSTREAM * init_vgmstream_acm(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
ACMStream *acm_stream = NULL;
mus_acm_codec_data *data;
char filename[PATH_LIMIT];
int loop_flag = 0;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("acm",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x0,streamFile) != 0x97280301)
goto fail;
data = calloc(1,sizeof(mus_acm_codec_data));
if (!data) goto fail;
data->files = calloc(1,sizeof(ACMStream *));
if (!data->files) {
free(data); data = NULL;
goto fail;
}
/* gonna do this a little backwards, open and parse the file
before creating the vgmstream */
if (acm_open_decoder(&acm_stream,streamFile,filename) != ACM_OK) {
goto fail;
}
channel_count = acm_stream->info.channels;
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->channels = channel_count;
vgmstream->sample_rate = acm_stream->info.rate;
vgmstream->coding_type = coding_ACM;
vgmstream->num_samples = acm_stream->total_values / acm_stream->info.channels;
vgmstream->layout_type = layout_acm;
vgmstream->meta_type = meta_ACM;
data->file_count = 1;
data->current_file = 0;
data->files[0] = acm_stream;
/*data->end_file = -1;*/
vgmstream->codec_data = data;
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}