vgmstream/src/meta/ffdl.c

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#include "meta.h"
#include "../coding/coding.h"
/* FFDL - Matrix Software wrapper [Final Fantasy Dimensions (Android/iOS)] */
VGMSTREAM * init_vgmstream_ffdl(STREAMFILE *sf) {
VGMSTREAM * vgmstream = NULL;
STREAMFILE *temp_sf = NULL;
int loop_flag = 0, is_ffdl = 0;
int32_t num_samples = 0, loop_start_sample = 0, loop_end_sample = 0;
off_t start_offset;
size_t file_size;
/* checks */
/* .ogg/logg: probably extension
* (extensionless): for files without names in Android .obb bigfile */
if (!check_extensions(sf, "ogg,logg,bin,"))
goto fail;
/* "FFDL" is a wrapper used in all of the game's files, that may contain standard
* Ogg/MP4 or "mtxs" w/ loops + Ogg/MP4, and may concatenate multiple of them
* (without size in sight), so they should be split externally first. */
start_offset = 0x00;
/* may start with wrapper (not split) */
if (read_u32be(0x00,sf) == 0x4646444C) { /* "FFDL" */
is_ffdl = 1;
start_offset += 0x04;
}
/* may start with sample info (split) or after "FFDL" */
if (read_u32be(start_offset+0x00,sf) == 0x6D747873) { /* "mtxs" */
is_ffdl = 1;
num_samples = read_s32le(start_offset + 0x04,sf);
loop_start_sample = read_s32le(start_offset + 0x08,sf);
loop_end_sample = read_s32le(start_offset + 0x0c,sf);
loop_flag = !(loop_start_sample==0 && loop_end_sample==num_samples);
start_offset += 0x10;
}
if (!is_ffdl)
goto fail; /* don't parse regular files */
file_size = get_streamfile_size(sf) - start_offset;
if (read_u32be(start_offset,sf) == 0x4F676753) { /* "OggS" */
temp_sf = setup_subfile_streamfile(sf, start_offset, file_size, "ogg");
if (!temp_sf) goto fail;
#ifdef VGM_USE_VORBIS
vgmstream = init_vgmstream_ogg_vorbis(temp_sf);
if (!vgmstream) goto fail;
#else
goto fail;
#endif
}
else {
goto fail;
}
/* install loops */
if (loop_flag) {
/* num_samples is erratic (can be bigger = padded, or smaller = cut; doesn't matter for looping though) */
//;VGM_ASSERT(vgmstream->num_samples != num_samples,
// "FFDL: mtxs samples = %i vs num_samples = %i\n", num_samples, vgmstream->num_samples);
//vgmstream->num_samples = num_samples;
/* loop samples are within num_samples, and don't have encoder delay (loop_start=0 starts from encoder_delay) */
vgmstream_force_loop(vgmstream, 1, loop_start_sample, loop_end_sample);
}
close_streamfile(temp_sf);
return vgmstream;
fail:
close_streamfile(temp_sf);
close_vgmstream(vgmstream);
return NULL;
}