2008-06-02 19:58:08 +02:00
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#include "layout.h"
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#include "../vgmstream.h"
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/* set up for the block at the given offset */
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void ea_block_update(off_t block_offset, VGMSTREAM * vgmstream) {
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int i;
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// Search for next SCDL or SCEl block ...
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do {
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block_offset+=4;
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if(block_offset>(off_t)get_streamfile_size(vgmstream->ch[0].streamfile))
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return;
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} while (read_32bitBE(block_offset,vgmstream->ch[0].streamfile)!=0x5343446C);
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// reset channel offset
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for(i=0;i<vgmstream->channels;i++) {
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vgmstream->ch[i].channel_start_offset=0;
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}
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vgmstream->current_block_offset = block_offset;
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vgmstream->next_block_offset = block_offset+read_32bitLE(block_offset+4,vgmstream->ch[0].streamfile)-4;
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if(vgmstream->ea_big_endian) {
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vgmstream->current_block_size = read_32bitBE(block_offset+8,vgmstream->ch[0].streamfile);
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for(i=0;i<vgmstream->channels;i++) {
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vgmstream->ch[i].offset=read_32bitBE(block_offset+0x0C+(i*4),vgmstream->ch[0].streamfile)+(4*vgmstream->channels);
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vgmstream->ch[i].offset+=vgmstream->current_block_offset+0x0C;
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}
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2008-07-03 21:09:53 +02:00
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vgmstream->current_block_size /= 28;
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2008-06-02 19:58:08 +02:00
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} else {
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if(vgmstream->coding_type==coding_PSX) {
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vgmstream->ch[0].offset=vgmstream->current_block_offset+0x10;
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2008-07-03 21:09:53 +02:00
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vgmstream->ch[1].offset=(read_32bitLE(block_offset+0x04,vgmstream->ch[0].streamfile)-0x10)/vgmstream->channels;
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2008-06-02 19:58:08 +02:00
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vgmstream->ch[1].offset+=vgmstream->ch[0].offset;
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2008-07-03 21:09:53 +02:00
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vgmstream->current_block_size=read_32bitLE(block_offset+0x04,vgmstream->ch[0].streamfile)-0x10;
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vgmstream->current_block_size/=vgmstream->channels;
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2008-06-02 19:58:08 +02:00
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} else {
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vgmstream->current_block_size = read_32bitLE(block_offset+8,vgmstream->ch[0].streamfile);
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for(i=0;i<vgmstream->channels;i++) {
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vgmstream->ch[i].offset=read_32bitLE(block_offset+0x0C+(i*4),vgmstream->ch[0].streamfile)+(4*vgmstream->channels);
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vgmstream->ch[i].offset+=vgmstream->current_block_offset+0x0C;
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}
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2008-07-03 21:09:53 +02:00
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vgmstream->current_block_size /= 28;
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2008-06-02 19:58:08 +02:00
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}
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}
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if((vgmstream->ea_compression_version<3) && (vgmstream->coding_type!=coding_PSX)) {
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for(i=0;i<vgmstream->channels;i++) {
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if(vgmstream->ea_big_endian) {
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vgmstream->ch[i].adpcm_history1_32=read_16bitBE(vgmstream->ch[i].offset,vgmstream->ch[0].streamfile);
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vgmstream->ch[i].adpcm_history2_32=read_16bitBE(vgmstream->ch[i].offset+2,vgmstream->ch[0].streamfile);
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} else {
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vgmstream->ch[i].adpcm_history1_32=read_16bitLE(vgmstream->ch[i].offset,vgmstream->ch[0].streamfile);
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vgmstream->ch[i].adpcm_history2_32=read_16bitLE(vgmstream->ch[i].offset+2,vgmstream->ch[0].streamfile);
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}
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vgmstream->ch[i].offset+=4;
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}
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}
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}
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