vgmstream/src/meta/ps2_svag.c

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#include "meta.h"
#include "../util.h"
/* SVAG
PS2 SVAG format is an interleaved format found in many konami Games
The header start with a Svag id and have the sentence :
"ALL RIGHTS RESERVED.KONAMITYO Sound Design Dept. "
or "ALL RIGHTS RESERVED.KCE-Tokyo Sound Design Dept. "
2008-05-13 - Fastelbja : First version ...
Thx to HCS for his awesome work on shortblock interleave
*/
VGMSTREAM * init_vgmstream_ps2_svag(const char * const filename) {
VGMSTREAM * vgmstream = NULL;
STREAMFILE * infile = NULL;
int loop_flag=0;
int channel_count;
int i;
off_t start_offset;
/* check extension, case insensitive */
if (strcasecmp("svag",filename_extension(filename))) goto fail;
/* try to open the file for header reading */
infile = open_streamfile(filename);
if (!infile) goto fail;
/* check SVAG Header */
if (read_32bitBE(0x00,infile) != 0x53766167)
goto fail;
/* check loop */
loop_flag = (read_32bitLE(0x14,infile)==1);
channel_count=read_16bitLE(0x0C,infile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->channels = read_16bitLE(0x0C,infile);
vgmstream->sample_rate = read_32bitLE(0x08,infile);
/* Compression Scheme */
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = read_32bitLE(0x04,infile)/16*28/vgmstream->channels;
/* Get loop point values */
if(vgmstream->loop_flag) {
vgmstream->loop_start_sample = read_32bitLE(0x18,infile)/16*28;
vgmstream->loop_end_sample = read_32bitLE(0x04,infile)/16*28/vgmstream->channels;
}
vgmstream->interleave_block_size = read_32bitLE(0x10,infile);
vgmstream->interleave_smallblock_size = (read_32bitLE(0x04,infile)%(2*vgmstream->interleave_block_size))/2;
vgmstream->layout_type = layout_interleave_shortblock;
vgmstream->meta_type = meta_PS2_SVAG;
/* 2008-05-16 - hcs - use Fastelbja's check from in_cube to decide the start*/
if ((uint32_t)read_32bitBE(0x1c,infile)==0x20414c4c) /* " ALL" */
start_offset = 0x800;
else
start_offset = 0x400;
close_streamfile(infile); infile=NULL;
/* open the file for reading by each channel */
{
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = open_streamfile_buffer(filename,vgmstream->interleave_block_size);
if (!vgmstream->ch[i].streamfile) goto fail;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=
start_offset+(off_t)(vgmstream->interleave_block_size*i);
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (infile) close_streamfile(infile);
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}