vgmstream/src/render.h

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#ifndef _RENDER_H
#define _RENDER_H
#include "vgmstream.h"
void free_layout(VGMSTREAM* vgmstream);
void reset_layout(VGMSTREAM* vgmstream);
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int render_layout(sample_t* buf, int32_t sample_count, VGMSTREAM* vgmstream);
#endif