add support for Gunvari MCG Audio Files

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@602 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
This commit is contained in:
fastelbja 2009-03-13 22:00:33 +00:00
parent a0023d2580
commit 000879f407
8 changed files with 284 additions and 201 deletions

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@ -185,7 +185,8 @@ META_OBJS=meta/adx_header.o \
meta/ps2_tk5.o \
meta/ads.o \
meta/wii_str.o \
meta/zsd.o
meta/zsd.o \
meta/ps2_mcg.o
OBJECTS=vgmstream.o streamfile.o util.o $(CODING_OBJS) $(LAYOUT_OBJS) $(META_OBJS)

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@ -510,6 +510,10 @@
RelativePath=".\meta\ps2_leg.c"
>
</File>
<File
RelativePath=".\meta\ps2_mcg.c"
>
</File>
<File
RelativePath=".\meta\ps2_mib.c"
>

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@ -146,5 +146,6 @@ libmeta_la_SOURCES += ps2_tk5.c
libmeta_la_SOURCES += ads.c
libmeta_la_SOURCES += wii_str.c
libmeta_la_SOURCES += zsd.c
libmeta_la_SOURCES += ps2_mcg.c
EXTRA_DIST = meta.h

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@ -355,6 +355,8 @@ VGMSTREAM * init_vgmstream_ads(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_wii_str(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ps2_mcg(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_zsd(STREAMFILE *streamFile);
#endif

67
src/meta/ps2_mcg.c Normal file
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@ -0,0 +1,67 @@
#include "meta.h"
#include "../util.h"
/* GUN (Gunvari Streams) */
VGMSTREAM * init_vgmstream_ps2_mcg(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
int loop_flag = 0;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("mcg",filename_extension(filename))) goto fail;
/* check header */
if (!((read_32bitBE(0x00,streamFile) == 0x4D434700) &&
(read_32bitBE(0x20,streamFile) == 0x56414770) &&
(read_32bitBE(0x50,streamFile) == 0x56414770)))
goto fail;
loop_flag = (read_32bitLE(0x34,streamFile)!=0);
channel_count = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x80;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitBE(0x30,streamFile);
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = read_32bitBE(0x2C,streamFile)*2;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitLE(0x14,streamFile);
vgmstream->meta_type = meta_PS2_MCG;
if (vgmstream->loop_flag)
{
vgmstream->loop_start_sample = read_32bitLE(0x34,streamFile);
vgmstream->loop_end_sample = vgmstream->num_samples;
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}

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@ -197,6 +197,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
init_vgmstream_ps2_vsf_tta,
init_vgmstream_ads,
init_vgmstream_wii_str,
init_vgmstream_ps2_mcg,
init_vgmstream_zsd,
};
@ -2101,14 +2102,19 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
case meta_ADS:
snprintf(temp,TEMPSIZE,"dhSS Header");
break;
case meta_WII_STR:
case meta_WII_STR:
snprintf(temp,TEMPSIZE,"HOTD Overkill - STR+STH WII Header");
break;
case meta_PS2_MCG:
snprintf(temp,TEMPSIZE,"Gunvari MCG Header");
break;
case meta_ZSD:
snprintf(temp,TEMPSIZE,"ZSD Header");
break;
default:
snprintf(temp,TEMPSIZE,"THEY SHOULD HAVE SENT A POET");
break;
}
concatn(length,desc,temp);
}

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@ -376,6 +376,7 @@ typedef enum {
meta_NGC_IADP, /* Gamecube Interleave DSP */
meta_PS2_TK5, /* Tekken 5 Stream Files */
meta_WII_STR, /* House of The Dead Overkill STR+STH */
meta_PS2_MCG, /* Gunvari MCG Files (was name .GCM on disk) */
meta_ZSD, /* Dragon Booster ZSD */
} meta_t;

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@ -229,6 +229,7 @@ char * extension_list[] = {
"vb\0VB Audio File (*.VB)\0",
"tk5\0TK5 Audio File (*.TK5)\0",
"rrds\0RRDS Audio File (*.RRDS)\0",
"mcg\0MCG Audio File (*.MCG)\0",
"zsd\0ZSD Audio File (*.ZSD)\0",
};