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add support for Gunvari MCG Audio Files
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@602 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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@ -185,7 +185,8 @@ META_OBJS=meta/adx_header.o \
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meta/ps2_tk5.o \
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meta/ads.o \
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meta/wii_str.o \
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meta/zsd.o
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meta/zsd.o \
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meta/ps2_mcg.o
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OBJECTS=vgmstream.o streamfile.o util.o $(CODING_OBJS) $(LAYOUT_OBJS) $(META_OBJS)
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@ -510,6 +510,10 @@
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RelativePath=".\meta\ps2_leg.c"
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>
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</File>
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<File
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RelativePath=".\meta\ps2_mcg.c"
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>
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</File>
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<File
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RelativePath=".\meta\ps2_mib.c"
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>
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@ -146,5 +146,6 @@ libmeta_la_SOURCES += ps2_tk5.c
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libmeta_la_SOURCES += ads.c
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libmeta_la_SOURCES += wii_str.c
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libmeta_la_SOURCES += zsd.c
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libmeta_la_SOURCES += ps2_mcg.c
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EXTRA_DIST = meta.h
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@ -355,6 +355,8 @@ VGMSTREAM * init_vgmstream_ads(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_wii_str(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ps2_mcg(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_zsd(STREAMFILE *streamFile);
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#endif
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67
src/meta/ps2_mcg.c
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67
src/meta/ps2_mcg.c
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@ -0,0 +1,67 @@
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#include "meta.h"
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#include "../util.h"
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/* GUN (Gunvari Streams) */
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VGMSTREAM * init_vgmstream_ps2_mcg(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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off_t start_offset;
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int loop_flag = 0;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("mcg",filename_extension(filename))) goto fail;
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/* check header */
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if (!((read_32bitBE(0x00,streamFile) == 0x4D434700) &&
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(read_32bitBE(0x20,streamFile) == 0x56414770) &&
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(read_32bitBE(0x50,streamFile) == 0x56414770)))
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goto fail;
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loop_flag = (read_32bitLE(0x34,streamFile)!=0);
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x80;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitBE(0x30,streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = read_32bitBE(0x2C,streamFile)*2;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = read_32bitLE(0x14,streamFile);
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vgmstream->meta_type = meta_PS2_MCG;
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if (vgmstream->loop_flag)
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{
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vgmstream->loop_start_sample = read_32bitLE(0x34,streamFile);
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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@ -197,6 +197,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_ps2_vsf_tta,
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init_vgmstream_ads,
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init_vgmstream_wii_str,
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init_vgmstream_ps2_mcg,
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init_vgmstream_zsd,
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};
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@ -2101,14 +2102,19 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
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case meta_ADS:
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snprintf(temp,TEMPSIZE,"dhSS Header");
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break;
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case meta_WII_STR:
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case meta_WII_STR:
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snprintf(temp,TEMPSIZE,"HOTD Overkill - STR+STH WII Header");
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break;
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case meta_PS2_MCG:
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snprintf(temp,TEMPSIZE,"Gunvari MCG Header");
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break;
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case meta_ZSD:
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snprintf(temp,TEMPSIZE,"ZSD Header");
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break;
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default:
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snprintf(temp,TEMPSIZE,"THEY SHOULD HAVE SENT A POET");
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break;
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}
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concatn(length,desc,temp);
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}
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@ -376,6 +376,7 @@ typedef enum {
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meta_NGC_IADP, /* Gamecube Interleave DSP */
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meta_PS2_TK5, /* Tekken 5 Stream Files */
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meta_WII_STR, /* House of The Dead Overkill STR+STH */
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meta_PS2_MCG, /* Gunvari MCG Files (was name .GCM on disk) */
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meta_ZSD, /* Dragon Booster ZSD */
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} meta_t;
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@ -229,6 +229,7 @@ char * extension_list[] = {
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"vb\0VB Audio File (*.VB)\0",
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"tk5\0TK5 Audio File (*.TK5)\0",
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"rrds\0RRDS Audio File (*.RRDS)\0",
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"mcg\0MCG Audio File (*.MCG)\0",
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"zsd\0ZSD Audio File (*.ZSD)\0",
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};
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