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https://github.com/vgmstream/vgmstream.git
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Merge pull request #1084 from NicknineTheEagle/ea
Fixed some EA SBR banks
This commit is contained in:
commit
00bdb165ba
@ -285,48 +285,49 @@ fail:
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/* EA SBR/SBS - used in older 7th gen games for storing SFX */
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VGMSTREAM* init_vgmstream_ea_sbr(STREAMFILE* sf) {
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uint32_t i, num_sounds, type_desc;
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uint16_t num_metas, meta_type;
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off_t table_offset, types_offset, entry_offset, metas_offset, data_offset, snr_offset, sns_offset;
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STREAMFILE *sbsFile = NULL;
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uint32_t num_sounds, sound_id, type_desc, num_items, item_type,
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table_offset, types_offset, entry_offset, items_offset, data_offset, snr_offset, sns_offset;
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uint32_t i;
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STREAMFILE *sf_sbs = NULL;
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VGMSTREAM* vgmstream = NULL;
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int target_stream = sf->stream_index;
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if (!check_extensions(sf, "sbr"))
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goto fail;
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if (read_32bitBE(0x00, sf) != 0x53424B52) /* "SBKR" */
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if (read_u32be(0x00, sf) != 0x53424B52) /* "SBKR" */
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goto fail;
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/* SBR files are always big endian */
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num_sounds = read_32bitBE(0x1c, sf);
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table_offset = read_32bitBE(0x24, sf);
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types_offset = read_32bitBE(0x28, sf);
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num_sounds = read_u32be(0x1c, sf);
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table_offset = read_u32be(0x24, sf);
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types_offset = read_u32be(0x28, sf);
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if (target_stream == 0) target_stream = 1;
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if (target_stream < 0 || num_sounds == 0 || target_stream > num_sounds)
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goto fail;
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entry_offset = table_offset + 0x0a * (target_stream - 1);
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num_metas = read_16bitBE(entry_offset + 0x04, sf);
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metas_offset = read_32bitBE(entry_offset + 0x06, sf);
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sound_id = read_u32be(entry_offset + 0x00, sf);
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num_items = read_u16be(entry_offset + 0x04, sf);
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items_offset = read_u32be(entry_offset + 0x06, sf);
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snr_offset = 0;
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sns_offset = 0;
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for (i = 0; i < num_metas; i++) {
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entry_offset = metas_offset + 0x06 * i;
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meta_type = read_16bitBE(entry_offset + 0x00, sf);
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data_offset = read_32bitBE(entry_offset + 0x02, sf);
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for (i = 0; i < num_items; i++) {
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entry_offset = items_offset + 0x06 * i;
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item_type = read_u16be(entry_offset + 0x00, sf);
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data_offset = read_u32be(entry_offset + 0x02, sf);
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type_desc = read_32bitBE(types_offset + 0x06 * meta_type, sf);
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type_desc = read_u32be(types_offset + 0x06 * item_type, sf);
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switch (type_desc) {
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case 0x534E5231: /* "SNR1" */
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snr_offset = data_offset;
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break;
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case 0x534E5331: /* "SNS1" */
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sns_offset = read_32bitBE(data_offset, sf);
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sns_offset = read_u32be(data_offset, sf);
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break;
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default:
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break;
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@ -336,43 +337,40 @@ VGMSTREAM* init_vgmstream_ea_sbr(STREAMFILE* sf) {
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if (snr_offset == 0 && sns_offset == 0)
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goto fail;
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if (snr_offset == 0) {
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/* SPS file */
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sbsFile = open_streamfile_by_ext(sf, "sbs");
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if (!sbsFile)
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goto fail;
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if (read_32bitBE(0x00, sbsFile) != 0x53424B53) /* "SBKS" */
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goto fail;
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vgmstream = init_vgmstream_eaaudiocore_header(sbsFile, NULL, sns_offset, 0x00, meta_EA_SPS, 0);
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if (!vgmstream)
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goto fail;
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} else if (sns_offset == 0) {
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if (sns_offset == 0) {
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/* RAM asset */
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vgmstream = init_vgmstream_eaaudiocore_header(sf, NULL, snr_offset, 0x00, meta_EA_SNR_SNS, 0);
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if (!vgmstream)
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goto fail;
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meta_t meta_type = (read_u8(snr_offset, sf) == 0x48) ? meta_EA_SPS : meta_EA_SNR_SNS;
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vgmstream = init_vgmstream_eaaudiocore_header(sf, NULL, snr_offset, 0x00, meta_type, 0);
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if (!vgmstream) goto fail;
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} else {
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/* streamed asset */
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sbsFile = open_streamfile_by_ext(sf, "sbs");
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if (!sbsFile)
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sf_sbs = open_streamfile_by_ext(sf, "sbs");
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if (!sf_sbs) goto fail;
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if (read_u32be(0x00, sf_sbs) != 0x53424B53) /* "SBKS" */
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goto fail;
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if (read_32bitBE(0x00, sbsFile) != 0x53424B53) /* "SBKS" */
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goto fail;
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if (read_u8(sns_offset, sf_sbs) == 0x48) {
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/* SPS */
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vgmstream = init_vgmstream_eaaudiocore_header(sf_sbs, NULL, sns_offset, 0x00, meta_EA_SPS, 0);
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if (!vgmstream) goto fail;
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} else {
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/* SNR/SNS */
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if (snr_offset == 0)
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goto fail;
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vgmstream = init_vgmstream_eaaudiocore_header(sf, sbsFile, snr_offset, sns_offset, meta_EA_SNR_SNS, 0);
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if (!vgmstream)
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goto fail;
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vgmstream = init_vgmstream_eaaudiocore_header(sf, sf_sbs, snr_offset, sns_offset, meta_EA_SNR_SNS, 0);
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if (!vgmstream) goto fail;
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}
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}
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snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "%08x", sound_id);
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vgmstream->num_streams = num_sounds;
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close_streamfile(sbsFile);
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close_streamfile(sf_sbs);
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return vgmstream;
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fail:
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close_streamfile(sbsFile);
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close_streamfile(sf_sbs);
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return NULL;
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}
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@ -813,7 +811,7 @@ fail:
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VGMSTREAM* init_vgmstream_ea_sbr_harmony(STREAMFILE* sf) {
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uint64_t base_offset, sound_offset, offset, prev_offset;
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uint32_t chunk_id, data_offset, table_offset, dset_offset, set_values, set_sounds, sound_table_offset;
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int32_t flag;
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int16_t flag;
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uint16_t num_dsets;
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uint8_t set_type, offset_size;
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uint32_t i, j;
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@ -1090,7 +1088,7 @@ static VGMSTREAM* init_vgmstream_eaaudiocore_header(STREAMFILE* sf_head, STREAMF
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/* common channel configs are mono/stereo/quad/5.1/7.1 (from debug strings), while others are quite rare
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* [Battlefield 4 (X360)-EAXMA: 3/5/7ch, Army of Two: The Devil's Cartel (PS3)-EALayer3v2P: 11ch] */
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eaac.channels = eaac.channel_config + 1;
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/* EA 6ch channel mapping is L C R BL BR LFE, but may use stereo layers for dynamic music
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/* EA 6ch channel mapping is FL FC FR BL BR LFE, but may use stereo layers for dynamic music
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* instead, so we can't re-map automatically (use TXTP) */
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/* V0: SNR+SNS, V1: SPH+SPS (no apparent differences, other than block flags) */
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@ -1111,8 +1109,8 @@ static VGMSTREAM* init_vgmstream_eaaudiocore_header(STREAMFILE* sf_head, STREAMF
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goto fail;
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}
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if (eaac.version == EAAC_VERSION_V1 && eaac.type != EAAC_TYPE_STREAM) {
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/* should never happen */
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if (eaac.version == EAAC_VERSION_V1 && eaac.type == EAAC_TYPE_GIGASAMPLE) {
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/* probably does not exist */
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VGM_LOG("EA EAAC: bad stream type for version %x\n", eaac.version);
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goto fail;
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}
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