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https://github.com/vgmstream/vgmstream.git
synced 2024-11-28 00:20:47 +01:00
Redundant stuff between interleave and nolayout moved into vgmstream. Other layouts should also be able to use this for common things.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@18 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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@ -16,71 +16,14 @@ void render_vgmstream_interleave(sample * buffer, int32_t sample_count, VGMSTREA
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}
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}
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while (samples_written<sample_count) {
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while (samples_written<sample_count) {
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int samples_to_do;
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int samples_to_do;
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int chan;
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int samples_left_this_block;
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/*samples_this_block -= vgmstream->samples_into_block;*/
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samples_left_this_block = samples_this_block - vgmstream->samples_into_block;
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samples_to_do = samples_left_this_block;
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/* fun loopy crap */
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/* Why did I think this would be any simpler? */
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if (vgmstream->loop_flag) {
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/* is this the loop end? */
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if (vgmstream->current_sample==vgmstream->loop_end_sample) {
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/* depending on the codec we may not want to copy all of the state */
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/*
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switch (vgmstream->coding_type) {
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case coding_CRI_ADX:
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case coding_NGC_DSP:
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{
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int i;
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for (i=0;i<vgmstream->channels;i++) {
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vgmstream->loop_ch[i].adpcm_history1_32 = vgmstream->ch[i].adpcm_history1_32;
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vgmstream->loop_ch[i].adpcm_history2_32 = vgmstream->ch[i].adpcm_history2_32;
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}
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}
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break;
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default:
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break;
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}
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*/
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/* restore! */
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memcpy(vgmstream->ch,vgmstream->loop_ch,sizeof(VGMSTREAMCHANNEL)*vgmstream->channels);
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vgmstream->current_sample=vgmstream->loop_sample;
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vgmstream->samples_into_block=vgmstream->loop_samples_into_block;
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samples_this_block = vgmstream->interleave_block_size / frame_size * samples_per_frame;
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continue; /* recalculate stuff */
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}
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/* is this the loop start? */
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if (!vgmstream->hit_loop && vgmstream->current_sample==vgmstream->loop_start_sample) {
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/* save! */
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memcpy(vgmstream->loop_ch,vgmstream->ch,sizeof(VGMSTREAMCHANNEL)*vgmstream->channels);
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vgmstream->loop_sample=vgmstream->current_sample;
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vgmstream->loop_samples_into_block=vgmstream->samples_into_block;
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vgmstream->hit_loop=1;
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}
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/* are we going to hit the loop end during this block? */
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if (vgmstream->current_sample+samples_left_this_block > vgmstream->loop_end_sample) {
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/* only do to just before it */
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samples_to_do = vgmstream->loop_end_sample-vgmstream->current_sample;
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}
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/* are we going to hit the loop start during this block? */
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if (!vgmstream->hit_loop && vgmstream->current_sample+samples_left_this_block > vgmstream->loop_start_sample) {
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/* only do to just before it */
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samples_to_do = vgmstream->loop_start_sample-vgmstream->current_sample;
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}
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if (vgmstream->loop_flag && vgmstream_do_loop(vgmstream)) {
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samples_this_block = vgmstream->interleave_block_size / frame_size * samples_per_frame;
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continue;
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}
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}
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if (samples_per_frame>1 && (vgmstream->samples_into_block%samples_per_frame)+samples_to_do>samples_per_frame) samples_to_do=samples_per_frame-(vgmstream->samples_into_block%samples_per_frame);
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samples_to_do = vgmstream_samples_to_do(samples_this_block, samples_per_frame, vgmstream);
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if (samples_written+samples_to_do > sample_count)
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if (samples_written+samples_to_do > sample_count)
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samples_to_do=sample_count-samples_written;
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samples_to_do=sample_count-samples_written;
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@ -92,6 +35,7 @@ void render_vgmstream_interleave(sample * buffer, int32_t sample_count, VGMSTREA
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vgmstream->samples_into_block+=samples_to_do;
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vgmstream->samples_into_block+=samples_to_do;
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if (vgmstream->samples_into_block==samples_this_block) {
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if (vgmstream->samples_into_block==samples_this_block) {
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int chan;
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if (vgmstream->layout_type == layout_interleave_shortblock &&
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if (vgmstream->layout_type == layout_interleave_shortblock &&
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vgmstream->current_sample + samples_this_block > vgmstream->num_samples) {
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vgmstream->current_sample + samples_this_block > vgmstream->num_samples) {
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@ -9,51 +9,12 @@ void render_vgmstream_nolayout(sample * buffer, int32_t sample_count, VGMSTREAM
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while (samples_written<sample_count) {
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while (samples_written<sample_count) {
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int samples_to_do;
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int samples_to_do;
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int chan;
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int samples_left_this_block;
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samples_left_this_block = samples_this_block - vgmstream->samples_into_block;
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samples_to_do = samples_left_this_block;
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/* fun loopy crap */
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/* Why did I think this would be any simpler? */
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if (vgmstream->loop_flag) {
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/* is this the loop end? */
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if (vgmstream->current_sample==vgmstream->loop_end_sample) {
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/* restore! */
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memcpy(vgmstream->ch,vgmstream->loop_ch,sizeof(VGMSTREAMCHANNEL)*vgmstream->channels);
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vgmstream->current_sample=vgmstream->loop_sample;
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vgmstream->samples_into_block=vgmstream->loop_samples_into_block;
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continue; /* recalculate stuff */
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}
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/* is this the loop start? */
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if (!vgmstream->hit_loop && vgmstream->current_sample==vgmstream->loop_start_sample) {
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/* save! */
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memcpy(vgmstream->loop_ch,vgmstream->ch,sizeof(VGMSTREAMCHANNEL)*vgmstream->channels);
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vgmstream->loop_sample=vgmstream->current_sample;
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vgmstream->loop_samples_into_block=vgmstream->samples_into_block;
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vgmstream->hit_loop=1;
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}
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/* are we going to hit the loop end during this block? */
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if (vgmstream->current_sample+samples_left_this_block > vgmstream->loop_end_sample) {
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/* only do to just before it */
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samples_to_do = vgmstream->loop_end_sample-vgmstream->current_sample;
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}
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/* are we going to hit the loop start during this block? */
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if (!vgmstream->hit_loop && vgmstream->current_sample+samples_left_this_block > vgmstream->loop_start_sample) {
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/* only do to just before it */
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samples_to_do = vgmstream->loop_start_sample-vgmstream->current_sample;
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}
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if (vgmstream->loop_flag && vgmstream_do_loop(vgmstream)) {
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continue;
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}
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}
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if (samples_per_frame > 1 && (vgmstream->samples_into_block%samples_per_frame)+samples_to_do>samples_per_frame) samples_to_do=samples_per_frame-(vgmstream->samples_into_block%samples_per_frame);
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samples_to_do = vgmstream_samples_to_do(samples_this_block, samples_per_frame, vgmstream);
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if (samples_written+samples_to_do > sample_count)
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if (samples_written+samples_to_do > sample_count)
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samples_to_do=sample_count-samples_written;
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samples_to_do=sample_count-samples_written;
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@ -188,3 +188,60 @@ void decode_vgmstream(VGMSTREAM * vgmstream, int samples_written, int samples_to
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break;
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break;
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}
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}
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}
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}
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int vgmstream_samples_to_do(int samples_this_block, int samples_per_frame, VGMSTREAM * vgmstream) {
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int samples_to_do;
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int samples_left_this_block;
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samples_left_this_block = samples_this_block - vgmstream->samples_into_block;
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samples_to_do = samples_left_this_block;
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/* fun loopy crap */
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/* Why did I think this would be any simpler? */
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if (vgmstream->loop_flag) {
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/* are we going to hit the loop end during this block? */
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if (vgmstream->current_sample+samples_left_this_block > vgmstream->loop_end_sample) {
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/* only do to just before it */
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samples_to_do = vgmstream->loop_end_sample-vgmstream->current_sample;
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}
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/* are we going to hit the loop start during this block? */
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if (!vgmstream->hit_loop && vgmstream->current_sample+samples_left_this_block > vgmstream->loop_start_sample) {
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/* only do to just before it */
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samples_to_do = vgmstream->loop_start_sample-vgmstream->current_sample;
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}
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}
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/* if it's a framed encoding don't do more than one frame */
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if (samples_per_frame>1 && (vgmstream->samples_into_block%samples_per_frame)+samples_to_do>samples_per_frame) samples_to_do=samples_per_frame-(vgmstream->samples_into_block%samples_per_frame);
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return samples_to_do;
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}
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/* return 1 if we just looped */
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int vgmstream_do_loop(VGMSTREAM * vgmstream) {
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/* if (vgmstream->loop_flag) {*/
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/* is this the loop end? */
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if (vgmstream->current_sample==vgmstream->loop_end_sample) {
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/* restore! */
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memcpy(vgmstream->ch,vgmstream->loop_ch,sizeof(VGMSTREAMCHANNEL)*vgmstream->channels);
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vgmstream->current_sample=vgmstream->loop_sample;
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vgmstream->samples_into_block=vgmstream->loop_samples_into_block;
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return 1;
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}
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/* is this the loop start? */
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if (!vgmstream->hit_loop && vgmstream->current_sample==vgmstream->loop_start_sample) {
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/* save! */
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memcpy(vgmstream->loop_ch,vgmstream->ch,sizeof(VGMSTREAMCHANNEL)*vgmstream->channels);
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vgmstream->loop_sample=vgmstream->current_sample;
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vgmstream->loop_samples_into_block=vgmstream->samples_into_block;
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vgmstream->hit_loop=1;
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}
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/*}*/
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return 0;
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}
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@ -139,14 +139,26 @@ VGMSTREAM * allocate_vgmstream(int channel_count, int looped);
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/* deallocate, close, etc. */
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/* deallocate, close, etc. */
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void close_vgmstream(VGMSTREAM * vgmstream);
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void close_vgmstream(VGMSTREAM * vgmstream);
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/* calculate the number of samples to be played based on looping parameters */
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int32_t get_vgmstream_play_samples(double looptimes, double fadetime, VGMSTREAM * vgmstream);
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int32_t get_vgmstream_play_samples(double looptimes, double fadetime, VGMSTREAM * vgmstream);
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/* render! */
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/* render! */
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void render_vgmstream(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream);
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void render_vgmstream(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream);
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/* smallest self-contained group of samples is a frame */
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int get_vgmstream_samples_per_frame(VGMSTREAM * vgmstream);
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int get_vgmstream_samples_per_frame(VGMSTREAM * vgmstream);
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/* number of bytes per frame */
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int get_vgmstream_frame_size(VGMSTREAM * vgmstream);
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int get_vgmstream_frame_size(VGMSTREAM * vgmstream);
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/* Assume that we have written samples_written into the buffer already, and we have samples_to_do consecutive
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* samples ahead of us. Decode those samples into the buffer. */
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void decode_vgmstream(VGMSTREAM * vgmstream, int samples_written, int samples_to_do, sample * buffer);
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void decode_vgmstream(VGMSTREAM * vgmstream, int samples_written, int samples_to_do, sample * buffer);
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/* calculate number of consecutive samples to do (taking into account stopping for loop start and end) */
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int vgmstream_samples_to_do(int samples_this_block, int samples_per_frame, VGMSTREAM * vgmstream);
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/* Detect start and save values, also detect end and restore values. Only works on exact sample values.
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* Returns 1 if loop was done. */
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int vgmstream_do_loop(VGMSTREAM * vgmstream);
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#endif
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#endif
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