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https://github.com/vgmstream/vgmstream.git
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Add little endian .adpcm DSP [LEGO Worlds (Switch)]
The .adpcm extension may conflict with naomi_adpcm so meta is ordered before that
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@ -723,4 +723,6 @@ VGMSTREAM * init_vgmstream_ea_wve_ad10(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_sthd(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ngc_dsp_std_le(STREAMFILE *streamFile);
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#endif /*_META_H*/
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@ -30,32 +30,41 @@ struct dsp_header {
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};
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/* read the above struct; returns nonzero on failure */
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static int read_dsp_header(struct dsp_header *header, off_t offset, STREAMFILE *file) {
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static int read_dsp_header_endian(struct dsp_header *header, off_t offset, STREAMFILE *streamFile, int big_endian) {
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int32_t (*get_32bit)(uint8_t *) = big_endian ? get_32bitBE : get_32bitLE;
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int16_t (*get_16bit)(uint8_t *) = big_endian ? get_16bitBE : get_16bitLE;
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int i;
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uint8_t buf[0x4e]; /* usually padded out to 0x60 */
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if (read_streamfile(buf, offset, 0x4e, file) != 0x4e)
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if (read_streamfile(buf, offset, 0x4e, streamFile) != 0x4e)
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return 1;
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header->sample_count = get_32bitBE(buf+0x00);
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header->nibble_count = get_32bitBE(buf+0x04);
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header->sample_rate = get_32bitBE(buf+0x08);
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header->loop_flag = get_16bitBE(buf+0x0c);
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header->format = get_16bitBE(buf+0x0e);
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header->loop_start_offset = get_32bitBE(buf+0x10);
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header->loop_end_offset = get_32bitBE(buf+0x14);
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header->ca = get_32bitBE(buf+0x18);
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header->sample_count = get_32bit(buf+0x00);
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header->nibble_count = get_32bit(buf+0x04);
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header->sample_rate = get_32bit(buf+0x08);
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header->loop_flag = get_16bit(buf+0x0c);
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header->format = get_16bit(buf+0x0e);
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header->loop_start_offset = get_32bit(buf+0x10);
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header->loop_end_offset = get_32bit(buf+0x14);
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header->ca = get_32bit(buf+0x18);
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for (i=0; i < 16; i++)
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header->coef[i] = get_16bitBE(buf+0x1c+i*0x2);
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header->gain = get_16bitBE(buf+0x3c);
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header->initial_ps = get_16bitBE(buf+0x3e);
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header->initial_hist1 = get_16bitBE(buf+0x40);
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header->initial_hist2 = get_16bitBE(buf+0x42);
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header->loop_ps = get_16bitBE(buf+0x44);
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header->loop_hist1 = get_16bitBE(buf+0x46);
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header->loop_hist2 = get_16bitBE(buf+0x48);
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header->channel_count = get_16bitBE(buf+0x4a);
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header->block_size = get_16bitBE(buf+0x4c);
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header->coef[i] = get_16bit(buf+0x1c+i*0x02);
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header->gain = get_16bit(buf+0x3c);
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header->initial_ps = get_16bit(buf+0x3e);
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header->initial_hist1 = get_16bit(buf+0x40);
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header->initial_hist2 = get_16bit(buf+0x42);
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header->loop_ps = get_16bit(buf+0x44);
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header->loop_hist1 = get_16bit(buf+0x46);
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header->loop_hist2 = get_16bit(buf+0x48);
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header->channel_count = get_16bit(buf+0x4a);
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header->block_size = get_16bit(buf+0x4c);
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return 0;
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}
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static int read_dsp_header(struct dsp_header *header, off_t offset, STREAMFILE *file) {
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return read_dsp_header_endian(header, offset, file, 1);
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}
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static int read_dsp_header_le(struct dsp_header *header, off_t offset, STREAMFILE *file) {
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return read_dsp_header_endian(header, offset, file, 0);
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}
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static void setup_vgmstream_dsp(VGMSTREAM* vgmstream, struct dsp_header* ch_header) {
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@ -235,6 +244,92 @@ fail:
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return NULL;
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}
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/* .dsp - little endian dsp, possibly main Switch .dsp [LEGO Worlds (Switch)] */
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VGMSTREAM * init_vgmstream_ngc_dsp_std_le(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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struct dsp_header header;
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const size_t header_size = 0x60;
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off_t start_offset;
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int i, channel_count;
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/* checks */
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/* .adpcm: LEGO Worlds */
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if (!check_extensions(streamFile, "adpcm"))
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goto fail;
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if (read_dsp_header_le(&header, 0x00, streamFile))
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goto fail;
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channel_count = 1;
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start_offset = header_size;
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if (header.initial_ps != (uint8_t)read_8bit(start_offset,streamFile))
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goto fail; /* check initial predictor/scale */
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if (header.format || header.gain)
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goto fail; /* check type==0 and gain==0 */
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/* Check for a matching second header. If we find one and it checks
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* out thoroughly, we're probably not dealing with a genuine mono DSP.
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* In many cases these will pass all the other checks, including the
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* predictor/scale check if the first byte is 0 */
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{
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struct dsp_header header2;
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read_dsp_header_le(&header2, header_size, streamFile);
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if (header.sample_count == header2.sample_count &&
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header.nibble_count == header2.nibble_count &&
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header.sample_rate == header2.sample_rate &&
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header.loop_flag == header2.loop_flag) {
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goto fail;
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}
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}
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if (header.loop_flag) {
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off_t loop_off;
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/* check loop predictor/scale */
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loop_off = header.loop_start_offset/16*8;
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if (header.loop_ps != (uint8_t)read_8bit(start_offset+loop_off,streamFile)) {
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/* rarely won't match (ex ESPN 2002), not sure if header or calc problem, but doesn't seem to matter
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* (there may be a "click" when looping, or loop values may be too big and loop disabled anyway) */
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VGM_LOG("DSP (std): bad loop_predictor\n");
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//header.loop_flag = 0;
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//goto fail;
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}
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,header.loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = header.sample_rate;
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vgmstream->num_samples = header.sample_count;
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vgmstream->loop_start_sample = dsp_nibbles_to_samples(header.loop_start_offset);
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vgmstream->loop_end_sample = dsp_nibbles_to_samples(header.loop_end_offset)+1;
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if (vgmstream->loop_end_sample > vgmstream->num_samples) /* don't know why, but it does happen */
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vgmstream->loop_end_sample = vgmstream->num_samples;
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vgmstream->meta_type = meta_DSP_STD;
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_none;
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{
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/* adpcm coeffs/history */
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for (i = 0; i < 16; i++)
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vgmstream->ch[0].adpcm_coef[i] = header.coef[i];
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vgmstream->ch[0].adpcm_history1_16 = header.initial_hist1;
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vgmstream->ch[0].adpcm_history2_16 = header.initial_hist2;
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}
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* .dsp - standard multi-channel dsp as generated by DSPADPCM.exe (later revisions) */
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VGMSTREAM * init_vgmstream_ngc_mdsp_std(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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@ -30,6 +30,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_halpst,
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init_vgmstream_rs03,
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init_vgmstream_ngc_dsp_std,
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init_vgmstream_ngc_dsp_std_le,
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init_vgmstream_ngc_mdsp_std,
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init_vgmstream_ngc_dsp_csmp,
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init_vgmstream_cstr,
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