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@ -112,7 +112,7 @@ as explained below, but often will use default values. Accepted codec strings:
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# * For many 3DO games
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# - MPEG MPEG Audio Layer file (MP1/2/3)
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# * For some games (usually PC/PS3)
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# * May set skip_samples
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# * May set skip_samples (MP2: around 240 or 480, MP3: around 1152)
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# - ATRAC3 Sony ATRAC3
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# * For some PS2 and PS3 games
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# * Interleave (frame size) can be 0x60/0x98/0xC0 * channels [required]
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@ -264,6 +264,7 @@ song#1#h22050
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song#2#h22050
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song#3#h22050
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```
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For technical reasons ranges that include hundreds of files may not work.
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### Channel removing/masking for channel subsongs/layers
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**`C(number)`** (single) or **`#C(number)~(number)`** (range), **`#c(number)`**: set number of channels to play. You can add multiple comma-separated numbers, or use ` ` space or `-` as separator and combine multiple ranges with single channels too.
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