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Added PS2 VDS/VDM [Graffiti Kingdom]
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@ -307,7 +307,8 @@ META_OBJS=meta/adx_header.o \
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meta/ps2_svag_snk.o \
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meta/ffmpeg.o \
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meta/mp4.o \
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meta/xma.o
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meta/xma.o \
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meta/ps2.o
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EXT_LIBS = ../ext_libs/clHCA.o
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@ -808,6 +808,7 @@ static const meta_info meta_info_list[] = {
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{meta_XB3D_ADX, "Xenoblade 3D ADX Header"},
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{meta_HCA, "CRI MiddleWare HCA Header"},
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{meta_PS2_SVAG_SNK, "SNK SVAG header"},
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{meta_PS2_VDS_VDM, "Graffiti Kingdom VDS/VDM Header"},
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#ifdef VGM_USE_VORBIS
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{meta_OGG_VORBIS, "Ogg Vorbis"},
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{meta_OGG_SLI, "Ogg Vorbis with .sli (start,length) for looping"},
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@ -646,6 +646,10 @@
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RelativePath=".\meta\pos.c"
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>
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</File>
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<File
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RelativePath=".\meta\ps2.c"
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>
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</File>
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<File
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RelativePath=".\meta\ps2_2pfs.c"
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>
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@ -240,6 +240,7 @@
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<ClCompile Include="meta\pcm.c" />
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<ClCompile Include="meta\pona.c" />
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<ClCompile Include="meta\pos.c" />
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<ClCompile Include="meta\ps2.c" />
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<ClCompile Include="meta\ps2_adm.c" />
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<ClCompile Include="meta\ps2_ads.c" />
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<ClCompile Include="meta\ps2_adsc.c" />
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@ -373,6 +373,9 @@
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<ClCompile Include="meta\pos.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\ps2.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\ps2_adm.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -248,5 +248,6 @@ libmeta_la_SOURCES += hca.c
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libmeta_la_SOURCES += ps2_svag_snk.c
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libmeta_la_SOURCES += mp4.c
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libmeta_la_SOURCES += xma.c
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libmeta_la_SOURCES += ps2.c
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EXTRA_DIST = meta.h
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@ -663,4 +663,6 @@ VGMSTREAM * init_vgmstream_ps2_svag_snk(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_xma(STREAMFILE* streamFile);
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#endif
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VGMSTREAM * init_vgmstream_ps2_vds_vdm(STREAMFILE* streamFile);
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#endif
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50
src/meta/ps2.c
Normal file
50
src/meta/ps2.c
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@ -0,0 +1,50 @@
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#include "meta.h"
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#include "../util.h"
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#include "../header.h"
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/* VDS/VDM - from Grafitti Kingdom / Rakugaki Oukoku 2 */
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VGMSTREAM * init_vgmstream_ps2_vds_vdm(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int loop_flag, channel_count;
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/* check extension, case insensitive */
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if ( !header_check_extensions(streamFile,"vds,vdm"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x56445320 && /* "VDS " (music)*/
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read_32bitBE(0x00,streamFile) != 0x56444D20) /* "VDM " (voices) */
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goto fail;
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loop_flag = read_8bit(0x20,streamFile);
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channel_count = read_32bitLE(0x10,streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = channel_count > 1 ? layout_interleave : layout_none;
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vgmstream->meta_type = meta_PS2_VDS_VDM;
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start_offset = 0x800;
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vgmstream->num_samples = read_32bitLE(0x04,streamFile) * 28 / 16 / channel_count;
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/* 0x08: unknown, always 10 */
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vgmstream->sample_rate = read_32bitLE(0x0c,streamFile);
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vgmstream->channels = channel_count; /*0x10*/
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vgmstream->interleave_block_size = read_32bitLE(0x14,streamFile);
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vgmstream->loop_start_sample = (read_32bitLE(0x18,streamFile) - start_offset) * 28 / 16 / channel_count;
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vgmstream->loop_end_sample = (read_32bitLE(0x1c,streamFile) - start_offset) * 28 / 16 / channel_count;
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vgmstream->loop_flag = loop_flag; /*0x20*/
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/*0x21: volume? */
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/*0x22: pan? */
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/*0x23: 02=VDS 04=VDM? */
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/* open the file for reading */
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if ( !header_open_stream(vgmstream, streamFile, start_offset) )
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -334,6 +334,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_g1l,
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init_vgmstream_hca,
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init_vgmstream_ps2_svag_snk,
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init_vgmstream_ps2_vds_vdm,
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#ifdef VGM_USE_FFMPEG
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init_vgmstream_xma,
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init_vgmstream_mp4_aac_ffmpeg,
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@ -587,6 +587,7 @@ typedef enum {
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meta_XB3D_ADX, // Xenoblade Chronicles 3D ADX
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meta_HCA, /* CRI HCA */
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meta_PS2_SVAG_SNK, /* SNK PS2 SVAG */
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meta_PS2_VDS_VDM, /* Graffiti Kingdom */
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#ifdef VGM_USE_VORBIS
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meta_OGG_VORBIS, /* ogg vorbis */
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