mirror of
https://github.com/vgmstream/vgmstream.git
synced 2025-01-24 15:22:11 +01:00
Fix some .NAAC looping issues
This commit is contained in:
parent
dda311e696
commit
01cd373567
@ -1,51 +1,56 @@
|
||||
#include "meta.h"
|
||||
#include "../coding/coding.h"
|
||||
|
||||
|
||||
/* .NAAC - from Namco 3DS games (Ace Combat - Assault Horizon Legacy, Taiko no Tatsujin Don to Katsu no Jikuu Daibouken) */
|
||||
VGMSTREAM* init_vgmstream_naac(STREAMFILE* sf) {
|
||||
VGMSTREAM* vgmstream = NULL;
|
||||
off_t start_offset;
|
||||
int loop_flag, channel_count;
|
||||
int loop_flag, channels;
|
||||
size_t data_size;
|
||||
|
||||
/* check extension */
|
||||
if ( !check_extensions(sf,"naac") )
|
||||
|
||||
/* checks */
|
||||
if (!check_extensions(sf,"naac"))
|
||||
goto fail;
|
||||
|
||||
/* check header */
|
||||
if (read_32bitBE(0x00,sf) != 0x41414320) /* "AAC " */
|
||||
if (read_u32be(0x00,sf) != 0x41414320) /* "AAC " */
|
||||
goto fail;
|
||||
if (read_32bitLE(0x04,sf) != 0x01) /* version? */
|
||||
if (read_u32le(0x04,sf) != 0x01) /* version? */
|
||||
goto fail;
|
||||
|
||||
start_offset = 0x1000;
|
||||
loop_flag = (read_32bitLE(0x18,sf) != 0);
|
||||
channel_count = read_32bitLE(0x08,sf);
|
||||
loop_flag = (read_s32le(0x18,sf) != 0);
|
||||
channels = read_s32le(0x08,sf);
|
||||
|
||||
/* build the VGMSTREAM */
|
||||
vgmstream = allocate_vgmstream(channel_count,loop_flag);
|
||||
vgmstream = allocate_vgmstream(channels, loop_flag);
|
||||
if (!vgmstream) goto fail;
|
||||
|
||||
vgmstream->sample_rate = read_32bitLE(0x0c,sf);
|
||||
vgmstream->num_samples = read_32bitLE(0x10,sf); /* without skip_samples */
|
||||
vgmstream->loop_start_sample = read_32bitLE(0x14,sf); /* with skip_samples */
|
||||
vgmstream->loop_end_sample = read_32bitLE(0x18,sf);
|
||||
/* 0x1c: loop start offset, 0x20: loop end offset (within data) */
|
||||
data_size = read_32bitLE(0x24,sf);
|
||||
/* 0x28: unknown; 0x2c: table start offset?; 0x30: seek table (always 0xFD0, padded) */
|
||||
vgmstream->sample_rate = read_s32le(0x0c,sf);
|
||||
vgmstream->num_samples = read_s32le(0x10,sf); /* without skip_samples */
|
||||
vgmstream->loop_start_sample = read_s32le(0x14,sf); /* with skip_samples */
|
||||
vgmstream->loop_end_sample = read_s32le(0x18,sf) + 1; /* without skip_samples */
|
||||
/* 0x1c: loop start offset */
|
||||
/* 0x20: loop end offset (within data) */
|
||||
data_size = read_u32le(0x24,sf);
|
||||
/* 0x28: unknown */
|
||||
/* 0x2c: table start offset? */
|
||||
/* 0x30: seek table (always 0xFD0, padded) */
|
||||
|
||||
vgmstream->meta_type = meta_NAAC;
|
||||
|
||||
#ifdef VGM_USE_FFMPEG
|
||||
{
|
||||
vgmstream->codec_data = init_ffmpeg_offset(sf, start_offset,data_size);
|
||||
vgmstream->codec_data = init_ffmpeg_offset(sf, start_offset, data_size);
|
||||
if (!vgmstream->codec_data) goto fail;
|
||||
vgmstream->coding_type = coding_FFmpeg;
|
||||
vgmstream->layout_type = layout_none;
|
||||
|
||||
/* observed default, some files start without silence though seems correct when loop_start=0 */
|
||||
ffmpeg_set_skip_samples(vgmstream->codec_data, 1024); /* raw AAC doesn't set this */
|
||||
vgmstream->num_samples -= 1024;
|
||||
vgmstream->num_samples -= 1024; /* may end with 1024 of silence? */
|
||||
vgmstream->loop_end_sample -= 1024;
|
||||
}
|
||||
#else
|
||||
goto fail;
|
||||
|
Loading…
x
Reference in New Issue
Block a user