mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-11-13 18:20:50 +01:00
Fix some .szd codecs
This commit is contained in:
parent
09698ab525
commit
01d5575c67
@ -2,7 +2,7 @@
|
||||
#include "../coding/coding.h"
|
||||
|
||||
|
||||
/* SNDZ - Sony/SCE's lib? (cousin of SXD) [Gran Turismo 7 (PS4)] */
|
||||
/* SNDZ - Sony/SCE's lib? (cousin of SXD) [Gran Turismo 7 (PS4), Astro's Playroom (PS5)] */
|
||||
VGMSTREAM* init_vgmstream_sndz(STREAMFILE* sf) {
|
||||
VGMSTREAM* vgmstream = NULL;
|
||||
STREAMFILE* sf_b = NULL;
|
||||
@ -85,7 +85,7 @@ VGMSTREAM* init_vgmstream_sndz(STREAMFILE* sf) {
|
||||
/* 12: null */
|
||||
sample_rate = read_u32le(offset + 0x14, sf);
|
||||
num_samples = read_s32le(offset + 0x18, sf);
|
||||
at9_config = read_u32le(offset + 0x1c, sf);
|
||||
at9_config = read_u32le(offset + 0x1c, sf); /* null for other codecs */
|
||||
loop_start = read_s32le(offset + 0x20, sf);
|
||||
loop_end = read_s32le(offset + 0x24, sf);
|
||||
stream_size = read_u32le(offset + 0x28, sf); /* from data start in szd2 or absolute in szd3 */
|
||||
@ -131,6 +131,24 @@ VGMSTREAM* init_vgmstream_sndz(STREAMFILE* sf) {
|
||||
read_string(vgmstream->stream_name,STREAM_NAME_SIZE, name_offset, sf);
|
||||
|
||||
switch (codec) {
|
||||
case 0x02:
|
||||
vgmstream->coding_type = coding_PCM16LE;
|
||||
vgmstream->layout_type = layout_interleave;
|
||||
vgmstream->interleave_block_size = 0x02;
|
||||
break;
|
||||
|
||||
case 0x04:
|
||||
vgmstream->coding_type = coding_PCM24LE;
|
||||
vgmstream->layout_type = layout_interleave;
|
||||
vgmstream->interleave_block_size = 0x02;
|
||||
break;
|
||||
|
||||
case 0x08:
|
||||
vgmstream->coding_type = coding_PCMFLOAT;
|
||||
vgmstream->layout_type = layout_interleave;
|
||||
vgmstream->interleave_block_size = 0x04;
|
||||
break;
|
||||
|
||||
case 0x20:
|
||||
vgmstream->coding_type = coding_HEVAG;
|
||||
vgmstream->layout_type = layout_interleave;
|
||||
|
Loading…
Reference in New Issue
Block a user