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.xa30 added
.musc added .fsb3 some changes git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@327 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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@ -254,6 +254,10 @@
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RelativePath=".\meta\ivb.c"
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>
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</File>
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<File
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RelativePath=".\meta\musc.c"
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>
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</File>
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<File
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RelativePath=".\meta\nds_strm.c"
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>
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@ -7,6 +7,7 @@ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
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char filename[260];
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off_t start_offset;
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/* int fsb3_included_files; */
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int fsb3_headerlen = 0x18;
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int fsb3_format;
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int loop_flag = 0;
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@ -20,12 +21,30 @@ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
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if (read_32bitBE(0x00,streamFile) != 0x46534233) /* "FSB3" */
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goto fail;
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/* "Check if the FSB is used as
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conatiner or as single file" */
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if (read_32bitBE(0x04,streamFile) != 0x01000000)
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goto fail;
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if (read_32bitBE(0x48,streamFile) == 0x02000806) {
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loop_flag = 1;
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} else {
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loop_flag = 0; /* (read_32bitLE(0x08,streamFile)!=0); */
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}
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/* Channel check
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if (read_16bitLE(0x56,streamFile) == 2) {
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channel_count = 2;
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} else {
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goto fail;
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}
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*/
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channel_count = read_16bitLE(0x56,streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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@ -37,6 +56,7 @@ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
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case 0x40008800: /* PS2 (Agent Hugo, Flat Out 2) */
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case 0x41008800: /* PS2 (Flat Out) */
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case 0x42008800: /* PS2 (Jackass - The Game) */
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case 0x01008804: /* PS2 (Cold Fear) */
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10;
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@ -60,7 +80,7 @@ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
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break;
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case 0x40004020: /* WII (Guitar Hero III), uses Xbox-ish IMA */
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case 0x400040A0: /* WII (Guitar Hero III), uses Xbox-ish IMA */
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case 0x41004800: /* XBOX (FlatOut) */
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case 0x41004800: /* XBOX (FlatOut, Rainbow Six - Lockdown) */
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vgmstream->coding_type = coding_XBOX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 36;
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@ -75,7 +95,7 @@ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
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}
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/* fill in the vital statistics */
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start_offset = (read_32bitLE(0x08,streamFile))+fsb3_headerlen;
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vgmstream->channels = read_16bitLE(0x56,streamFile);
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x4C,streamFile);
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vgmstream->meta_type = meta_FSB3;
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@ -135,4 +135,6 @@ VGMSTREAM * init_vgmstream_xwb(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_xa30(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_musc(STREAMFILE * streamFile);
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#endif
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76
src/meta/musc.c
Normal file
76
src/meta/musc.c
Normal file
@ -0,0 +1,76 @@
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#include "meta.h"
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#include "../util.h"
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/* MUSC/MUSX (near all Spyro games and many other using this) */
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VGMSTREAM * init_vgmstream_musc(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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off_t start_offset;
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int musc_version;
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int loop_flag = 0;
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int channel_count = 2;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("musc",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x0,streamFile) != 0x4D555343) /* MUSC */
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goto fail;
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loop_flag = 0; /* (read_32bitLE(0x08,streamFile)!=0); */
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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musc_version=read_32bitLE(0x10,streamFile);
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switch (musc_version) {
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/* This handles the 'new' MUSC Version, which has only a 32 byte header
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and doesn't provide any loop info!
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Spyro - The Eternal Night, Spyro - A new Beginning, Ty - The Tsamanian Tiger */
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case 0x20:
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start_offset = 0x20;
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = (read_32bitLE(0x14,streamFile))*28/16/channel_count;
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if (loop_flag) {
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vgmstream->loop_start_sample = 0; /*(read_32bitLE(0x08,streamFile)-1)*28; */
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vgmstream->loop_end_sample = (read_32bitLE(0x14,streamFile))*28/16/channel_count;
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}
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break;
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default:
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goto fail;
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}
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x06,streamFile);
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = (read_32bitLE(0x18,streamFile))/2;
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vgmstream->meta_type = meta_MUSC;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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@ -28,7 +28,7 @@ VGMSTREAM * init_vgmstream_xa30(STREAMFILE *streamFile) {
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/* fill in the vital statistics */
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start_offset = read_32bitLE(0x0C,streamFile);
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = 22050;
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vgmstream->sample_rate = read_32bitLE(0x04,streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = read_32bitLE(0x14,streamFile)*28/16/channel_count;
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if (loop_flag) {
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@ -83,6 +83,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_rwx,
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init_vgmstream_xwb,
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init_vgmstream_xa30,
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init_vgmstream_musc,
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};
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#define INIT_VGMSTREAM_FCNS (sizeof(init_vgmstream_fcns)/sizeof(init_vgmstream_fcns[0]))
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@ -179,6 +179,7 @@ typedef enum {
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meta_RWX, /* Air Force Delta Storm (XBOX) */
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meta_XWB, /* King of Fighters (XBOX) */
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meta_XA30, /* Driver - Parallel Lines (PS2) */
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meta_MUSC, /* DSpyro Games, possibly more */
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meta_XBOX_WAVM, /* XBOX WAVM File */
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meta_XBOX_RIFF, /* XBOX RIFF/WAVE File */
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"rwx\0RWX Audio File (*.RWX)\0",
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"xwb\0XWB Audio File (*.XWB)\0",
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"xa30\0XA30 Audio File (*.XA30)\0",
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"musc\0MUSC Audio File (*.MUSC)\0",
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};
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void about(HWND hwndParent) {
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