Merge pull request #306 from chrispable/master

Add Konami / Sony ATRAC3 support for VA3 files
This commit is contained in:
Christopher Snowhill 2018-10-09 16:31:56 -07:00 committed by GitHub
commit 02cd3fbf4b
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8 changed files with 101 additions and 4 deletions

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@ -543,7 +543,12 @@ int main(int argc, char ** argv) {
fail:
if (!cfg.play_sdtout)
fclose(outfile);
{
if (outfile != NULL)
{
fclose(outfile);
}
}
close_vgmstream(vgmstream);
return EXIT_FAILURE;
}

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@ -393,6 +393,7 @@ static const char* extension_list[] = {
"v0",
//"v1", //dual channel with v0
"va3", //konami atrac3, FFMPEG - DDR Supernova 2 AC
"vag",
"vai",
"vas",
@ -1092,6 +1093,7 @@ static const meta_info meta_info_list[] = {
{meta_ADPCM_CAPCOM, "Capcom .ADPCM header"},
{meta_UE4OPUS, "Epic Games UE4OPUS header"},
{meta_XWMA, "Microsoft XWMA RIFF header"},
{meta_VA3, "Konami / Sony ATRAC3 Header" },
};

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@ -186,6 +186,7 @@
<ClCompile Include="meta\x360_cxs.c" />
<ClCompile Include="meta\x360_tra.c" />
<ClCompile Include="formats.c" />
<ClCompile Include="meta\ps2_va3.c" />
<ClCompile Include="streamfile.c" />
<ClCompile Include="util.c" />
<ClCompile Include="vgmstream.c" />
@ -566,4 +567,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
@ -1465,5 +1465,8 @@
<ClCompile Include="meta\ktss.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ps2_va3.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
</Project>

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@ -629,6 +629,8 @@ VGMSTREAM * init_vgmstream_ta_aac_mobile(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ta_aac_mobile_vorbis(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ta_aac_vita(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_va3(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ps3_mta2(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ngc_ulw(STREAMFILE * streamFile);

82
src/meta/ps2_va3.c Normal file
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@ -0,0 +1,82 @@
#include "meta.h"
#include "../coding/coding.h"
/* VA3 - Konami / Sont Atrac3 Container */
/* PS2 DDR Supernova 2 Arcade */
VGMSTREAM * init_vgmstream_va3(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
uint32_t data_size, loop_start, loop_end, codec_id;
/* check extension, case insensitive */
if (!check_extensions(streamFile, "va3"))
goto fail;
if (read_32bitBE(0x00, streamFile) != 0x21334156) /* "!3AV" */
goto fail;
/* va3 header */
start_offset = 0x800;
data_size = read_32bitLE(0x04, streamFile);// get_streamfile_size(streamFile) - start_offset;
// pretty sure 0x4 LE 32 bit is some sort of filesize...
loop_flag = 0;
//0x18 is 1... what is this?
channel_count = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(0x14, streamFile);
vgmstream->num_samples = read_32bitLE(0x08, streamFile);
vgmstream->channels = channel_count;
vgmstream->meta_type = meta_VA3;
loop_start = 0;
loop_end = 0;
#ifdef VGM_USE_FFMPEG
{
ffmpeg_codec_data *ffmpeg_data = NULL;
uint8_t buf[200];
int32_t bytes, samples_size = 1024, block_size, encoder_delay, joint_stereo;
block_size = 0xC0 * vgmstream->channels;
//max_samples = (data_size / block_size) * samples_size;
encoder_delay = 0x0;
joint_stereo = 0;
/* make a fake riff so FFmpeg can parse the ATRAC3 */
bytes = ffmpeg_make_riff_atrac3(buf, 200, vgmstream->num_samples, data_size, vgmstream->channels, vgmstream->sample_rate, block_size, joint_stereo, encoder_delay);
if (bytes <= 0) goto fail;
ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf, bytes, start_offset, data_size);
if (!ffmpeg_data) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
//vgmstream->num_samples = max_samples;
if (loop_flag) {
vgmstream->loop_start_sample = (loop_start / block_size) * samples_size;
vgmstream->loop_end_sample = (loop_end / block_size) * samples_size;
}
}
#else
goto fail;
#endif
/* open the file for reading */
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}

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@ -345,6 +345,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
init_vgmstream_ta_aac_mobile,
init_vgmstream_ta_aac_mobile_vorbis,
init_vgmstream_ta_aac_vita,
init_vgmstream_va3,
init_vgmstream_ps3_mta2,
init_vgmstream_ngc_ulw,
init_vgmstream_pc_xa30,

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@ -699,6 +699,7 @@ typedef enum {
meta_ADPCM_CAPCOM,
meta_UE4OPUS,
meta_XWMA,
meta_VA3, /* DDR Supernova 2 AC */
} meta_t;