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Added a workaround to RIFF for Halo 2 PC.
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@ -296,6 +296,9 @@ VGMSTREAM * init_vgmstream_riff(STREAMFILE *streamFile) {
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/* some Dreamcast/Naomi games do this [Headhunter (DC), Bomber hehhe (DC)] */
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if (riff_size + 0x04 == file_size && read_16bitLE(0x14,streamFile)==0x0000)
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riff_size -= 0x04;
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/* some PC games do this [Halo 2 (PC)] */
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if (riff_size + 0x04 == file_size && read_16bitLE(0x14,streamFile)==0x0069)
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riff_size -= 0x04;
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/* check for truncated RIFF */
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