Add DS .wave [Adventure Time: HIKWYSOG (DS)]

This commit is contained in:
bnnm 2023-02-26 00:17:31 +01:00
parent 7e91b63471
commit 07f26d822a

View File

@ -16,8 +16,9 @@ VGMSTREAM* init_vgmstream_wave(STREAMFILE* sf) {
/* checks */
if (!is_id32be(0x00,sf, "VAW3") && /* Happy Feet Two (3DS) */
read_u32le(0x00,sf) != 0xE5B7ECFE && /* common (LE) */
read_u32be(0x00,sf) != 0xE5B7ECFE) /* used? */
read_u32le(0x00,sf) != 0xE5B7ECFE && /* common LE (hashed something?) */
read_u32be(0x00,sf) != 0xE5B7ECFE &&
read_u32be(0x00,sf) != 0xC9FB0C03) /* NDS [Lalaloopsy, Adventure Time: HIKWYSOG (DS)] */
goto fail;
/* 0x04: version? common=0, VAW3=2 */
@ -51,15 +52,15 @@ VGMSTREAM* init_vgmstream_wave(STREAMFILE* sf) {
start_offset = read_u32(0x20, sf);
interleave = read_u32(0x24, sf); /* typically half data_size */
extradata_offset = read_u32(0x28, sf); /* OR: extradata size (always 0x2c) */
extradata_offset = read_u32(0x28, sf); /* always 0x2c */
loop_flag = (loop_start > 0);
/* some songs (ex. Adventure Time's m_candykingdom_overworld.wave) do full loops, but there is no way
* to tell them apart from sfx/voices, so we try to detect if it's long enough. */
if(!loop_flag
&& loop_start == 0 && loop_end == num_samples /* full loop */
&& channels > 1
&& num_samples > 20*sample_rate) { /* in seconds */
&& (channels > 1 || (channels == 1 && start_offset <= 0x40))
&& num_samples > 30*sample_rate) { /* in seconds */
loop_flag = 1;
}
@ -75,9 +76,23 @@ VGMSTREAM* init_vgmstream_wave(STREAMFILE* sf) {
vgmstream->meta_type = meta_WAVE;
/* not sure if there are other codecs but anyway */
/* not sure if there are other codecs but anyway (based also see wave-segmented) */
switch(codec) {
case 0x02:
/* DS games use IMA, no apparent flag (could also test ID) */
if (start_offset <= 0x40) {
vgmstream->coding_type = coding_IMA_int;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
/* extradata:
* 0x00: base hist? (only seen 0)
* 0x02: base step? (only seen 0)
* 0x04: loop hist?
* 0x06: loop step?
*/
}
else {
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
@ -85,12 +100,13 @@ VGMSTREAM* init_vgmstream_wave(STREAMFILE* sf) {
/* ADPCM setup: 0x20 coefs + 0x06 initial ps/hist1/hist2 + 0x06 loop ps/hist1/hist2, per channel */
dsp_read_coefs(vgmstream, sf, extradata_offset+0x00, 0x2c, big_endian);
dsp_read_hist(vgmstream, sf, extradata_offset+0x22, 0x2c, big_endian);
}
break;
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream,sf,start_offset))
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;