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https://github.com/vgmstream/vgmstream.git
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Improve some Ubi SB detection [Myst IV (PC)]
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89b13c8e07
commit
08ec6b3655
@ -2,11 +2,13 @@
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#include "meta.h"
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#include "../layout/layout.h"
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#include "../coding/coding.h"
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#include "../util/endianness.h"
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#include "ubi_sb_streamfile.h"
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#define SB_MAX_LAYER_COUNT 16 /* arbitrary max */
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#define SB_MAX_CHAIN_COUNT 256 /* +150 exist in Tonic Trouble */
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#define SB_MAX_SUBSONGS 128000 /* arbitrary max to detect incorrect reads */
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#define LAYER_HIJACK_GRAW_X360 1
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#define LAYER_HIJACK_SCPT_PS2 2
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@ -130,24 +132,26 @@ typedef struct {
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int is_ps2_bnm;
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int is_blk;
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int has_numbered_banks;
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int header_init;
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STREAMFILE* sf_header;
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uint32_t version; /* 16b+16b major+minor version */
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uint32_t version_empty; /* map sbX versions are empty */
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/* events (often share header_id/type with some descriptors,
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* but may exist without headers or header exist without them) */
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size_t section1_num;
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uint32_t section1_num;
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off_t section1_offset;
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/* descriptors, audio header or other config types */
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size_t section2_num;
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uint32_t section2_num;
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off_t section2_offset;
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/* internal streams table, referenced by each header */
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size_t section3_num;
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uint32_t section3_num;
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off_t section3_offset;
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/* section with sounds in some map versions */
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size_t section4_num;
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uint32_t section4_num;
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off_t section4_offset;
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/* extra table, config for certain types (DSP coefs, external resources, layer headers, etc) */
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size_t sectionX_size;
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uint32_t sectionX_size;
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off_t sectionX_offset;
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/* sound bank size */
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size_t bank_size;
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@ -210,6 +214,7 @@ static VGMSTREAM* init_vgmstream_ubi_sb_header(ubi_sb_header* sb, STREAMFILE* sf
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static VGMSTREAM *init_vgmstream_ubi_sb_silence(ubi_sb_header *sb);
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static int config_sb_platform(ubi_sb_header* sb, STREAMFILE* sf);
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static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf);
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static int init_sb_header(ubi_sb_header* sb, STREAMFILE* sf);
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/* .SBx - banks from Ubisoft's DARE (Digital Audio Rendering Engine) engine games in ~2000-2008+ */
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@ -249,32 +254,9 @@ VGMSTREAM* init_vgmstream_ubi_sb(STREAMFILE* sf) {
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if (!config_sb_version(&sb, sf))
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goto fail;
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if (!init_sb_header(&sb, sf))
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goto fail;
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if (sb.version <= 0x0000000B) {
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sb.section1_num = read_32bit(0x04, sf);
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sb.section2_num = read_32bit(0x0c, sf);
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sb.section3_num = read_32bit(0x14, sf);
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sb.sectionX_size = read_32bit(0x1c, sf);
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sb.section1_offset = 0x20;
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} else if (sb.version <= 0x000A0000) {
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sb.section1_num = read_32bit(0x04, sf);
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sb.section2_num = read_32bit(0x08, sf);
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sb.section3_num = read_32bit(0x0c, sf);
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sb.sectionX_size = read_32bit(0x10, sf);
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sb.flag1 = read_32bit(0x14, sf);
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sb.section1_offset = 0x18;
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} else {
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sb.section1_num = read_32bit(0x04, sf);
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sb.section2_num = read_32bit(0x08, sf);
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sb.section3_num = read_32bit(0x0c, sf);
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sb.sectionX_size = read_32bit(0x10, sf);
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sb.flag1 = read_32bit(0x14, sf);
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sb.flag2 = read_32bit(0x18, sf);
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sb.section1_offset = 0x1c;
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}
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if (sb.cfg.is_padded_section1_offset)
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sb.section1_offset = align_size_to_block(sb.section1_offset, 0x10);
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@ -2798,6 +2780,102 @@ static int check_project_file(STREAMFILE *sf_header, const char *name, int has_l
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return 0;
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}
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/* Each entry in section1/2 has a type of 16b+16b group+sound identifier. May start from 0 (rarely) but
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* always are low-ish numbers, so can be used to a point to detect if entries are correct with some entry_size. */
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static int test_version_sb_entry(ubi_sb_header* sb, STREAMFILE* sf, uint32_t offset, int count, uint32_t entry_size) {
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read_u32_t read_u32 = sb->big_endian ? read_u32be : read_u32le;
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uint32_t prev_group = 0;
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int i;
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prev_group = 0;
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for (i = 0; i < count; i++) {
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uint32_t curr = read_u32(offset, sf);
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uint16_t group, sound;
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if (i > 1 && curr == 0)
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return 0;
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/* max seen in ~0x0200 */
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group = (curr >> 16) & 0xFFFF;
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sound = (curr >> 0) & 0xFFFF;
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if (group > 0x1000 || sound > 0x1000)
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return 0;
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/* sounds aren't always ordered, but seems groups are */
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if (prev_group && group < prev_group)
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return 0;
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prev_group = group;
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offset += entry_size;
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}
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return 1;
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}
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/* Checks if matches entry sizes, for cases where same ID is reused. Only for SB fow now. */
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static int test_version_sb(ubi_sb_header* sb, STREAMFILE* sf, uint32_t section1_size_entry, uint32_t section2_size_entry) {
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uint32_t offset;
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if (!init_sb_header(sb, sf))
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return 0;
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if (sb->section2_num == 0) /* no waves = no point to detect */
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return 0;
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offset = sb->section1_offset;
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if (!test_version_sb_entry(sb, sf, offset, sb->section1_num, section1_size_entry))
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return 0;
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offset = sb->section1_offset + sb->section1_num * section1_size_entry;
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if (!test_version_sb_entry(sb, sf, offset, sb->section2_num, section2_size_entry))
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return 0;
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return 1;
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}
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static int init_sb_header(ubi_sb_header* sb, STREAMFILE* sf) {
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read_u32_t read_u32 = sb->big_endian ? read_u32be : read_u32le;
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if (sb->header_init)
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return 1;
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if (sb->version <= 0x0000000B) {
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sb->section1_num = read_u32(0x04, sf);
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sb->section2_num = read_u32(0x0c, sf);
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sb->section3_num = read_u32(0x14, sf);
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sb->sectionX_size = read_u32(0x1c, sf);
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sb->section1_offset = 0x20;
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}
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else if (sb->version <= 0x000A0000) {
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sb->section1_num = read_u32(0x04, sf);
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sb->section2_num = read_u32(0x08, sf);
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sb->section3_num = read_u32(0x0c, sf);
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sb->sectionX_size = read_u32(0x10, sf);
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sb->flag1 = read_u32(0x14, sf);
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sb->section1_offset = 0x18;
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}
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else {
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sb->section1_num = read_u32(0x04, sf);
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sb->section2_num = read_u32(0x08, sf);
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sb->section3_num = read_u32(0x0c, sf);
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sb->sectionX_size = read_u32(0x10, sf);
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sb->flag1 = read_u32(0x14, sf);
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sb->flag2 = read_u32(0x18, sf);
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sb->section1_offset = 0x1c;
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}
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if (sb->section1_num > SB_MAX_SUBSONGS || sb->section2_num > SB_MAX_SUBSONGS || sb->section3_num > SB_MAX_SUBSONGS)
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return 0;
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sb->header_init = 1;
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return 1;
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}
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static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
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int is_ttse_pc = 0;
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int is_bia_ps2 = 0, is_biadd_psp = 0;
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@ -3478,9 +3556,9 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
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return 1;
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}
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/* two configs with same id; use project file as identifier */
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/* two configs with same id; try to autodetect or use project file as identifier */
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if (sb->version == 0x00120006 && sb->platform == UBI_PC) {
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if (check_project_file(sf, "gamesnd_myst4.sp0", 1)) {
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if (test_version_sb(sb, sf, 0x6c, 0xa4) || check_project_file(sf, "gamesnd_myst4.sp0", 1)) {
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is_myst4_pc = 1;
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}
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}
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