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https://github.com/vgmstream/vgmstream.git
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Fix some SDF [Mr. Bean's Wacky World (Wii)]
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@ -1135,10 +1135,9 @@ static const meta_info meta_info_list[] = {
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{meta_A2M, "Artificial Mind & Movement A2M header"},
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{meta_AHV, "Amuze AHV header"},
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{meta_MSV, "Sony MultiStream MSV header"},
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{meta_SDF_PS2, "Beyond Reality PS2 SDF header"},
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{meta_SDF, "Beyond Reality SDF header"},
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{meta_SVG, "High Voltage SVG header"},
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{meta_VIS, "Konami VIS header"},
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{meta_SDF_3DS, "Beyond Reality 3DS SDF header"},
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{meta_VAI, "Asobo Studio .VAI header"},
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{meta_AIF_ASOBO, "Asobo Studio .AIF header"},
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{meta_AO, "AlphaOgg .AO header"},
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@ -768,8 +768,7 @@ VGMSTREAM * init_vgmstream_ahv(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_msv(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_sdf_ps2(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_sdf_3ds(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_sdf(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_svg(STREAMFILE *streamFile);
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131
src/meta/sdf.c
131
src/meta/sdf.c
@ -1,90 +1,93 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* SDF - from Beyond Reality games [Agent Hugo - Lemoon Twist (PS2)] */
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VGMSTREAM * init_vgmstream_sdf_ps2(STREAMFILE *streamFile) {
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/* SDF - from Beyond Reality games */
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VGMSTREAM * init_vgmstream_sdf(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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size_t data_size;
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int loop_flag, channel_count;
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int loop_flag, channel_count, sample_rate, interleave, coefs_offset;
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/* checks */
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if ( !check_extensions(streamFile,"sdf") )
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if (!check_extensions(streamFile,"sdf"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x53444600) /* "SDF\0" */
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goto fail;
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if (read_32bitBE(0x04,streamFile) != 0x03000000) /* version? */
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goto fail;
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start_offset = 0x18;
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data_size = get_streamfile_size(streamFile) - start_offset;
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if (read_32bitLE(0x08,streamFile) != data_size)
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goto fail;
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data_size = read_32bitLE(0x08,streamFile);
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start_offset = get_streamfile_size(streamFile) - data_size;
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channel_count = read_32bitLE(0x10,streamFile);
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loop_flag = 0; /* all files have loop flags but simply fade out normally and repeat */
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switch(start_offset) {
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case 0x18: /* Agent Hugo - Lemoon Twist (PS2)*/
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sample_rate = read_32bitLE(0x0c,streamFile);
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channel_count = read_32bitLE(0x10,streamFile);
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interleave = read_32bitLE(0x14,streamFile);
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break;
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case 0x78: /* Gummy Bears Mini Golf (3DS) */
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sample_rate = read_32bitLE(0x10,streamFile);
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channel_count = read_32bitLE(0x14,streamFile);
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interleave = read_32bitLE(0x18,streamFile);
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coefs_offset = 0x1c;
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break;
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case 0x84: /* Mr. Bean's Wacky World (Wii) */
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sample_rate = read_32bitLE(0x10,streamFile);
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channel_count = read_32bitLE(0x14,streamFile);
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interleave = read_32bitLE(0x18,streamFile);
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data_size = read_32bitLE(0x20,streamFile); /* usable size */
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coefs_offset = 0x28;
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break;
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default:
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goto fail;
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}
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loop_flag = 1;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_SDF_PS2;
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vgmstream->sample_rate = read_32bitLE(0x0c,streamFile);
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vgmstream->num_samples = ps_bytes_to_samples(data_size,channel_count);
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vgmstream->meta_type = meta_SDF;
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vgmstream->sample_rate = sample_rate;
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = read_32bitLE(0x14,streamFile);
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if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* SDF - from Beyond Reality games [Gummy Bears Mini Golf (3DS)] */
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VGMSTREAM * init_vgmstream_sdf_3ds(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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size_t data_size;
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int loop_flag, channel_count;
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/* checks */
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if ( !check_extensions(streamFile,"sdf") )
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x53444600) /* "SDF\0" */
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goto fail;
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if (read_32bitBE(0x04,streamFile) != 0x03000000) /* version? */
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goto fail;
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start_offset = 0x78; /* assumed */
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data_size = get_streamfile_size(streamFile) - start_offset;
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if (read_32bitLE(0x08,streamFile) != data_size)
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goto fail;
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channel_count = read_32bitLE(0x14,streamFile);
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loop_flag = 0;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_SDF_3DS;
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vgmstream->sample_rate = read_32bitLE(0x10,streamFile);
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vgmstream->num_samples = dsp_bytes_to_samples(data_size,channel_count);
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = data_size / channel_count;
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dsp_read_coefs_le(vgmstream,streamFile,0x1c,0x2e);
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//todo: there be hist around 0x3c
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switch(start_offset) {
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case 0x18:
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = interleave;
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vgmstream->num_samples = ps_bytes_to_samples(data_size,channel_count);
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break;
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case 0x78:
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case 0x84:
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = interleave;
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if (vgmstream->interleave_block_size == 0) /* Gummy Bears Mini Golf */
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vgmstream->interleave_block_size = data_size / channel_count;
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vgmstream->num_samples = dsp_bytes_to_samples(data_size,channel_count);
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dsp_read_coefs_le(vgmstream, streamFile, coefs_offset+0x00,0x2e);
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dsp_read_hist_le (vgmstream, streamFile, coefs_offset+0x24,0x2e);
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break;
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default:
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goto fail;
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}
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/* most songs simply repeat; don't loop if too short (in seconds) */
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if (vgmstream->num_samples > 10*sample_rate) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
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goto fail;
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@ -430,10 +430,9 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_a2m,
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init_vgmstream_ahv,
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init_vgmstream_msv,
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init_vgmstream_sdf_ps2,
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init_vgmstream_sdf,
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init_vgmstream_svg,
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init_vgmstream_vis,
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init_vgmstream_sdf_3ds,
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init_vgmstream_vai,
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init_vgmstream_aif_asobo,
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init_vgmstream_ao,
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@ -2786,7 +2785,6 @@ int vgmstream_open_stream(VGMSTREAM * vgmstream, STREAMFILE *streamFile, off_t s
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if (!file) goto fail;
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}
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VGM_LOG("ch%i offset=%lx\n", ch,offset);
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vgmstream->ch[ch].streamfile = file;
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vgmstream->ch[ch].channel_start_offset =
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vgmstream->ch[ch].offset = offset;
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@ -687,11 +687,10 @@ typedef enum {
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meta_A2M, /* Scooby-Doo! Unmasked (PS2) */
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meta_AHV, /* Headhunter (PS2) */
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meta_MSV, /* Fight Club (PS2) */
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meta_SDF_PS2, /* Agent Hugo - Lemoon Twist (PS2) */
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meta_SDF,
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meta_SVG, /* Hunter - The Reckoning - Wayward (PS2) */
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meta_VIS, /* AirForce Delta Strike (PS2) */
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meta_VAI, /* Ratatouille (GC) */
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meta_SDF_3DS, /* Gummy Bears Mini Golf (3DS) */
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meta_AIF_ASOBO, /* Ratatouille (PC) */
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meta_AO, /* Cloudphobia (PC) */
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meta_APC, /* MegaRace 3 (PC) */
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