From 0c629738119d23e2cc7f7ca6e530bfef8c459c02 Mon Sep 17 00:00:00 2001 From: bnnm Date: Sat, 7 Aug 2021 22:25:07 +0200 Subject: [PATCH] Fix some .sts issues [Shikigami no Shiro 3 (Wii)] --- src/formats.c | 2 +- src/meta/meta.h | 2 +- src/meta/wii_sts.c | 142 ++++++++++++++++++--------------------------- src/vgmstream.c | 2 +- src/vgmstream.h | 2 +- 5 files changed, 59 insertions(+), 91 deletions(-) diff --git a/src/formats.c b/src/formats.c index 44b4eaca..36480769 100644 --- a/src/formats.c +++ b/src/formats.c @@ -1069,7 +1069,7 @@ static const meta_info meta_info_list[] = { {meta_SMP, "Infernal Engine .smp header"}, {meta_MUL, "Crystal Dynamics .MUL header"}, {meta_THP, "Nintendo THP header"}, - {meta_STS_WII, "Shikigami no Shiro (WII) Header"}, + {meta_STS, "Alfa System .STS header"}, {meta_PS2_P2BT, "Pop'n'Music 7 Header"}, {meta_PS2_GBTS, "Pop'n'Music 9 Header"}, {meta_NGC_DSP_IADP, "IADP Header"}, diff --git a/src/meta/meta.h b/src/meta/meta.h index 0ae0c662..9b31037f 100644 --- a/src/meta/meta.h +++ b/src/meta/meta.h @@ -359,7 +359,7 @@ VGMSTREAM * init_vgmstream_mul(STREAMFILE * streamFile); VGMSTREAM * init_vgmstream_thp(STREAMFILE *streamFile); -VGMSTREAM * init_vgmstream_wii_sts(STREAMFILE *streamFile); +VGMSTREAM* init_vgmstream_sts(STREAMFILE* sf); VGMSTREAM * init_vgmstream_ps2_p2bt(STREAMFILE *streamFile); diff --git a/src/meta/wii_sts.c b/src/meta/wii_sts.c index 328ddf8a..b8f245f9 100644 --- a/src/meta/wii_sts.c +++ b/src/meta/wii_sts.c @@ -1,87 +1,55 @@ -#include "meta.h" -#include "../util.h" - -/* STS - - STS (found in Shikigami No Shiro 3) - Don't confuse with ps2 .STS (EXST) format, this one is for WII -*/ - -VGMSTREAM * init_vgmstream_wii_sts(STREAMFILE *streamFile) { - VGMSTREAM * vgmstream = NULL; - char filename[PATH_LIMIT]; - - int loop_flag=0; - int channel_count; - int i,j; - off_t start_offset; - - /* check extension, case insensitive */ - streamFile->get_name(streamFile,filename,sizeof(filename)); - if (strcasecmp("sts",filename_extension(filename))) goto fail; - - /* First bytes contain the size of the file (-4) */ - if(read_32bitBE(0x0,streamFile)!=get_streamfile_size(streamFile)-4) - goto fail; - - loop_flag = (read_32bitLE(0x4C,streamFile)!=0xFFFFFFFF); - channel_count=read_8bit(0x8,streamFile)+1; - - /* build the VGMSTREAM */ - vgmstream = allocate_vgmstream(channel_count,loop_flag); - if (!vgmstream) goto fail; - - /* fill in the vital statistics */ - vgmstream->channels = channel_count; - vgmstream->sample_rate = read_32bitBE(0x0A,streamFile); - vgmstream->coding_type = coding_NGC_DSP; - - if(vgmstream->channels==1) - vgmstream->num_samples = (read_32bitBE(0x0,streamFile)+4-0x70)/8*14; - else - vgmstream->num_samples = (read_32bitBE(0x0,streamFile)+4-0x50-0x26)/8*14/2; - - vgmstream->layout_type = layout_none; - vgmstream->meta_type = meta_STS_WII; - - if(loop_flag) { - vgmstream->loop_start_sample=read_32bitLE(0x24,streamFile); - vgmstream->loop_end_sample=vgmstream->num_samples; - } - - /* setting coef tables */ - if(vgmstream->channels==1) - start_offset = 0x70; - else - start_offset = 0x50; - - // First channel - for(j=0;j<16;j++) { - vgmstream->ch[0].adpcm_coef[j]=read_16bitBE(0x1E + (j*2),streamFile); - } - - // Second channel ? - if(vgmstream->channels==2) { - start_offset+=read_32bitBE(0x1a,streamFile); - for(j=0;j<16;j++) { - vgmstream->ch[1].adpcm_coef[j]=read_16bitBE(start_offset+(j*2),streamFile); - } - } - - /* open the file for reading by each channel */ - { - for (i=0;ich[i].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); - vgmstream->ch[i].offset = 0x50+(i*(start_offset+0x26-0x50)); - - if (!vgmstream->ch[i].streamfile) goto fail; - } - } - - return vgmstream; - - /* clean up anything we may have opened */ -fail: - if (vgmstream) close_vgmstream(vgmstream); - return NULL; -} +#include "meta.h" +#include "../coding/coding.h" + +/* .STS - from Alfa System games [Shikigami no Shiro 3 (Wii)] */ +VGMSTREAM* init_vgmstream_sts(STREAMFILE* sf) { + VGMSTREAM* vgmstream = NULL; + uint32_t start_offset, data_size, channel_size; + int loop_flag, channels, sample_rate; + + + /* checks */ + if (!check_extensions(sf, "sts")) + goto fail; + + data_size = read_u32be(0x00,sf); + if (data_size + 0x04 != get_streamfile_size(sf)) + goto fail; + + channels = read_u8(0x08,sf) + 1; + sample_rate = read_u16be(0x0c,sf); + /* 0x10: dsp related? */ + /* 0x16: usable size */ + channel_size = read_u32be(0x1a,sf); + + loop_flag = 0; //(read_s32be(0x4C,sf) != -1); /* not seen */ + + start_offset = (channels == 1) ? 0x70 : 0x50; + + + /* build the VGMSTREAM */ + vgmstream = allocate_vgmstream(channels, loop_flag); + if (!vgmstream) goto fail; + + vgmstream->meta_type = meta_STS; + vgmstream->sample_rate = sample_rate; + + vgmstream->num_samples = dsp_bytes_to_samples(channel_size, 1); + vgmstream->loop_start_sample = 0; + vgmstream->loop_end_sample = vgmstream->num_samples; + + vgmstream->coding_type = coding_NGC_DSP; + vgmstream->layout_type = layout_interleave; + vgmstream->interleave_block_size = channel_size + 0x2e; + + dsp_read_coefs_be(vgmstream, sf, 0x1e, start_offset - 0x1e + channel_size); + dsp_read_hist_be(vgmstream, sf, 0x1e + 0x24, start_offset - 0x1e + channel_size); + + if (!vgmstream_open_stream(vgmstream, sf, start_offset)) + goto fail; + return vgmstream; + +fail: + close_vgmstream(vgmstream); + return NULL; +} diff --git a/src/vgmstream.c b/src/vgmstream.c index a8ca6188..85f5aba8 100644 --- a/src/vgmstream.c +++ b/src/vgmstream.c @@ -179,7 +179,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = { init_vgmstream_dcs_wav, init_vgmstream_mul, init_vgmstream_thp, - init_vgmstream_wii_sts, + init_vgmstream_sts, init_vgmstream_ps2_p2bt, init_vgmstream_ps2_gbts, init_vgmstream_wii_sng, diff --git a/src/vgmstream.h b/src/vgmstream.h index 86b0efc7..44228c65 100644 --- a/src/vgmstream.h +++ b/src/vgmstream.h @@ -483,7 +483,7 @@ typedef enum { meta_VS, /* Men in Black .vs */ meta_FFXI_BGW, /* FFXI (PC) BGW */ meta_FFXI_SPW, /* FFXI (PC) SPW */ - meta_STS_WII, /* Shikigami No Shiro 3 STS Audio File */ + meta_STS, meta_PS2_P2BT, /* Pop'n'Music 7 Audio File */ meta_PS2_GBTS, /* Pop'n'Music 9 Audio File */ meta_NGC_DSP_IADP, /* Gamecube Interleave DSP */