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synced 2025-02-21 12:51:57 +01:00
Clean/separate PS2 .PCM and fix looping in some cases
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parent
a68e567fc2
commit
0cf9600791
@ -666,7 +666,7 @@ static const meta_info meta_info_list[] = {
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{meta_RIFX_WAVE_smpl, "RIFX WAVE header with sample looping info"},
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{meta_RIFX_WAVE_smpl, "RIFX WAVE header with sample looping info"},
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{meta_XNB, "Microsoft XNA Game Studio 4.0 header"},
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{meta_XNB, "Microsoft XNA Game Studio 4.0 header"},
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{meta_PCM_SCD, "PCM file with custom header (SCD)"},
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{meta_PCM_SCD, "PCM file with custom header (SCD)"},
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{meta_PCM_PS2, "PCM file with custom header (PS2)"},
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{meta_PS2_PCM, "Konami KCEJ East .PCM header"},
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{meta_PS2_RKV, "Legacy of Kain - Blood Omen 2 RKV Header"},
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{meta_PS2_RKV, "Legacy of Kain - Blood Omen 2 RKV Header"},
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{meta_PS2_PSW, "Rayman Raving Rabbids Riff Container File"},
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{meta_PS2_PSW, "Rayman Raving Rabbids Riff Container File"},
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{meta_PS2_VAS, "Pro Baseball Spirits 5 VAS Header"},
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{meta_PS2_VAS, "Pro Baseball Spirits 5 VAS Header"},
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@ -858,6 +858,10 @@
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RelativePath=".\meta\ps2_p2bt.c"
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RelativePath=".\meta\ps2_p2bt.c"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\meta\ps2_pcm.c"
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>
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</File>
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<File
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<File
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RelativePath=".\meta\ps2_pnb.c"
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RelativePath=".\meta\ps2_pnb.c"
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>
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>
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@ -333,6 +333,7 @@
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<ClCompile Include="meta\ps2_msa.c" />
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<ClCompile Include="meta\ps2_msa.c" />
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<ClCompile Include="meta\ps2_npsf.c" />
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<ClCompile Include="meta\ps2_npsf.c" />
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<ClCompile Include="meta\ps2_p2bt.c" />
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<ClCompile Include="meta\ps2_p2bt.c" />
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<ClCompile Include="meta\ps2_pcm.c" />
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<ClCompile Include="meta\ps2_pnb.c" />
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<ClCompile Include="meta\ps2_pnb.c" />
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<ClCompile Include="meta\ps2_psh.c" />
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<ClCompile Include="meta\ps2_psh.c" />
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<ClCompile Include="meta\ps2_psw.c" />
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<ClCompile Include="meta\ps2_psw.c" />
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@ -517,6 +517,9 @@
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<ClCompile Include="meta\ps2_p2bt.c">
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<ClCompile Include="meta\ps2_p2bt.c">
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<Filter>meta\Source Files</Filter>
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="meta\ps2_pcm.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\ps2_pnb.c">
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<ClCompile Include="meta\ps2_pnb.c">
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<Filter>meta\Source Files</Filter>
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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</ClCompile>
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@ -61,68 +61,3 @@ fail:
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if (vgmstream) close_vgmstream(vgmstream);
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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return NULL;
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}
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}
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/* PCM - Custom header from Konami, which contains only loop infos...
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found in: Ephemeral Fantasia [Reiselied]
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Yu-Gi-Oh! The Duelists of the Roses [Yu-Gi-Oh! Shin Duel Monsters II]
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*/
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VGMSTREAM * init_vgmstream_pcm_ps2(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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off_t start_offset;
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int loop_flag = 0;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("pcm",filename_extension(filename))) goto fail;
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// if ((read_32bitLE(0x00,streamFile)+0x800) != (get_streamfile_size(streamFile)))
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// goto fail;
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if ((read_32bitLE(0x00,streamFile)) != (read_32bitLE(0x04,streamFile)*4))
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goto fail;
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loop_flag = (read_32bitLE(0x08,streamFile) != 0x0);
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x800;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = 24000;
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vgmstream->coding_type = coding_PCM16LE;
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vgmstream->num_samples = read_32bitLE(0x0,streamFile)/2/channel_count;
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if (loop_flag) {
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vgmstream->loop_start_sample = read_32bitLE(0x08,streamFile);
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vgmstream->loop_end_sample = read_32bitLE(0x0C,streamFile);
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}
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x2;
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vgmstream->meta_type = meta_PCM_PS2;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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48
src/meta/ps2_pcm.c
Normal file
48
src/meta/ps2_pcm.c
Normal file
@ -0,0 +1,48 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* .PCM - KCE Japan East PS2 games (Ephemeral Fantasia, Yu-Gi-Oh! The Duelists of the Roses, 7 Blades) */
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VGMSTREAM * init_vgmstream_pcm_ps2(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int loop_flag, channel_count;
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/* check extension */
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if ( !check_extensions(streamFile,"pcm") )
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goto fail;
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/* check header (data_size vs num_samples) */
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if (pcm_bytes_to_samples(read_32bitLE(0x00,streamFile), 2, 16) != read_32bitLE(0x04,streamFile))
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goto fail;
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/* should work too */
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//if (read_32bitLE(0x00,streamFile)+0x800 != get_streamfile_size(streamFile))
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// goto fail;
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loop_flag = (read_32bitLE(0x0C,streamFile) != 0x00);
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channel_count = 2;
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start_offset = 0x800;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = 24000;
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vgmstream->num_samples = read_32bitLE(0x04,streamFile);
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vgmstream->loop_start_sample = read_32bitLE(0x08,streamFile);
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vgmstream->loop_end_sample = read_32bitLE(0x0C,streamFile);
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vgmstream->coding_type = coding_PCM16LE;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x2;
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vgmstream->meta_type = meta_PS2_PCM;
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/* open the file for reading */
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if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
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goto fail;
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return vgmstream;
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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@ -370,7 +370,7 @@ typedef enum {
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meta_PS2_DXH, /* Tokobot Plus - Myteries of the Karakuri */
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meta_PS2_DXH, /* Tokobot Plus - Myteries of the Karakuri */
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meta_PS2_PSH, /* Dawn of Mana - Seiken Densetsu 4 */
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meta_PS2_PSH, /* Dawn of Mana - Seiken Densetsu 4 */
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meta_PCM_SCD, /* Lunar - Eternal Blue */
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meta_PCM_SCD, /* Lunar - Eternal Blue */
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meta_PCM_PS2, /* Konami: Ephemeral Fantasia, Yu-Gi-Oh! The Duelists of the Roses */
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meta_PS2_PCM, /* Konami KCEJ East: Ephemeral Fantasia, Yu-Gi-Oh! The Duelists of the Roses, 7 Blades */
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meta_PS2_RKV, /* Legacy of Kain - Blood Omen 2 */
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meta_PS2_RKV, /* Legacy of Kain - Blood Omen 2 */
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meta_PS2_PSW, /* Rayman Raving Rabbids */
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meta_PS2_PSW, /* Rayman Raving Rabbids */
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meta_PS2_VAS, /* Pro Baseball Spirits 5 */
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meta_PS2_VAS, /* Pro Baseball Spirits 5 */
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