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Relax Cstr loop checks [Mr.Driller Drill Land GC]
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@ -203,8 +203,11 @@ VGMSTREAM * init_vgmstream_Cstr(STREAMFILE *streamFile) {
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if (!(double_loop_end &&
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read_32bitBE(0x30,streamFile) +
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read_32bitBE(0x0c,streamFile) + 8 ==
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read_32bitBE(0x10,streamFile)*2))
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goto fail;
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read_32bitBE(0x10,streamFile)*2)) {
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/* for Mr.Driller Drill Land, no idea about the above but seems to play and loop ok */
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VGM_LOG("Cstr: bad loop check ignored\n");
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//goto fail;
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}
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#ifdef DEBUG
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fprintf(stderr,"loop points agree\n");
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