Added MP3 codec to XMV parser

This commit is contained in:
NicknineTheEagle 2019-09-14 23:34:13 +03:00
parent 0fe6f3c31e
commit 0e6c188211

View File

@ -1,7 +1,8 @@
#include "meta.h"
#include "../coding/coding.h"
/* .360.WAV - from Valve games running on Source Engine [The Orange Box (X360)] */
/* .360.WAV - from Valve games running on Source Engine */
/* [The Orange Box (X360), Portal 2 (PS3/X360), Counter-Strike: Global Offsensive (PS3/X360)] */
VGMSTREAM* init_vgmstream_xmv_valve(STREAMFILE* streamFile) {
VGMSTREAM* vgmstream = NULL;
int32_t loop_start;
@ -50,11 +51,11 @@ VGMSTREAM* init_vgmstream_xmv_valve(STREAMFILE* streamFile) {
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = num_samples - loop_end_skip;
vgmstream->loop_end_sample = num_samples; /* always loops from the end */
switch (format) {
case 0x00: /* PCM */
vgmstream->coding_type = coding_PCM16BE; /* assumed BE */
vgmstream->coding_type = coding_PCM16BE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
break;
@ -76,10 +77,28 @@ VGMSTREAM* init_vgmstream_xmv_valve(STREAMFILE* streamFile) {
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
vgmstream->loop_end_sample -= loop_end_skip;
xma_fix_raw_samples(vgmstream, streamFile, start_offset, data_size, 0, 1, 1);
break;
}
#endif
#ifdef VGM_USE_MPEG
case 0x03: { /* MP3 */
mpeg_codec_data *mpeg_data;
coding_t coding;
mpeg_data = init_mpeg(streamFile, start_offset, &coding, channels);
if (!mpeg_data) goto fail;
vgmstream->codec_data = mpeg_data;
vgmstream->coding_type = coding;
vgmstream->layout_type = layout_none;
/* strangely, number of samples is stored incorrectly for MP3, there's PCM size in this field instead */
vgmstream->num_samples = pcm_bytes_to_samples(num_samples, channels, 16);
break;
}
#endif
case 0x02: /* ADPCM, not actually implemented */
default: