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Allow XA with emphasis flag, add .an2 [Croc (PS1)]
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@ -65,6 +65,7 @@ static const char* extension_list[] = {
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"al2",
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"ams", //txth/reserved [Super Dragon Ball Z (PS2) ELF names]
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"amts", //fake extension/header id for .stm (renamed? to be removed?)
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"an2",
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"ao",
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"ap",
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"apc",
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@ -38,8 +38,9 @@ VGMSTREAM* init_vgmstream_xa(STREAMFILE* sf) {
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* .str: often videos and sometimes speech/music
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* .pxa: Mortal Kombat 4 (PS1)
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* .grn: Micro Machines (CDi)
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* .an2: Croc (PS1) movies
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* (extensionless): bigfiles [Castlevania: Symphony of the Night (PS1)] */
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if (!check_extensions(sf,"xa,str,pxa,grn,"))
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if (!check_extensions(sf,"xa,str,pxa,grn,an2,"))
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goto fail;
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/* Proper XA comes in raw (BIN 2352 mode2/form2) CD sectors, that contain XA subheaders.
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@ -78,11 +79,11 @@ VGMSTREAM* init_vgmstream_xa(STREAMFILE* sf) {
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case 1: bps = 8; break; /* Micro Machines (CDi) */
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default: goto fail;
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}
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switch((xa_header >> 6) & 1) { /* 6: emphasis (applies a filter) */
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switch((xa_header >> 6) & 1) { /* 6: emphasis flag (should apply a de-emphasis filter) */
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case 0: break;
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default: /* shouldn't be used by games */
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vgm_logi("XA: unknown emphasis found\n");
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goto fail;
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default: /* very rare, waveform looks ok so maybe not needed [Croc (PS1) PACKx.str] */
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vgm_logi("XA: emphasis found\n");
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break;
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}
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switch((xa_header >> 7) & 1) { /* 7: reserved */
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case 0: break;
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