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https://github.com/vgmstream/vgmstream.git
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cleanup: SNDP
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parent
17ad1afa09
commit
1039e6fbb7
@ -1218,7 +1218,7 @@ static const meta_info meta_info_list[] = {
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{meta_NGC_NST_DSP, "Animaniacs NST header"},
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{meta_BAF, "Bizarre Creations .baf header"},
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{meta_MSF, "Sony MSF header"},
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{meta_PS3_PAST, "SNDP header"},
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{meta_SNDP, "Premium Agency SNDP header"},
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{meta_SGXD, "Sony SGXD header"},
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{meta_WII_RAS, "RAS header"},
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{meta_SPM, "Square SPM header"},
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@ -477,7 +477,7 @@ VGMSTREAM * init_vgmstream_baf(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_msf(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ps3_past(STREAMFILE* streamFile);
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VGMSTREAM* init_vgmstream_sndp(STREAMFILE* sf);
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VGMSTREAM * init_vgmstream_sgxd(STREAMFILE* streamFile);
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@ -1,73 +1,40 @@
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#include "meta.h"
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#include "../util.h"
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/* .PAST (Bakugan Battle Brawlers */
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VGMSTREAM * init_vgmstream_ps3_past(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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off_t start_offset;
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int loop_flag;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("past",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x0,streamFile) != 0x534E4450) /* SNDP */
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goto fail;
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loop_flag = (read_32bitBE(0x1C,streamFile)!=0);
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channel_count = (uint16_t)read_16bitBE(0xC,streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x30;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitBE(0x10,streamFile);
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vgmstream->coding_type = coding_PCM16LE;
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vgmstream->num_samples = (read_32bitBE(0x14,streamFile))/2/channel_count;
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if (loop_flag) {
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vgmstream->loop_start_sample = read_32bitBE(0x18,streamFile)/2/channel_count;
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vgmstream->loop_end_sample = read_32bitBE(0x1C,streamFile)/2/channel_count;
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}
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if (channel_count == 1)
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{
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vgmstream->layout_type = layout_none;
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}
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else
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{
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x2;
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}
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vgmstream->meta_type = meta_PS3_PAST;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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fail:
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/* clean up anything we may have opened */
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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#include "meta.h"
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#include "../util.h"
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#include "../coding/coding.h"
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/* SNDP - from from Premium Agency games [Bakugan Battle Brawlers (PS3)] */
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VGMSTREAM* init_vgmstream_sndp(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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/* checks */
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if (!is_id32be(0x00,sf, "SNDP"))
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return NULL;
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if (!check_extensions(sf,"past"))
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return NULL;
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bool loop_flag = (read_u32be(0x1c,sf) !=0);
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int channels = read_u16be(0x0c,sf);
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off_t start_offset = 0x30;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = read_u32be(0x10,sf);
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vgmstream->num_samples = pcm16_bytes_to_samples(read_u32be(0x14,sf), channels);
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vgmstream->loop_start_sample = pcm16_bytes_to_samples(read_u32be(0x18,sf), channels);
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vgmstream->loop_end_sample = pcm16_bytes_to_samples(read_u32be(0x1C,sf), channels);
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vgmstream->coding_type = coding_PCM16LE;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x02;
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vgmstream->meta_type = meta_SNDP;
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -204,7 +204,7 @@ init_vgmstream_t init_vgmstream_functions[] = {
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init_vgmstream_ngc_nst_dsp,
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init_vgmstream_baf,
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init_vgmstream_msf,
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init_vgmstream_ps3_past,
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init_vgmstream_sndp,
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init_vgmstream_sgxd,
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init_vgmstream_wii_ras,
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init_vgmstream_spm,
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@ -486,7 +486,7 @@ typedef enum {
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meta_XVAG, /* Ratchet & Clank Future: Quest for Booty (PS3) */
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meta_CPS,
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meta_MSF,
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meta_PS3_PAST, /* Bakugan Battle Brawlers (PS3) */
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meta_SNDP,
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meta_SGXD, /* Sony: Folklore, Genji, Tokyo Jungle (PS3), Brave Story, Kurohyo (PSP) */
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meta_WII_RAS, /* Donkey Kong Country Returns (Wii) */
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meta_SPM,
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