cleanup: SNDP

This commit is contained in:
bnnm 2024-07-25 12:47:15 +02:00
parent 17ad1afa09
commit 1039e6fbb7
5 changed files with 44 additions and 77 deletions

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@ -1218,7 +1218,7 @@ static const meta_info meta_info_list[] = {
{meta_NGC_NST_DSP, "Animaniacs NST header"},
{meta_BAF, "Bizarre Creations .baf header"},
{meta_MSF, "Sony MSF header"},
{meta_PS3_PAST, "SNDP header"},
{meta_SNDP, "Premium Agency SNDP header"},
{meta_SGXD, "Sony SGXD header"},
{meta_WII_RAS, "RAS header"},
{meta_SPM, "Square SPM header"},

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@ -477,7 +477,7 @@ VGMSTREAM * init_vgmstream_baf(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_msf(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps3_past(STREAMFILE* streamFile);
VGMSTREAM* init_vgmstream_sndp(STREAMFILE* sf);
VGMSTREAM * init_vgmstream_sgxd(STREAMFILE* streamFile);

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@ -1,73 +1,40 @@
#include "meta.h"
#include "../util.h"
/* .PAST (Bakugan Battle Brawlers */
VGMSTREAM * init_vgmstream_ps3_past(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("past",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x0,streamFile) != 0x534E4450) /* SNDP */
goto fail;
loop_flag = (read_32bitBE(0x1C,streamFile)!=0);
channel_count = (uint16_t)read_16bitBE(0xC,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x30;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitBE(0x10,streamFile);
vgmstream->coding_type = coding_PCM16LE;
vgmstream->num_samples = (read_32bitBE(0x14,streamFile))/2/channel_count;
if (loop_flag) {
vgmstream->loop_start_sample = read_32bitBE(0x18,streamFile)/2/channel_count;
vgmstream->loop_end_sample = read_32bitBE(0x1C,streamFile)/2/channel_count;
}
if (channel_count == 1)
{
vgmstream->layout_type = layout_none;
}
else
{
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x2;
}
vgmstream->meta_type = meta_PS3_PAST;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
fail:
/* clean up anything we may have opened */
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
#include "meta.h"
#include "../util.h"
#include "../coding/coding.h"
/* SNDP - from from Premium Agency games [Bakugan Battle Brawlers (PS3)] */
VGMSTREAM* init_vgmstream_sndp(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
/* checks */
if (!is_id32be(0x00,sf, "SNDP"))
return NULL;
if (!check_extensions(sf,"past"))
return NULL;
bool loop_flag = (read_u32be(0x1c,sf) !=0);
int channels = read_u16be(0x0c,sf);
off_t start_offset = 0x30;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_u32be(0x10,sf);
vgmstream->num_samples = pcm16_bytes_to_samples(read_u32be(0x14,sf), channels);
vgmstream->loop_start_sample = pcm16_bytes_to_samples(read_u32be(0x18,sf), channels);
vgmstream->loop_end_sample = pcm16_bytes_to_samples(read_u32be(0x1C,sf), channels);
vgmstream->coding_type = coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
vgmstream->meta_type = meta_SNDP;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}

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@ -204,7 +204,7 @@ init_vgmstream_t init_vgmstream_functions[] = {
init_vgmstream_ngc_nst_dsp,
init_vgmstream_baf,
init_vgmstream_msf,
init_vgmstream_ps3_past,
init_vgmstream_sndp,
init_vgmstream_sgxd,
init_vgmstream_wii_ras,
init_vgmstream_spm,

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@ -486,7 +486,7 @@ typedef enum {
meta_XVAG, /* Ratchet & Clank Future: Quest for Booty (PS3) */
meta_CPS,
meta_MSF,
meta_PS3_PAST, /* Bakugan Battle Brawlers (PS3) */
meta_SNDP,
meta_SGXD, /* Sony: Folklore, Genji, Tokyo Jungle (PS3), Brave Story, Kurohyo (PSP) */
meta_WII_RAS, /* Donkey Kong Country Returns (Wii) */
meta_SPM,