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update readme with formats and usage as of r105
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@106 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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readme.txt
30
readme.txt
@ -5,19 +5,20 @@ It is very much under development. There are two end-user bits, a command
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line decoder called "test", and a simple Winamp plugin called "in_vgmstream".
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--- test ---
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Usage: test [-o outfile.wav] [-l loop count]
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[-f fade time] [-i] [-p] [-c] [-m] infile
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Usage: ./test [-o outfile.wav] [-l loop count]
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[-f fade time] [-ipcmxeE] infile
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Options:
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-o outfile.wav: name of output .wav file, default is dump.wav
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-l loop count: loop count, default 2.0
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-f fade time: fade time (seconds), default 10.0
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-i: ignore looping information and play the whole stream once
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-p: output to stdout (for piping into another program)
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-c: loop forever (continuously)
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-m: print metadata only, don't decode
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-x: decode and print adxencd command line to encode as ADX
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-e: force end-to-end looping
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-E: force end-to-end looping even if there is already loop info
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-o outfile.wav: name of output .wav file, default is dump.wav
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-l loop count: loop count, default 2.0
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-f fade time: fade time (seconds), default 10.0
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-i: ignore looping information and play the whole stream once
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-p: output to stdout (for piping into another program)
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-P: output to stdout even if stdout is a terminal
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-c: loop forever (continuously)
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-m: print metadata only, don't decode
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-x: decode and print adxencd command line to encode as ADX
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-e: force end-to-end looping
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-E: force end-to-end looping even if file has real loop points
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Typical usage would be:
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test -o happy.wav happy.adx
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@ -28,7 +29,7 @@ Drop the in_vgmstream.dll in your Winamp plugins directory. There is no
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configuration or seeking yet.
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---
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Formats supported by this version of vgmstream:
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File types supported by this version of vgmstream:
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- .adx (CRI ADX ADPCM)
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- .brstm (RSTM: GC/Wii DSP ADPCM, 8/16 bit PCM)
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- .strm (STRM: NDS IMA ADPCM, 8/16 bit PCM)
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@ -46,6 +47,9 @@ Formats supported by this version of vgmstream:
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- .ads/.ss2 (PSX ADPCM)
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- .npsf (PSX ADPCM)
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- .rwsd (Wii DSP ADPCM, 8/16 bit PCM)
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- .xa (CD-ROM XA audio)
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- .rxw (PSX ADPCM)
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- .int (16 bit PCM)
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Enjoy!
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-hcs
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