cleanup: move semi-external libs to subdir for clarity

This commit is contained in:
bnnm 2024-06-11 00:01:17 +02:00
parent fa68185746
commit 1091e8d1e7
42 changed files with 533 additions and 537 deletions

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@ -1,5 +1,5 @@
#include "coding.h" #include "coding.h"
#include "acm_decoder_libacm.h" #include "libs/libacm.h"
#include <stdio.h> #include <stdio.h>
/* libacm 1.2 (despite what libacm.h says) from: https://github.com/markokr/libacm */ /* libacm 1.2 (despite what libacm.h says) from: https://github.com/markokr/libacm */

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@ -1,5 +1,5 @@
#include "coding.h" #include "coding.h"
#include "circus_decoder_lib.h" #include "libs/circus_vq_lib.h"

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@ -5,7 +5,7 @@
#include "../util/reader_sf.h" #include "../util/reader_sf.h"
#include "../util/reader_get_nibbles.h" #include "../util/reader_get_nibbles.h"
//todo remove //todo remove
#include "hca_decoder_clhca.h" #include "libs/clhca.h"
/* adx_decoder */ /* adx_decoder */
void decode_adx(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int32_t frame_bytes, coding_t coding_type, uint32_t codec_config); void decode_adx(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int32_t frame_bytes, coding_t coding_type, uint32_t codec_config);

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@ -1,6 +1,6 @@
#include "coding.h" #include "coding.h"
#include "coding_utils_samples.h" #include "coding_utils_samples.h"
#include "compresswave_decoder_lib.h" #include "libs/compresswave_lib.h"
#define COMPRESSWAVE_MAX_FRAME_SAMPLES 0x1000 /* arbitrary but should be multiple of 2 for 22050 mode */ #define COMPRESSWAVE_MAX_FRAME_SAMPLES 0x1000 /* arbitrary but should be multiple of 2 for 22050 mode */

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@ -1,7 +1,7 @@
#include "coding.h" #include "coding.h"
#ifdef VGM_USE_G7221 #ifdef VGM_USE_G7221
#include "g7221_decoder_lib.h" #include "libs/g7221_lib.h"
#define G7221_MAX_FRAME_SIZE 0x78 /* 960/8 */ #define G7221_MAX_FRAME_SIZE 0x78 /* 960/8 */
#define G7221_MAX_FRAME_SAMPLES 640 /* 32000/50 */ #define G7221_MAX_FRAME_SAMPLES 640 /* 32000/50 */

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@ -1,5 +1,5 @@
#include "coding.h" #include "coding.h"
#include "hca_decoder_clhca.h" #include "libs/clhca.h"
struct hca_codec_data { struct hca_codec_data {

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@ -1,5 +1,5 @@
#include "coding.h" #include "coding.h"
#include "ice_decoder_icelib.h" #include "libs/icelib.h"
typedef struct { typedef struct {

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@ -1,5 +1,5 @@
#ifndef _CIRCUS_DECODER_LIB_DATA_H_ #ifndef _CIRCUS_VQ_DATA_H_
#define _CIRCUS_DECODER_LIB_DATA_H_ #define _CIRCUS_VQ_DATA_H_
#include <stdint.h> #include <stdint.h>

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@ -14,14 +14,14 @@
* https://bitbucket.org/losnoco/foo_adpcm/src/master/foo_oki/source/libpcm/libpcm.cpp * https://bitbucket.org/losnoco/foo_adpcm/src/master/foo_oki/source/libpcm/libpcm.cpp
*/ */
#include "circus_decoder_lib.h" #include "circus_vq_lib.h"
#include "circus_decoder_lib_data.h" #include "circus_vq_data.h"
#include "circus_decoder_lzxpcm.h" #include "circus_vq_lzxpcm.h"
/* use miniz (API-compatible) to avoid adding external zlib just for this codec /* use miniz (API-compatible) to avoid adding external zlib just for this codec
* - https://github.com/richgel999/miniz */ * - https://github.com/richgel999/miniz */
#include "../util/miniz.h" #include "../../util/miniz.h"
//#include "zlib.h" //#include "zlib.h"

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@ -1,7 +1,7 @@
#ifndef _CIRCUS_DECODER_LIB_H_ #ifndef _CIRCUS_VQ_LIB_H_
#define _CIRCUS_DECODER_LIB_H_ #define _CIRCUS_VQ_LIB_H_
#include "../streamfile.h" #include "../../streamfile.h"
typedef struct circus_handle_t circus_handle_t; typedef struct circus_handle_t circus_handle_t;

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@ -1,3 +1,6 @@
#ifndef _CIRCUS_VQ_LZXPCM_H_
#define _CIRCUS_VQ_LZXPCM_H_
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <stdint.h> #include <stdint.h>
@ -295,3 +298,5 @@ static int lzxpcm_decompress_full(uint8_t* dst, size_t dst_size, const uint8_t*
return 0; return 0;
} }
#endif #endif
#endif

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@ -25,7 +25,7 @@
//-------------------------------------------------- //--------------------------------------------------
// Includes // Includes
//-------------------------------------------------- //--------------------------------------------------
#include "hca_decoder_clhca.h" #include "clhca.h"
#include <stddef.h> #include <stddef.h>
#include <stdlib.h> #include <stdlib.h>
#include <memory.h> #include <memory.h>

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@ -1,9 +1,5 @@
#ifndef _clHCA_H #ifndef _CLHCA_H_
#define _clHCA_H #define _CLHCA_H_
#ifdef __cplusplus
extern "C" {
#endif
/* Must pass at least 8 bytes of data to this function. /* Must pass at least 8 bytes of data to this function.
@ -86,8 +82,4 @@ int clHCA_TestBlock(clHCA *hca, void *data, unsigned int size);
* Without it there are minor differences, mainly useful when testing a new key. */ * Without it there are minor differences, mainly useful when testing a new key. */
void clHCA_DecodeReset(clHCA * hca); void clHCA_DecodeReset(clHCA * hca);
#ifdef __cplusplus
}
#endif
#endif #endif

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@ -1,4 +1,4 @@
#include "compresswave_decoder_lib.h" #include "compresswave_lib.h"
#include <math.h> #include <math.h>
#include <stdint.h> #include <stdint.h>
#include <stdlib.h> #include <stdlib.h>

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@ -1,6 +1,6 @@
#ifndef _COMPRESSWAVE_DECODER_LIB_H #ifndef _COMPRESSWAVE_LIB_H
#define _COMPRESSWAVE_DECODER_LIB_H #define _COMPRESSWAVE_LIB_H
#include "../streamfile.h" #include "../../streamfile.h"
typedef struct TCompressWaveData TCompressWaveData; typedef struct TCompressWaveData TCompressWaveData;
@ -24,4 +24,4 @@ float TCompressWaveData_GetFade(TCompressWaveData* this);
float TCompressWaveData_GetPlayTime(TCompressWaveData* this); float TCompressWaveData_GetPlayTime(TCompressWaveData* this);
float TCompressWaveData_GetTotalTime(TCompressWaveData* this); float TCompressWaveData_GetTotalTime(TCompressWaveData* this);
#endif /*_COMPRESSWAVE_DECODER_LIB_H */ #endif /*_COMPRESSWAVE_LIB_H */

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@ -1,5 +1,5 @@
#include <stdlib.h> #include <stdlib.h>
#include "g7221_decoder_aes.h" #include "g7221_aes.h"
/* Namco's NUS AES is just standard AES-192 in ECB mode, so this can be swapped with another lib, /* Namco's NUS AES is just standard AES-192 in ECB mode, so this can be swapped with another lib,
* if more code needs AES. Most implementations out there either use pre-calculated look-up tables, * if more code needs AES. Most implementations out there either use pre-calculated look-up tables,

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@ -1,5 +1,5 @@
#ifndef _DATA_H_ #ifndef _G7221_DATA_H_
#define _DATA_H_ #define _G7221_DATA_H_
#include <stdint.h> #include <stdint.h>

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@ -2,9 +2,9 @@
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include "g7221_decoder_lib.h" #include "g7221_lib.h"
#include "g7221_decoder_aes.h" #include "g7221_aes.h"
#include "g7221_data.h"
/* Decodes Siren14 from Namco's BNSF, a mono MLT/DCT-based codec for speech/sound (low bandwidth). /* Decodes Siren14 from Namco's BNSF, a mono MLT/DCT-based codec for speech/sound (low bandwidth).
* Reverse engineered for various exes with info from Polycom's reference int decoder. * Reverse engineered for various exes with info from Polycom's reference int decoder.
@ -46,8 +46,6 @@
* access indexes with (idx & max) and clamp buffer reads * access indexes with (idx & max) and clamp buffer reads
*/ */
#include "g7221_decoder_lib_data.h"
/***************************************************************************** /*****************************************************************************
* IMLT * IMLT
*****************************************************************************/ *****************************************************************************/

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@ -1,8 +1,8 @@
/* /*
Interface to Namco G.722.1 decoder Interface to Namco G.722.1 decoder
*/ */
#ifndef _G7221_DECODER_LIB_H #ifndef _G7221_LIB_H
#define _G7221_DECODER_LIB_H #define _G7221_LIB_H
#include <stdint.h> #include <stdint.h>

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@ -26,11 +26,11 @@
#include <string.h> #include <string.h>
#include <stdlib.h> #include <stdlib.h>
#include "ice_decoder_icelib.h" #include "icelib.h"
/* use miniz (API-compatible) to avoid adding external zlib just for this codec /* use miniz (API-compatible) to avoid adding external zlib just for this codec
* - https://github.com/richgel999/miniz */ * - https://github.com/richgel999/miniz */
#include "../util/miniz.h" #include "../../util/miniz.h"
//#include "zlib.h" //#include "zlib.h"
#define ICESND_MAX_CHANNELS 2 #define ICESND_MAX_CHANNELS 2

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@ -24,7 +24,7 @@
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include "acm_decoder_libacm.h" //"libacm.h"//vgmstream mod #include "libacm.h"
#define ACM_BUFLEN (64*1024) #define ACM_BUFLEN (64*1024)

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@ -23,7 +23,7 @@
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include "acm_decoder_libacm.h" //"libacm.h"//vgmstream mod #include "libacm.h"
#define WAVC_HEADER_LEN 28 #define WAVC_HEADER_LEN 28
#define ACM_HEADER_LEN 14 #define ACM_HEADER_LEN 14

357
src/coding/libs/nwa_lib.c Normal file
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@ -0,0 +1,357 @@
/* Originally from nwatowav.cc (2007.7.28 version) by jagarl.
* - http://www.creator.club.ne.jp/~jagarl/
*
* Converted to .c by hcs (redone as a lib without RIFF/main handling), some cleanup by bnnm.
*
* nwa format (abridged from the original docs)
* NWA Header
* data offset index
* data block<0>
* data block<1>
* ...
* data block<N>
*
* - NWA header: 0x2c with nwa info (channels, compression level, etc), no magic number
* - data offset index: pointers to data blocks
* - data block: variable sized DPCM blocks to fixed size PCM (a,b,c compresses to (a),b-a,c-b),
* DPCM codes use variable bits. Usually for 16-bit PCM ends ups using 6-8 bits.
* - Block format:
* - mono: initial PCM (8 or 16-bit) then bitstream
* - stereo: initial PCM for left + right channel then bitstream
* Differential accuracy isn't high so initial PCM is used to correct data in each block (?)
* - bitstream: Roughly each code has an 'exponent' (2 bits) + 'mantissa' (variable bits).
* Depending on compression level + type it configures final shift value and matissa bits.
* There is a run length encoding mode in some cases (Tomoyo After voice files).
* Bitstream bytes follow little endian.
* (some examples here in the original, see decoder).
*/
/* Original copyright: */
/*
* Copyright 2001-2007 jagarl / Kazunori Ueno <jagarl@creator.club.ne.jp>
* All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted.
*
* jagarl
*
*
*
* Copyright
*
*
* 使
*
* THIS SOFTWARE IS PROVIDED BY KAZUNORI 'jagarl' UENO ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KAZUNORI UENO BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
* OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
* USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
*/
#include <stdlib.h>
#include "nwa_lib.h"
#include "../../util/reader_sf.h"
//NWAInfo::UseRunLength
static int is_use_runlength(NWAData* nwa) {
if (nwa->channels == 2 && nwa->bps == 16 && nwa->complevel == 2) {
return 0; /* sw2 */
}
if (nwa->complevel == 5) {
if (nwa->channels == 2)
return 0; // BGM*.nwa in Little Busters!
return 1; // Tomoyo After (.nwk koe file)
}
return 0;
}
NWAData* nwalib_open(STREAMFILE* sf) {
uint8_t header[0x2c] = {0};
int i;
NWAData* const nwa = malloc(sizeof(NWAData));
if (!nwa) goto fail;
//NWAData::ReadHeader
read_streamfile(header, 0x00, sizeof(header), sf);
nwa->channels = get_s16le(header+0x00);
nwa->bps = get_s16le(header+0x02);
nwa->freq = get_s32le(header+0x04);
nwa->complevel = get_s32le(header+0x08);
nwa->dummy = get_s32le(header+0x0c);
nwa->blocks = get_s32le(header+0x10);
nwa->datasize = get_s32le(header+0x14);
nwa->compdatasize = get_s32le(header+0x18);
nwa->samplecount = get_s32le(header+0x1c);
nwa->blocksize = get_s32le(header+0x20);
nwa->restsize = get_s32le(header+0x24);
nwa->dummy2 = get_s32le(header+0x28);
nwa->offsets = NULL;
nwa->outdata = NULL;
nwa->outdata_readpos = NULL;
nwa->tmpdata = NULL;
nwa->filesize = get_streamfile_size(sf);
if (nwa->blocks <= 0 || nwa->blocks > 1000000)
/* 1時間を超える曲ってのはないでしょ*/ //surely there won't be songs over 1 hour
goto fail;
// NWAData::CheckHeader:
if (nwa->channels != 1 && nwa->channels != 2)
goto fail;
if (nwa->bps != 8 && nwa->bps != 16)
goto fail;
// (PCM not handled)
if (nwa->complevel < 0 || nwa->complevel > 5)
goto fail;
if (nwa->filesize != nwa->compdatasize)
goto fail;
if (nwa->datasize != nwa->samplecount * (nwa->bps / 8))
goto fail;
if (nwa->samplecount != (nwa->blocks - 1) * nwa->blocksize + nwa->restsize)
goto fail;
/* offset index 読み込み */ //read offset index
nwa->offsets = malloc(sizeof(off_t) * nwa->blocks);
if (!nwa->offsets) goto fail;
for (i = 0; i < nwa->blocks; i++) {
int32_t o = read_s32le(0x2c + i*4, sf);
if (o < 0) goto fail;
nwa->offsets[i] = o;
}
if (nwa->offsets[nwa->blocks-1] >= nwa->compdatasize)
goto fail;
nwa->use_runlength = is_use_runlength(nwa);
nwa->curblock = 0;
//extra
if (nwa->restsize > nwa->blocksize) {
nwa->outdata = malloc(sizeof(int16_t) * nwa->restsize);
}
else {
nwa->outdata = malloc(sizeof(int16_t) * nwa->blocksize);
}
if (!nwa->outdata)
goto fail;
/* これ以上の大きさはないだろう、、、 */ //probably not over this size
nwa->tmpdata = malloc(sizeof(uint8_t) * nwa->blocksize * (nwa->bps / 8) * 2);
if (!nwa->tmpdata)
goto fail;
nwa->outdata_readpos = nwa->outdata;
nwa->samples_in_buffer = 0;
return nwa;
fail:
nwalib_close(nwa);
return NULL;
}
void nwalib_close(NWAData * nwa) {
if (!nwa) return;
free(nwa->offsets);
free(nwa->outdata);
free(nwa->tmpdata);
free(nwa);
}
//NWAData::Rewind
void nwalib_reset(NWAData* nwa) {
nwa->curblock = 0;
nwa->outdata_readpos = nwa->outdata;
nwa->samples_in_buffer = 0;
}
// can serve up 8 bits at a time
static int getbits(const uint8_t** p_data, int* shift, int bits) {
int ret;
if (*shift > 8) {
(*p_data)++;
*shift -= 8;
}
ret = get_s16le(*p_data) >> *shift;
*shift += bits;
return ret & ((1 << bits) - 1); /* mask */
}
// NWADecode
static void decode_block(NWAData* nwa, const uint8_t* data, int outdatasize) {
sample d[2];
int i;
int shift = 0;
int dsize = outdatasize / (nwa->bps / 8);
int flip_flag = 0; /* stereo 用 */ //for stereo
int runlength = 0;
/* 最初のデータを読み込む */ //read initial data
for (i = 0; i < nwa->channels; i++) {
if (nwa->bps == 8) {
d[i] = get_s8(data);
data += 1;
}
else { /* nwa->bps == 16 */
d[i] = get_s16le(data);
data += 2;
}
}
for (i = 0; i < dsize; i++) {
if (runlength == 0) { /* コピーループ中でないならデータ読み込み */ //read data if not in the copy loop
int type = getbits(&data, &shift, 3);
/* type により分岐0, 1-6, 7 */ //fork depending on type
if (type == 7) {
/* 7 : 大きな差分 */ //big diff
/* RunLength() 有効時CompLevel==5, 音声ファイル) では無効 */ //invalid when using RLE (comp=5, voice file)
if (getbits(&data, &shift, 1) == 1) {
d[flip_flag] = 0; /* 未使用 */ //unused
}
else {
int BITS, SHIFT;
if (nwa->complevel >= 3) {
BITS = 8;
SHIFT = 9;
}
else {
BITS = 8 - nwa->complevel;
SHIFT = 2 + 7 + nwa->complevel;
}
{
const int MASK1 = (1 << (BITS - 1));
const int MASK2 = (1 << (BITS - 1)) - 1;
int b = getbits(&data, &shift, BITS);
if (b & MASK1)
d[flip_flag] -= (b & MASK2) << SHIFT;
else
d[flip_flag] += (b & MASK2) << SHIFT;
}
}
}
else if (type != 0) {
/* 1-6 : 通常の差分 */ //normal diff
int BITS, SHIFT;
if (nwa->complevel >= 3) {
BITS = nwa->complevel + 3;
SHIFT = 1 + type;
}
else {
BITS = 5 - nwa->complevel;
SHIFT = 2 + type + nwa->complevel;
}
{
const int MASK1 = (1 << (BITS - 1));
const int MASK2 = (1 << (BITS - 1)) - 1;
int b = getbits(&data, &shift, BITS);
if (b & MASK1)
d[flip_flag] -= (b & MASK2) << SHIFT;
else
d[flip_flag] += (b & MASK2) << SHIFT;
}
}
else { /* type == 0 */
/* ランレングス圧縮なしの場合はなにもしない */ //does nothing in case of no RLE compression
if (nwa->use_runlength) {
/* ランレングス圧縮ありの場合 */ //in case of RLE compression
runlength = getbits(&data, &shift, 1);
if (runlength == 1) {
runlength = getbits(&data, &shift, 2);
if (runlength == 3) {
runlength = getbits(&data, &shift, 8);
}
}
}
}
}
else {
runlength--;
}
if (nwa->bps == 8) {
nwa->outdata[i] = d[flip_flag] * 256; //extra (original outputs 8-bit)
}
else {
nwa->outdata[i] = d[flip_flag];
}
if (nwa->channels == 2)
flip_flag ^= 1; /* channel 切り替え */ //channel swap
}
nwa->samples_in_buffer = dsize;
}
//NWAData::Decode
int nwalib_decode(STREAMFILE* sf, NWAData* nwa) {
/* some wav/pcm handling skipped here */
/* 今回読み込む/デコードするデータの大きさを得る */ //get current read/decode data size
int curblocksize, curcompsize;
if (nwa->curblock != nwa->blocks - 1) {
curblocksize = nwa->blocksize * (nwa->bps / 8);
curcompsize = nwa->offsets[nwa->curblock + 1] - nwa->offsets[nwa->curblock];
if (curblocksize >= nwa->blocksize * (nwa->bps / 8) * 2) {
return -1; // Fatal error
}
}
else { //last block
curblocksize = nwa->restsize * (nwa->bps / 8);
curcompsize = nwa->blocksize * (nwa->bps / 8) * 2;
}
// (in practice compsize is ~200-400 and blocksize ~0x800, but last block can be different)
/* データ読み込み */ //data read (may read less on last block?)
read_streamfile(nwa->tmpdata, nwa->offsets[nwa->curblock], curcompsize, sf);
nwa->samples_in_buffer = 0;
nwa->outdata_readpos = nwa->outdata;
decode_block(nwa, nwa->tmpdata, curblocksize);
nwa->curblock++; //todo check not over max blocks?
return 0;
}
//NWAFILE::Seek (not too similar)
void nwalib_seek(STREAMFILE* sf, NWAData* nwa, int32_t seekpos) {
int dest_block = seekpos / (nwa->blocksize / nwa->channels);
int32_t remainder = seekpos % (nwa->blocksize / nwa->channels);
nwa->curblock = dest_block;
nwalib_decode(sf, nwa);
nwa->outdata_readpos = nwa->outdata + remainder * nwa->channels;
nwa->samples_in_buffer -= remainder*nwa->channels;
}

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@ -30,10 +30,10 @@
* *
*/ */
#ifndef _NWA_DECODER_H #ifndef _NWA_LIB_H
#define _NWA_DECODER_H #define _NWA_LIB_H
#include "../streamfile.h" #include "../../streamfile.h"
typedef struct NWAData_s { typedef struct NWAData_s {
int channels; int channels;

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@ -1,7 +1,7 @@
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include <math.h> #include <math.h>
#include "relic_decoder_lib.h" #include "relic_lib.h"
/* Relic Codec decoder, a fairly simple mono-interleave DCT-based codec. /* Relic Codec decoder, a fairly simple mono-interleave DCT-based codec.
* *
@ -11,7 +11,7 @@
*/ */
/* mixfft.c */ /* mixfft.c */
extern void fft(int n, float* xRe, float* xIm, float* yRe, float* yIm); extern void relic_mixfft_fft(int n, float* xRe, float* xIm, float* yRe, float* yIm);
#define RELIC_MAX_CHANNELS 2 #define RELIC_MAX_CHANNELS 2
@ -92,7 +92,7 @@ static int apply_idct(const float* freq, float* wave, const float* dct, int dct_
} }
/* main FFT */ /* main FFT */
fft(dct_quarter, in_re, in_im, out_re, out_im); relic_mixfft_fft(dct_quarter, in_re, in_im, out_re, out_im);
/* postrotation, window and reorder? */ /* postrotation, window and reorder? */
factor = 8.0 / sqrt(dct_size); factor = 8.0 / sqrt(dct_size);

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@ -1,5 +1,5 @@
#ifndef _RELIC_DECODER_LIB_H_ #ifndef _RELIC_LIB_H_
#define _RELIC_DECODER_LIB_H_ #define _RELIC_LIB_H_
#include <stdint.h> #include <stdint.h>
@ -20,4 +20,4 @@ int relic_decode_frame(relic_handle_t* handle, uint8_t* buf, int channel);
void relic_get_pcm16(relic_handle_t* handle, int16_t* outbuf, int32_t samples, int32_t skip); void relic_get_pcm16(relic_handle_t* handle, int16_t* outbuf, int32_t samples, int32_t skip);
#endif/*_RELIC_DECODER_LIB_H_ */ #endif

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@ -594,7 +594,7 @@ static void twiddleTransf(int sofarRadix, int radix, int remainRadix,
} }
} /* twiddleTransf */ } /* twiddleTransf */
/*static*/ void fft(int n, float *xRe, float *xIm, /*static void fft*/ void relic_mixfft_fft(int n, float *xRe, float *xIm,
float *yRe, float *yIm) float *yRe, float *yIm)
{ {
int sofarRadix[maxFactorCount], int sofarRadix[maxFactorCount],

View File

@ -1,5 +1,7 @@
#ifndef _TAC_DECODER_LIB_DATA_H_ #ifndef _TAC_DATA_H_
#define _TAC_DECODER_LIB_DATA_H_ #define _TAC_DATA_H_
#include <stdint.h>
/* VU1 register simulation, needs type conversion at times (should be optimized out by compiler). */ /* VU1 register simulation, needs type conversion at times (should be optimized out by compiler). */
typedef union { typedef union {

View File

@ -38,9 +38,9 @@
/**********************************************************************************/ /**********************************************************************************/
/* DEFINITIONS */ /* DEFINITIONS */
/**********************************************************************************/ /**********************************************************************************/
#include "tac_decoder_lib_data.h" #include "tac_data.h"
#include "tac_decoder_lib_ops.h" #include "tac_ops.h"
#include "tac_decoder_lib.h" #include "tac_lib.h"
//#define TAC_MAX_FRAME_SIZE 0x300 /* typically around ~0x1d0, observed max is ~0x2e2 */ //#define TAC_MAX_FRAME_SIZE 0x300 /* typically around ~0x1d0, observed max is ~0x2e2 */
#define TAC_CODED_BANDS 27 #define TAC_CODED_BANDS 27

View File

@ -1,5 +1,5 @@
#ifndef _TAC_DECODER_LIB_H_ #ifndef _TAC_LIB_H_
#define _TAC_DECODER_LIB_H_ #define _TAC_LIB_H_
/* tri-Ace Codec (TAC) lib, found in PS2 games */ /* tri-Ace Codec (TAC) lib, found in PS2 games */

View File

@ -1,8 +1,6 @@
#ifndef _TAC_DECODER_LIB_OPS_H_ #ifndef _TAC_OPS_H_
#define _TAC_DECODER_LIB_OPS_H_ #define _TAC_OPS_H_
#include <math.h> #include <math.h>
#include "tac_decoder_lib_ops.h"
/* The following ops are similar to VU1's ops, but not quite the same. For example VU1 has special op /* The following ops are similar to VU1's ops, but not quite the same. For example VU1 has special op
* registers like the ACC, and updates zero/neg/etc flags per op (plus added here a few helper ops). * registers like the ACC, and updates zero/neg/etc flags per op (plus added here a few helper ops).

View File

@ -1,364 +1,4 @@
/* Originally from nwatowav.cc (2007.7.28 version) by jagarl. #include "libs/nwa_lib.h"
* - http://www.creator.club.ne.jp/~jagarl/
*
* Converted to .c by hcs (redone as a lib without RIFF/main handling), some cleanup by bnnm.
*
* nwa format (abridged from the original)
* NWA Header
* data offset index
* data block<0>
* data block<1>
* ...
* data block<N>
*
* - NWA header: 0x2c with nwa info (channels, compression level, etc), no magic number
* - data offset index: pointers to data blocks
* - data block: variable sized DPCM blocks to fixed size PCM (a,b,c compresses to (a),b-a,c-b),
* DPCM codes use variable bits. Usually for 16-bit PCM ends ups using 6-8 bits.
* - Block format:
* - mono: initial PCM (8 or 16-bit) then bitstream
* - stereo: initial PCM for left + right channel then bitstream
* Differential accuracy isn't high so initial PCM is used to correct data in each block (?)
* - bitstream: Roughly each code has an 'exponent' (2 bits) + 'mantissa' (variable bits).
* Depending on compression level + type it configures final shift value and matissa bits.
* There is a run length encoding mode in some cases (Tomoyo After voice files).
* Bitstream bytes follow little endian.
* (some examples here in the original, see decoder).
*
* Original copyright:
*/
/*
* Copyright 2001-2007 jagarl / Kazunori Ueno <jagarl@creator.club.ne.jp>
* All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted.
*
* jagarl
*
*
*
* Copyright
*
*
* 使
*
* THIS SOFTWARE IS PROVIDED BY KAZUNORI 'jagarl' UENO ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KAZUNORI UENO BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
* OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
* USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
*/
#include <stdlib.h>
#include "nwa_decoder.h"
#include "../util/reader_sf.h"
//NWAInfo::UseRunLength
static int is_use_runlength(NWAData* nwa) {
if (nwa->channels == 2 && nwa->bps == 16 && nwa->complevel == 2) {
return 0; /* sw2 */
}
if (nwa->complevel == 5) {
if (nwa->channels == 2)
return 0; // BGM*.nwa in Little Busters!
return 1; // Tomoyo After (.nwk koe file)
}
return 0;
}
NWAData* nwalib_open(STREAMFILE* sf) {
uint8_t header[0x2c] = {0};
int i;
NWAData* const nwa = malloc(sizeof(NWAData));
if (!nwa) goto fail;
//NWAData::ReadHeader
read_streamfile(header, 0x00, sizeof(header), sf);
nwa->channels = get_s16le(header+0x00);
nwa->bps = get_s16le(header+0x02);
nwa->freq = get_s32le(header+0x04);
nwa->complevel = get_s32le(header+0x08);
nwa->dummy = get_s32le(header+0x0c);
nwa->blocks = get_s32le(header+0x10);
nwa->datasize = get_s32le(header+0x14);
nwa->compdatasize = get_s32le(header+0x18);
nwa->samplecount = get_s32le(header+0x1c);
nwa->blocksize = get_s32le(header+0x20);
nwa->restsize = get_s32le(header+0x24);
nwa->dummy2 = get_s32le(header+0x28);
nwa->offsets = NULL;
nwa->outdata = NULL;
nwa->outdata_readpos = NULL;
nwa->tmpdata = NULL;
nwa->filesize = get_streamfile_size(sf);
if (nwa->blocks <= 0 || nwa->blocks > 1000000)
/* 1時間を超える曲ってのはないでしょ*/ //surely there won't be songs over 1 hour
goto fail;
// NWAData::CheckHeader:
if (nwa->channels != 1 && nwa->channels != 2)
goto fail;
if (nwa->bps != 8 && nwa->bps != 16)
goto fail;
// (PCM not handled)
if (nwa->complevel < 0 || nwa->complevel > 5)
goto fail;
if (nwa->filesize != nwa->compdatasize)
goto fail;
if (nwa->datasize != nwa->samplecount * (nwa->bps / 8))
goto fail;
if (nwa->samplecount != (nwa->blocks - 1) * nwa->blocksize + nwa->restsize)
goto fail;
/* offset index 読み込み */ //read offset index
nwa->offsets = malloc(sizeof(off_t) * nwa->blocks);
if (!nwa->offsets) goto fail;
for (i = 0; i < nwa->blocks; i++) {
int32_t o = read_s32le(0x2c + i*4, sf);
if (o < 0) goto fail;
nwa->offsets[i] = o;
}
if (nwa->offsets[nwa->blocks-1] >= nwa->compdatasize)
goto fail;
nwa->use_runlength = is_use_runlength(nwa);
nwa->curblock = 0;
//extra
if (nwa->restsize > nwa->blocksize) {
nwa->outdata = malloc(sizeof(int16_t) * nwa->restsize);
}
else {
nwa->outdata = malloc(sizeof(int16_t) * nwa->blocksize);
}
if (!nwa->outdata)
goto fail;
/* これ以上の大きさはないだろう、、、 */ //probably not over this size
nwa->tmpdata = malloc(sizeof(uint8_t) * nwa->blocksize * (nwa->bps / 8) * 2);
if (!nwa->tmpdata)
goto fail;
nwa->outdata_readpos = nwa->outdata;
nwa->samples_in_buffer = 0;
return nwa;
fail:
nwalib_close(nwa);
return NULL;
}
void nwalib_close(NWAData * nwa) {
if (!nwa) return;
free(nwa->offsets);
free(nwa->outdata);
free(nwa->tmpdata);
free(nwa);
}
//NWAData::Rewind
void nwalib_reset(NWAData* nwa) {
nwa->curblock = 0;
nwa->outdata_readpos = nwa->outdata;
nwa->samples_in_buffer = 0;
}
// can serve up 8 bits at a time
static int getbits(const uint8_t** p_data, int* shift, int bits) {
int ret;
if (*shift > 8) {
(*p_data)++;
*shift -= 8;
}
ret = get_s16le(*p_data) >> *shift;
*shift += bits;
return ret & ((1 << bits) - 1); /* mask */
}
// NWADecode
static void decode_block(NWAData* nwa, const uint8_t* data, int outdatasize) {
sample d[2];
int i;
int shift = 0;
int dsize = outdatasize / (nwa->bps / 8);
int flip_flag = 0; /* stereo 用 */ //for stereo
int runlength = 0;
/* 最初のデータを読み込む */ //read initial data
for (i = 0; i < nwa->channels; i++) {
if (nwa->bps == 8) {
d[i] = get_s8(data);
data += 1;
}
else { /* nwa->bps == 16 */
d[i] = get_s16le(data);
data += 2;
}
}
for (i = 0; i < dsize; i++) {
if (runlength == 0) { /* コピーループ中でないならデータ読み込み */ //read data if not in the copy loop
int type = getbits(&data, &shift, 3);
/* type により分岐0, 1-6, 7 */ //fork depending on type
if (type == 7) {
/* 7 : 大きな差分 */ //big diff
/* RunLength() 有効時CompLevel==5, 音声ファイル) では無効 */ //invalid when using RLE (comp=5, voice file)
if (getbits(&data, &shift, 1) == 1) {
d[flip_flag] = 0; /* 未使用 */ //unused
}
else {
int BITS, SHIFT;
if (nwa->complevel >= 3) {
BITS = 8;
SHIFT = 9;
}
else {
BITS = 8 - nwa->complevel;
SHIFT = 2 + 7 + nwa->complevel;
}
{
const int MASK1 = (1 << (BITS - 1));
const int MASK2 = (1 << (BITS - 1)) - 1;
int b = getbits(&data, &shift, BITS);
if (b & MASK1)
d[flip_flag] -= (b & MASK2) << SHIFT;
else
d[flip_flag] += (b & MASK2) << SHIFT;
}
}
}
else if (type != 0) {
/* 1-6 : 通常の差分 */ //normal diff
int BITS, SHIFT;
if (nwa->complevel >= 3) {
BITS = nwa->complevel + 3;
SHIFT = 1 + type;
}
else {
BITS = 5 - nwa->complevel;
SHIFT = 2 + type + nwa->complevel;
}
{
const int MASK1 = (1 << (BITS - 1));
const int MASK2 = (1 << (BITS - 1)) - 1;
int b = getbits(&data, &shift, BITS);
if (b & MASK1)
d[flip_flag] -= (b & MASK2) << SHIFT;
else
d[flip_flag] += (b & MASK2) << SHIFT;
}
}
else { /* type == 0 */
/* ランレングス圧縮なしの場合はなにもしない */ //does nothing in case of no RLE compression
if (nwa->use_runlength) {
/* ランレングス圧縮ありの場合 */ //in case of RLE compression
runlength = getbits(&data, &shift, 1);
if (runlength == 1) {
runlength = getbits(&data, &shift, 2);
if (runlength == 3) {
runlength = getbits(&data, &shift, 8);
}
}
}
}
}
else {
runlength--;
}
if (nwa->bps == 8) {
nwa->outdata[i] = d[flip_flag] * 256; //extra (original outputs 8-bit)
}
else {
nwa->outdata[i] = d[flip_flag];
}
if (nwa->channels == 2)
flip_flag ^= 1; /* channel 切り替え */ //channel swap
}
nwa->samples_in_buffer = dsize;
}
//NWAData::Decode
int nwalib_decode(STREAMFILE* sf, NWAData* nwa) {
/* some wav/pcm handling skipped here */
/* 今回読み込む/デコードするデータの大きさを得る */ //get current read/decode data size
int curblocksize, curcompsize;
if (nwa->curblock != nwa->blocks - 1) {
curblocksize = nwa->blocksize * (nwa->bps / 8);
curcompsize = nwa->offsets[nwa->curblock + 1] - nwa->offsets[nwa->curblock];
if (curblocksize >= nwa->blocksize * (nwa->bps / 8) * 2) {
return -1; // Fatal error
}
}
else { //last block
curblocksize = nwa->restsize * (nwa->bps / 8);
curcompsize = nwa->blocksize * (nwa->bps / 8) * 2;
}
// (in practice compsize is ~200-400 and blocksize ~0x800, but last block can be different)
/* データ読み込み */ //data read (may read less on last block?)
read_streamfile(nwa->tmpdata, nwa->offsets[nwa->curblock], curcompsize, sf);
nwa->samples_in_buffer = 0;
nwa->outdata_readpos = nwa->outdata;
decode_block(nwa, nwa->tmpdata, curblocksize);
nwa->curblock++; //todo check not over max blocks?
return 0;
}
//NWAFILE::Seek (not too similar)
void nwalib_seek(STREAMFILE* sf, NWAData* nwa, int32_t seekpos) {
int dest_block = seekpos / (nwa->blocksize / nwa->channels);
int32_t remainder = seekpos % (nwa->blocksize / nwa->channels);
nwa->curblock = dest_block;
nwalib_decode(sf, nwa);
nwa->outdata_readpos = nwa->outdata + remainder * nwa->channels;
nwa->samples_in_buffer -= remainder*nwa->channels;
}
/* ****************************************************************** */
#include "coding.h" #include "coding.h"

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@ -1,5 +1,5 @@
#include "coding.h" #include "coding.h"
#include "relic_decoder_lib.h" #include "libs/relic_lib.h"
//TODO: fix looping //TODO: fix looping

View File

@ -1,7 +1,7 @@
#include "coding.h" #include "coding.h"
#include "coding_utils_samples.h" #include "coding_utils_samples.h"
#include "tac_decoder_lib.h" #include "libs/tac_lib.h"
/* opaque struct */ /* opaque struct */

View File

@ -92,28 +92,28 @@
<ClInclude Include="base\mixing_priv.h" /> <ClInclude Include="base\mixing_priv.h" />
<ClInclude Include="base\plugins.h" /> <ClInclude Include="base\plugins.h" />
<ClInclude Include="base\render.h" /> <ClInclude Include="base\render.h" />
<ClInclude Include="coding\acm_decoder_libacm.h" />
<ClInclude Include="coding\circus_decoder_lib.h" />
<ClInclude Include="coding\circus_decoder_lib_data.h" />
<ClInclude Include="coding\circus_decoder_lzxpcm.h" />
<ClInclude Include="coding\coding.h" /> <ClInclude Include="coding\coding.h" />
<ClInclude Include="coding\coding_utils_samples.h" /> <ClInclude Include="coding\coding_utils_samples.h" />
<ClInclude Include="coding\compresswave_decoder_lib.h" />
<ClInclude Include="coding\g7221_decoder_aes.h" />
<ClInclude Include="coding\g7221_decoder_lib.h" />
<ClInclude Include="coding\g7221_decoder_lib_data.h" />
<ClInclude Include="coding\g72x_state.h" /> <ClInclude Include="coding\g72x_state.h" />
<ClInclude Include="coding\hca_decoder_clhca.h" />
<ClInclude Include="coding\ice_decoder_icelib.h" />
<ClInclude Include="coding\mpeg_decoder.h" /> <ClInclude Include="coding\mpeg_decoder.h" />
<ClInclude Include="coding\nwa_decoder.h" />
<ClInclude Include="coding\relic_decoder_lib.h" />
<ClInclude Include="coding\tac_decoder_lib.h" />
<ClInclude Include="coding\tac_decoder_lib_data.h" />
<ClInclude Include="coding\tac_decoder_lib_ops.h" />
<ClInclude Include="coding\vorbis_custom_data_fsb.h" /> <ClInclude Include="coding\vorbis_custom_data_fsb.h" />
<ClInclude Include="coding\vorbis_custom_data_wwise.h" /> <ClInclude Include="coding\vorbis_custom_data_wwise.h" />
<ClInclude Include="coding\vorbis_custom_decoder.h" /> <ClInclude Include="coding\vorbis_custom_decoder.h" />
<ClInclude Include="coding\libs\circus_vq_data.h" />
<ClInclude Include="coding\libs\circus_vq_lib.h" />
<ClInclude Include="coding\libs\circus_vq_lzxpcm.h" />
<ClInclude Include="coding\libs\clhca.h" />
<ClInclude Include="coding\libs\compresswave_lib.h" />
<ClInclude Include="coding\libs\g7221_aes.h" />
<ClInclude Include="coding\libs\g7221_data.h" />
<ClInclude Include="coding\libs\g7221_lib.h" />
<ClInclude Include="coding\libs\icelib.h" />
<ClInclude Include="coding\libs\libacm.h" />
<ClInclude Include="coding\libs\nwa_lib.h" />
<ClInclude Include="coding\libs\relic_lib.h" />
<ClInclude Include="coding\libs\tac_data.h" />
<ClInclude Include="coding\libs\tac_lib.h" />
<ClInclude Include="coding\libs\tac_ops.h" />
<ClInclude Include="coding\libs\utkdec.h" /> <ClInclude Include="coding\libs\utkdec.h" />
<ClInclude Include="layout\layout.h" /> <ClInclude Include="layout\layout.h" />
<ClInclude Include="meta\9tav_streamfile.h" /> <ClInclude Include="meta\9tav_streamfile.h" />
@ -212,17 +212,13 @@
<ClCompile Include="base\render.c" /> <ClCompile Include="base\render.c" />
<ClCompile Include="base\seek.c" /> <ClCompile Include="base\seek.c" />
<ClCompile Include="coding\acm_decoder.c" /> <ClCompile Include="coding\acm_decoder.c" />
<ClCompile Include="coding\acm_decoder_decode.c" />
<ClCompile Include="coding\acm_decoder_util.c" />
<ClCompile Include="coding\adx_decoder.c" /> <ClCompile Include="coding\adx_decoder.c" />
<ClCompile Include="coding\asf_decoder.c" /> <ClCompile Include="coding\asf_decoder.c" />
<ClCompile Include="coding\atrac9_decoder.c" /> <ClCompile Include="coding\atrac9_decoder.c" />
<ClCompile Include="coding\celt_fsb_decoder.c" /> <ClCompile Include="coding\celt_fsb_decoder.c" />
<ClCompile Include="coding\circus_decoder.c" /> <ClCompile Include="coding\circus_decoder.c" />
<ClCompile Include="coding\circus_decoder_lib.c" />
<ClCompile Include="coding\coding_utils.c" /> <ClCompile Include="coding\coding_utils.c" />
<ClCompile Include="coding\compresswave_decoder.c" /> <ClCompile Include="coding\compresswave_decoder.c" />
<ClCompile Include="coding\compresswave_decoder_lib.c" />
<ClCompile Include="coding\derf_decoder.c" /> <ClCompile Include="coding\derf_decoder.c" />
<ClCompile Include="coding\dpcm_kcej_decoder.c" /> <ClCompile Include="coding\dpcm_kcej_decoder.c" />
<ClCompile Include="coding\dsa_decoder.c" /> <ClCompile Include="coding\dsa_decoder.c" />
@ -237,12 +233,8 @@
<ClCompile Include="coding\g719_decoder.c" /> <ClCompile Include="coding\g719_decoder.c" />
<ClCompile Include="coding\g721_decoder.c" /> <ClCompile Include="coding\g721_decoder.c" />
<ClCompile Include="coding\g7221_decoder.c" /> <ClCompile Include="coding\g7221_decoder.c" />
<ClCompile Include="coding\g7221_decoder_aes.c" />
<ClCompile Include="coding\g7221_decoder_lib.c" />
<ClCompile Include="coding\hca_decoder.c" /> <ClCompile Include="coding\hca_decoder.c" />
<ClCompile Include="coding\hca_decoder_clhca.c" />
<ClCompile Include="coding\ice_decoder.c" /> <ClCompile Include="coding\ice_decoder.c" />
<ClCompile Include="coding\ice_decoder_icelib.c" />
<ClCompile Include="coding\ima_decoder.c" /> <ClCompile Include="coding\ima_decoder.c" />
<ClCompile Include="coding\imuse_decoder.c" /> <ClCompile Include="coding\imuse_decoder.c" />
<ClCompile Include="coding\l5_555_decoder.c" /> <ClCompile Include="coding\l5_555_decoder.c" />
@ -269,13 +261,10 @@
<ClCompile Include="coding\psx_decoder.c" /> <ClCompile Include="coding\psx_decoder.c" />
<ClCompile Include="coding\ptadpcm_decoder.c" /> <ClCompile Include="coding\ptadpcm_decoder.c" />
<ClCompile Include="coding\relic_decoder.c" /> <ClCompile Include="coding\relic_decoder.c" />
<ClCompile Include="coding\relic_decoder_lib.c" />
<ClCompile Include="coding\relic_decoder_mixfft.c" />
<ClCompile Include="coding\sassc_decoder.c" /> <ClCompile Include="coding\sassc_decoder.c" />
<ClCompile Include="coding\sdx2_decoder.c" /> <ClCompile Include="coding\sdx2_decoder.c" />
<ClCompile Include="coding\speex_decoder.c" /> <ClCompile Include="coding\speex_decoder.c" />
<ClCompile Include="coding\tac_decoder.c" /> <ClCompile Include="coding\tac_decoder.c" />
<ClCompile Include="coding\tac_decoder_lib.c" />
<ClCompile Include="coding\tantalus_decoder.c" /> <ClCompile Include="coding\tantalus_decoder.c" />
<ClCompile Include="coding\tgcadpcm_decoder.c" /> <ClCompile Include="coding\tgcadpcm_decoder.c" />
<ClCompile Include="coding\ubi_adpcm_decoder.c" /> <ClCompile Include="coding\ubi_adpcm_decoder.c" />
@ -293,6 +282,18 @@
<ClCompile Include="coding\xa_decoder.c" /> <ClCompile Include="coding\xa_decoder.c" />
<ClCompile Include="coding\xmd_decoder.c" /> <ClCompile Include="coding\xmd_decoder.c" />
<ClCompile Include="coding\yamaha_decoder.c" /> <ClCompile Include="coding\yamaha_decoder.c" />
<ClCompile Include="coding\libs\circus_vq_lib.c" />
<ClCompile Include="coding\libs\clhca.c" />
<ClCompile Include="coding\libs\compresswave_lib.c" />
<ClCompile Include="coding\libs\g7221_aes.c" />
<ClCompile Include="coding\libs\g7221_lib.c" />
<ClCompile Include="coding\libs\icelib.c" />
<ClCompile Include="coding\libs\libacm_decode.c" />
<ClCompile Include="coding\libs\libacm_util.c" />
<ClCompile Include="coding\libs\nwa_lib.c" />
<ClCompile Include="coding\libs\relic_lib.c" />
<ClCompile Include="coding\libs\relic_mixfft.c" />
<ClCompile Include="coding\libs\tac_lib.c" />
<ClCompile Include="coding\libs\utkdec.c" /> <ClCompile Include="coding\libs\utkdec.c" />
<ClCompile Include="layout\blocked.c" /> <ClCompile Include="layout\blocked.c" />
<ClCompile Include="layout\blocked_adm.c" /> <ClCompile Include="layout\blocked_adm.c" />

View File

@ -101,63 +101,18 @@
<ClInclude Include="base\render.h"> <ClInclude Include="base\render.h">
<Filter>base\Header Files</Filter> <Filter>base\Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="coding\acm_decoder_libacm.h">
<Filter>coding\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\circus_decoder_lib.h">
<Filter>coding\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\circus_decoder_lib_data.h">
<Filter>coding\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\circus_decoder_lzxpcm.h">
<Filter>coding\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\coding.h"> <ClInclude Include="coding\coding.h">
<Filter>coding\Header Files</Filter> <Filter>coding\Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="coding\coding_utils_samples.h"> <ClInclude Include="coding\coding_utils_samples.h">
<Filter>coding\Header Files</Filter> <Filter>coding\Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="coding\compresswave_decoder_lib.h">
<Filter>coding\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\g7221_decoder_aes.h">
<Filter>coding\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\g7221_decoder_lib.h">
<Filter>coding\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\g7221_decoder_lib_data.h">
<Filter>coding\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\g72x_state.h"> <ClInclude Include="coding\g72x_state.h">
<Filter>coding\Header Files</Filter> <Filter>coding\Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="coding\hca_decoder_clhca.h">
<Filter>coding\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\ice_decoder_icelib.h">
<Filter>coding\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\mpeg_decoder.h"> <ClInclude Include="coding\mpeg_decoder.h">
<Filter>coding\Header Files</Filter> <Filter>coding\Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="coding\nwa_decoder.h">
<Filter>coding\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\relic_decoder_lib.h">
<Filter>coding\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\tac_decoder_lib.h">
<Filter>coding\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\tac_decoder_lib_data.h">
<Filter>coding\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\tac_decoder_lib_ops.h">
<Filter>coding\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\vorbis_custom_data_fsb.h"> <ClInclude Include="coding\vorbis_custom_data_fsb.h">
<Filter>coding\Header Files</Filter> <Filter>coding\Header Files</Filter>
</ClInclude> </ClInclude>
@ -167,6 +122,51 @@
<ClInclude Include="coding\vorbis_custom_decoder.h"> <ClInclude Include="coding\vorbis_custom_decoder.h">
<Filter>coding\Header Files</Filter> <Filter>coding\Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="coding\libs\circus_vq_data.h">
<Filter>coding\libs\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\libs\circus_vq_lib.h">
<Filter>coding\libs\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\libs\circus_vq_lzxpcm.h">
<Filter>coding\libs\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\libs\clhca.h">
<Filter>coding\libs\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\libs\compresswave_lib.h">
<Filter>coding\libs\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\libs\g7221_aes.h">
<Filter>coding\libs\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\libs\g7221_data.h">
<Filter>coding\libs\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\libs\g7221_lib.h">
<Filter>coding\libs\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\libs\icelib.h">
<Filter>coding\libs\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\libs\libacm.h">
<Filter>coding\libs\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\libs\nwa_lib.h">
<Filter>coding\libs\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\libs\relic_lib.h">
<Filter>coding\libs\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\libs\tac_data.h">
<Filter>coding\libs\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\libs\tac_lib.h">
<Filter>coding\libs\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\libs\tac_ops.h">
<Filter>coding\libs\Header Files</Filter>
</ClInclude>
<ClInclude Include="coding\libs\utkdec.h"> <ClInclude Include="coding\libs\utkdec.h">
<Filter>coding\libs\Header Files</Filter> <Filter>coding\libs\Header Files</Filter>
</ClInclude> </ClInclude>
@ -457,12 +457,6 @@
<ClCompile Include="coding\acm_decoder.c"> <ClCompile Include="coding\acm_decoder.c">
<Filter>coding\Source Files</Filter> <Filter>coding\Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="coding\acm_decoder_decode.c">
<Filter>coding\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\acm_decoder_util.c">
<Filter>coding\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\adx_decoder.c"> <ClCompile Include="coding\adx_decoder.c">
<Filter>coding\Source Files</Filter> <Filter>coding\Source Files</Filter>
</ClCompile> </ClCompile>
@ -478,18 +472,12 @@
<ClCompile Include="coding\circus_decoder.c"> <ClCompile Include="coding\circus_decoder.c">
<Filter>coding\Source Files</Filter> <Filter>coding\Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="coding\circus_decoder_lib.c">
<Filter>coding\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\coding_utils.c"> <ClCompile Include="coding\coding_utils.c">
<Filter>coding\Source Files</Filter> <Filter>coding\Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="coding\compresswave_decoder.c"> <ClCompile Include="coding\compresswave_decoder.c">
<Filter>coding\Source Files</Filter> <Filter>coding\Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="coding\compresswave_decoder_lib.c">
<Filter>coding\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\derf_decoder.c"> <ClCompile Include="coding\derf_decoder.c">
<Filter>coding\Source Files</Filter> <Filter>coding\Source Files</Filter>
</ClCompile> </ClCompile>
@ -532,24 +520,12 @@
<ClCompile Include="coding\g7221_decoder.c"> <ClCompile Include="coding\g7221_decoder.c">
<Filter>coding\Source Files</Filter> <Filter>coding\Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="coding\g7221_decoder_aes.c">
<Filter>coding\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\g7221_decoder_lib.c">
<Filter>coding\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\hca_decoder.c"> <ClCompile Include="coding\hca_decoder.c">
<Filter>coding\Source Files</Filter> <Filter>coding\Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="coding\hca_decoder_clhca.c">
<Filter>coding\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\ice_decoder.c"> <ClCompile Include="coding\ice_decoder.c">
<Filter>coding\Source Files</Filter> <Filter>coding\Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="coding\ice_decoder_icelib.c">
<Filter>coding\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\ima_decoder.c"> <ClCompile Include="coding\ima_decoder.c">
<Filter>coding\Source Files</Filter> <Filter>coding\Source Files</Filter>
</ClCompile> </ClCompile>
@ -628,12 +604,6 @@
<ClCompile Include="coding\relic_decoder.c"> <ClCompile Include="coding\relic_decoder.c">
<Filter>coding\Source Files</Filter> <Filter>coding\Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="coding\relic_decoder_lib.c">
<Filter>coding\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\relic_decoder_mixfft.c">
<Filter>coding\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\sassc_decoder.c"> <ClCompile Include="coding\sassc_decoder.c">
<Filter>coding\Source Files</Filter> <Filter>coding\Source Files</Filter>
</ClCompile> </ClCompile>
@ -646,9 +616,6 @@
<ClCompile Include="coding\tac_decoder.c"> <ClCompile Include="coding\tac_decoder.c">
<Filter>coding\Source Files</Filter> <Filter>coding\Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="coding\tac_decoder_lib.c">
<Filter>coding\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\tantalus_decoder.c"> <ClCompile Include="coding\tantalus_decoder.c">
<Filter>coding\Source Files</Filter> <Filter>coding\Source Files</Filter>
</ClCompile> </ClCompile>
@ -700,6 +667,42 @@
<ClCompile Include="coding\yamaha_decoder.c"> <ClCompile Include="coding\yamaha_decoder.c">
<Filter>coding\Source Files</Filter> <Filter>coding\Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="coding\libs\circus_vq_lib.c">
<Filter>coding\libs\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\libs\clhca.c">
<Filter>coding\libs\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\libs\compresswave_lib.c">
<Filter>coding\libs\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\libs\g7221_aes.c">
<Filter>coding\libs\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\libs\g7221_lib.c">
<Filter>coding\libs\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\libs\icelib.c">
<Filter>coding\libs\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\libs\libacm_decode.c">
<Filter>coding\libs\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\libs\libacm_util.c">
<Filter>coding\libs\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\libs\nwa_lib.c">
<Filter>coding\libs\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\libs\relic_lib.c">
<Filter>coding\libs\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\libs\relic_mixfft.c">
<Filter>coding\libs\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\libs\tac_lib.c">
<Filter>coding\libs\Source Files</Filter>
</ClCompile>
<ClCompile Include="coding\libs\utkdec.c"> <ClCompile Include="coding\libs\utkdec.c">
<Filter>coding\libs\Source Files</Filter> <Filter>coding\libs\Source Files</Filter>
</ClCompile> </ClCompile>

View File

@ -1,6 +1,6 @@
#include "meta.h" #include "meta.h"
#include "../coding/coding.h" #include "../coding/coding.h"
#include "../coding/acm_decoder_libacm.h" #include "../coding/libs/libacm.h"
/* ACM - InterPlay infinity engine games [Planescape: Torment (PC), Baldur's Gate (PC)] */ /* ACM - InterPlay infinity engine games [Planescape: Torment (PC), Baldur's Gate (PC)] */
VGMSTREAM* init_vgmstream_acm(STREAMFILE* sf) { VGMSTREAM* init_vgmstream_acm(STREAMFILE* sf) {

View File

@ -1,6 +1,6 @@
#include "meta.h" #include "meta.h"
#include "../coding/coding.h" #include "../coding/coding.h"
#include "../coding/ice_decoder_icelib.h" #include "../coding/libs/icelib.h"
/* .BIGRP - from Inti Creates "ICE"/"Imperial" engine [Blaster Master Zero 2 (SW), Gunvolt 3 (SW)] */ /* .BIGRP - from Inti Creates "ICE"/"Imperial" engine [Blaster Master Zero 2 (SW), Gunvolt 3 (SW)] */

View File

@ -1,7 +1,7 @@
#include "meta.h" #include "meta.h"
#include "hca_keys.h" #include "hca_keys.h"
#include "../coding/coding.h" #include "../coding/coding.h"
#include "../coding/hca_decoder_clhca.h" #include "../coding/libs/clhca.h"
#include "../util/channel_mappings.h" #include "../util/channel_mappings.h"
#include "../util/companion_files.h" #include "../util/companion_files.h"
#include "../util/cri_keys.h" #include "../util/cri_keys.h"