Added FWSE format

This commit is contained in:
Lukas Cone 2020-01-07 18:44:17 +01:00
parent d170b10812
commit 10ab263092
10 changed files with 120 additions and 0 deletions

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@ -20,6 +20,7 @@ void decode_wv6_ima(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspa
void decode_alp_ima(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
void decode_ffta2_ima(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
void decode_blitz_ima(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
void decode_mtf_ima(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
void decode_ms_ima(VGMSTREAM * vgmstream,VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do,int channel);
void decode_ref_ima(VGMSTREAM * vgmstream, VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do,int channel);

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@ -263,6 +263,26 @@ static void blitz_ima_expand_nibble(VGMSTREAMCHANNEL * stream, off_t byte_offset
if (*step_index > 88) *step_index=88;
}
static const int CIMAADPCM_INDEX_TABLE[16] = {8, 6, 4, 2, -1, -1, -1, -1,
-1, -1, -1, -1, 2, 4, 6, 8};
/* Capcom's MT Framework modified IMA, reverse engineered from the exe */
static void mtf_ima_expand_nibble(VGMSTREAMCHANNEL * stream, off_t byte_offset, int nibble_shift, int32_t * hist1, int32_t * step_index) {
int sample_nibble, sample_decoded, step, delta;
sample_nibble = (read_8bit(byte_offset,stream->streamfile) >> nibble_shift) & 0xf;
sample_decoded = *hist1;
step = ADPCMTable[*step_index];
delta = step * (2 * sample_nibble - 15);
sample_decoded += delta;
*hist1 = sample_decoded;
*step_index += CIMAADPCM_INDEX_TABLE[sample_nibble];
if (*step_index < 0) *step_index=0;
if (*step_index > 88) *step_index=88;
}
/* ************************************ */
/* DVI/IMA */
/* ************************************ */
@ -298,6 +318,30 @@ void decode_standard_ima(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int chann
stream->adpcm_step_index = step_index;
}
void decode_mtf_ima(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do) {
int i, sample_count = 0;
int32_t hist1 = stream->adpcm_history1_32;
int step_index = stream->adpcm_step_index;
/* external interleave */
/* no header (external setup), pre-clamp for wrong values */
if (step_index < 0) step_index=0;
if (step_index > 88) step_index=88;
/* decode nibbles (layout: varies) */
for (i = first_sample; i < first_sample + samples_to_do; i++, sample_count += channelspacing) {
off_t byte_offset = stream->offset + i/2;
int nibble_shift = ((i&1) ? 0:4);
mtf_ima_expand_nibble(stream, byte_offset,nibble_shift, &hist1, &step_index);
outbuf[sample_count] = clamp16(hist1 >> 4);
}
stream->adpcm_history1_32 = hist1;
stream->adpcm_step_index = step_index;
}
void decode_3ds_ima(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do) {
int i, sample_count;
int32_t hist1 = stream->adpcm_history1_32;

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@ -172,6 +172,7 @@ static const char* extension_list[] = {
"fsb",
"fsv",
"fwav",
"fwse",
"g1l",
"gbts",
@ -692,6 +693,7 @@ static const coding_info coding_info_list[] = {
{coding_ALP_IMA, "High Voltage ALP 4-bit IMA ADPCM"},
{coding_FFTA2_IMA, "Final Fantasy Tactics A2 4-bit IMA ADPCM"},
{coding_BLITZ_IMA, "Blitz Games 4-bit IMA ADPCM"},
{coding_MTF_IMA, "MT Framework 4-bit IMA ADPCM"},
{coding_MS_IMA, "Microsoft 4-bit IMA ADPCM"},
{coding_XBOX_IMA, "XBOX 4-bit IMA ADPCM"},
@ -1254,6 +1256,7 @@ static const meta_info meta_info_list[] = {
{meta_ISB, "Creative ISACT header"},
{meta_XSSB, "Artoon XSSB header"},
{meta_XMA_UE3, "Unreal Engine XMA header"},
{meta_FWSE, "MT Framework FWSE header"},
{meta_FDA, "Relic FDA header"},
};

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@ -680,6 +680,10 @@
RelativePath=".\meta\fsb_encrypted.c"
>
</File>
<File
RelativePath=".\meta\fwse.c"
>
</File>
<File
RelativePath=".\meta\g1l.c"
>

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@ -168,6 +168,7 @@
<ClCompile Include="meta\excitebots.c" />
<ClCompile Include="meta\ezw.c" />
<ClCompile Include="meta\ffmpeg.c" />
<ClCompile Include="meta\fwse.c" />
<ClCompile Include="meta\g1l.c" />
<ClCompile Include="meta\ima.c" />
<ClCompile Include="meta\imc.c" />

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@ -436,6 +436,9 @@
<ClCompile Include="meta\fsb_encrypted.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\fwse.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\gca.c">
<Filter>meta\Source Files</Filter>
</ClCompile>

51
src/meta/fwse.c Normal file
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@ -0,0 +1,51 @@
#include "meta.h"
#include "../coding/coding.h"
/* FWSE - Capcom's MT Framework V1.x sound file */
VGMSTREAM *init_vgmstream_fwse(STREAMFILE *streamFile) {
VGMSTREAM *vgmstream = NULL;
uint32_t version, file_size, buffer_offset,
channel_count, sample_count, sample_rate;
if (!check_extensions(streamFile,"fwse"))
goto fail;
if ((read_32bitLE(0x00,streamFile)) != 0x45535746)
goto fail;
version = read_32bitLE(0x04,streamFile);
if (version != 2)
goto fail;
file_size = read_32bitLE(0x08,streamFile);
buffer_offset = read_32bitLE(0x0C,streamFile);
channel_count = read_32bitLE(0x10,streamFile);
if (channel_count > 1)
goto fail;
sample_count = read_32bitLE(0x14,streamFile);
sample_rate = read_32bitLE(0x18,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, 0);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_FWSE;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = sample_count;
vgmstream->coding_type = coding_MTF_IMA;
vgmstream->layout_type = channel_count == 1 ? layout_none : layout_interleave;
vgmstream->interleave_block_size = 1;
if (!vgmstream_open_stream(vgmstream,streamFile,buffer_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}

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@ -877,6 +877,8 @@ VGMSTREAM* init_vgmstream_xma_ue3(STREAMFILE *sf);
VGMSTREAM* init_vgmstream_csb(STREAMFILE *sf);
VGMSTREAM *init_vgmstream_fwse(STREAMFILE *streamFile);
VGMSTREAM* init_vgmstream_fda(STREAMFILE *sf);
#endif /*_META_H*/

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@ -486,6 +486,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
init_vgmstream_xssb,
init_vgmstream_xma_ue3,
init_vgmstream_csb,
init_vgmstream_fwse,
init_vgmstream_fda,
/* lowest priority metas (should go after all metas, and TXTH should go before raw formats) */
@ -1174,6 +1175,7 @@ int get_vgmstream_samples_per_frame(VGMSTREAM * vgmstream) {
case coding_UBI_IMA:
case coding_OKI16:
case coding_OKI4S:
case coding_MTF_IMA:
return 1;
case coding_PCM4:
case coding_PCM4_U:
@ -1368,6 +1370,7 @@ int get_vgmstream_frame_size(VGMSTREAM * vgmstream) {
case coding_PCFX:
case coding_OKI16:
case coding_OKI4S:
case coding_MTF_IMA:
return 0x01;
case coding_MS_IMA:
case coding_RAD_IMA:
@ -1840,6 +1843,12 @@ void decode_vgmstream(VGMSTREAM * vgmstream, int samples_written, int samples_to
is_stereo, is_high_first);
}
break;
case coding_MTF_IMA:
for (ch = 0; ch < vgmstream->channels; ch++) {
decode_mtf_ima(&vgmstream->ch[ch],buffer+samples_written*vgmstream->channels+ch,
vgmstream->channels,vgmstream->samples_into_block,samples_to_do);
}
break;
case coding_3DS_IMA:
for (ch = 0; ch < vgmstream->channels; ch++) {
decode_3ds_ima(&vgmstream->ch[ch],buffer+samples_written*vgmstream->channels+ch,

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@ -143,6 +143,7 @@ typedef enum {
coding_AWC_IMA, /* Rockstar AWC IMA ADPCM */
coding_UBI_IMA, /* Ubisoft IMA ADPCM */
coding_H4M_IMA, /* H4M IMA ADPCM (stereo or mono, high nibble first) */
coding_MTF_IMA, /* Capcom MT Framework IMA ADPCM */
coding_MSADPCM, /* Microsoft ADPCM (stereo/mono) */
coding_MSADPCM_int, /* Microsoft ADPCM (mono) */
@ -719,6 +720,7 @@ typedef enum {
meta_ISB,
meta_XSSB,
meta_XMA_UE3,
meta_FWSE,
meta_FDA,
} meta_t;