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https://github.com/vgmstream/vgmstream.git
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cleanup: experiment
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parent
55e6ec3244
commit
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@ -1,13 +1,10 @@
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#include "meta.h"
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#include "meta.h"
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#include "../coding/coding.h"
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#include "../coding/coding.h"
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#include "../util/meta_utils.h"
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/* SVS - SeqVagStream from Square games [Unlimited Saga (PS2) music] */
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/* SVS - SeqVagStream from Square games [Unlimited Saga (PS2) music] */
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VGMSTREAM* init_vgmstream_svs(STREAMFILE* sf) {
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VGMSTREAM* init_vgmstream_svs(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset;
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int channels, loop_flag, pitch;
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/* checks */
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/* checks */
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if (!is_id32be(0x00,sf, "SVS\0"))
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if (!is_id32be(0x00,sf, "SVS\0"))
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@ -17,39 +14,30 @@ VGMSTREAM* init_vgmstream_svs(STREAMFILE* sf) {
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if (!check_extensions(sf, "bgm,svs"))
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if (!check_extensions(sf, "bgm,svs"))
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return NULL;
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return NULL;
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meta_header_t h = {
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.meta = meta_SVS,
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};
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/* 0x04: flags (1=stereo?, 2=loop) */
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/* 0x04: flags (1=stereo?, 2=loop) */
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pitch = read_s32le(0x10,sf); /* usually 0x1000 = 48000 */
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//h.loop_start = read_s32le(0x08,sf) * 28; /* frame count (0x10 * ch) */
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h.loop_end = read_s32le(0x0c,sf) * 28; /* frame count (not exact num_samples when no loop) */
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int pitch = read_s32le(0x10,sf); /* usually 0x1000 = 48000 */
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/* 0x14: volume? */
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/* 0x14: volume? */
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/* 0x18: file id (may be null) */
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/* 0x18: file id (may be null) */
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/* 0x1c: null */
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/* 0x1c: null */
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h.stream_offset = 0x20;
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h.stream_size = get_streamfile_size(sf) - h.stream_offset;
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loop_flag = (read_s32le(0x08,sf) > 0); /* loop start frame, min is 1 */
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h.channels = 2;
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channels = 2;
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h.sample_rate = round10((48000 * pitch) / 4096); /* music = ~44100, ambience = 48000 (rounding makes more sense but not sure) */
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start_offset = 0x20;
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h.num_samples = ps_bytes_to_samples(h.stream_size, h.channels);
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/* loop start/end on the same frame rarely happens too (ex. file_id 63 SVS), perhaps loop should be +1 */
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h.loop_flag = (h.loop_start > 0); /* min is 1 */
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h.coding = coding_PSX;
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h.layout = layout_interleave;
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h.interleave = 0x10;
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/* build the VGMSTREAM */
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h.sf = sf;
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vgmstream = allocate_vgmstream(channels, loop_flag);
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h.open_stream = true;
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if (!vgmstream) goto fail;
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return alloc_metastream(&h);
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vgmstream->meta_type = meta_SVS;
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vgmstream->sample_rate = round10((48000 * pitch) / 4096); /* music = ~44100, ambience = 48000 (rounding makes more sense but not sure) */
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vgmstream->num_samples = ps_bytes_to_samples(get_streamfile_size(sf) - start_offset, channels);
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if (loop_flag) {
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vgmstream->loop_start_sample = read_s32le(0x08,sf) * 28; /* frame count (0x10*ch) */
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vgmstream->loop_end_sample = read_s32le(0x0c,sf) * 28; /* frame count, (not exact num_samples when no loop) */
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/* start/end on the same frame rarely happens too (ex. file_id 63 SVS), perhaps loop should be +1 */
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}
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10;
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if (!vgmstream_open_stream(vgmstream,sf,start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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}
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