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Add support for WiiBGM demuxed from G1L [Romance of Three Kingdoms 12]
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ef44b5b5cc
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11968a5593
@ -806,7 +806,7 @@ static const meta_info meta_info_list[] = {
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{meta_OTM, "Otomedius OTM Header"},
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{meta_CSTM, "Nintendo 3DS CSTM Header"},
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{meta_FSTM, "Nintendo Wii U FSTM Header"},
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{meta_G1L, "Tecmo Koei G1L Header"},
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{meta_KT_WIIBGM, "Koei Tecmo WiiBGM Header"},
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{meta_3DS_IDSP, "Nintendo IDSP Header"},
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{meta_WIIU_BTSND, "Wii U Menu Boot Sound"},
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{meta_MCA, "Capcom MCA Header"},
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186
src/meta/g1l.c
186
src/meta/g1l.c
@ -1,118 +1,106 @@
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#include "meta.h"
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#include "../util.h"
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// Koei Tecmo G1L, found in the Warriors games
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VGMSTREAM * init_vgmstream_g1l(STREAMFILE *streamFile) {
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#include "../coding/coding.h"
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static VGMSTREAM * init_vgmstream_kt_wiibgm_offset(STREAMFILE *streamFile, off_t offset);
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/* Koei Tecmo G1L - pack format, sometimes containing a single stream
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*
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* It probably makes more sense to extract it externally, it's here mainly for Hyrule Warriors */
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VGMSTREAM * init_vgmstream_kt_g1l(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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int type, num_streams, target_stream = 1;
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off_t stream_offset;
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int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
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coding_t coding_type;
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/*off_t head_offset;*/
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int channel_count;
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int loop_flag;
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off_t start_offset;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile, filename, sizeof(filename));
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if (strcasecmp("g1l", filename_extension(filename)))
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if (!check_extensions(streamFile,"g1l"))
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goto fail;
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/* check header */
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if ((uint32_t)read_32bitBE(0, streamFile) != 0x47314C5F) /* "G1L_" */
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goto fail;
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if ((uint32_t)read_32bitBE(0x1c, streamFile) != 0x57696942) /* "WiiB" */
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if ((read_32bitBE(0x0, streamFile) != 0x47314C5F /* "G1L_" (BE) */
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|| read_32bitBE(0x0, streamFile) != 0x5F4C3147) /* "_L1G" (LE) */
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&& read_32bitBE(0x4, streamFile) != 0x30303030) /* "0000" (version?) */
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goto fail;
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/* check type details */
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if (read_32bitBE(0x30, streamFile) > 0)
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loop_flag = 1;
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else
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loop_flag = 0;
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channel_count = read_8bit(0x3f, streamFile);
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coding_type = coding_NGC_DSP;
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if (channel_count < 1) goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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vgmstream->num_samples = read_32bitBE(0x2c, streamFile);
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vgmstream->sample_rate = (uint16_t)read_16bitBE(0x42, streamFile);
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/* channels and loop flag are set by allocate_vgmstream */
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vgmstream->loop_start_sample = read_32bitBE(0x30, streamFile);
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vgmstream->loop_end_sample = vgmstream->num_samples;
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vgmstream->coding_type = coding_type;
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if (channel_count == 1)
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vgmstream->layout_type = layout_none;
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vgmstream->layout_type = layout_interleave_byte;
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vgmstream->meta_type = meta_G1L;
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vgmstream->interleave_block_size = 0x1;
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if (vgmstream->coding_type == coding_NGC_DSP) {
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off_t coef_offset = 0x78;
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int i, j;
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int coef_spacing = 0x60;
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for (j = 0; j<vgmstream->channels; j++) {
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for (i = 0; i<16; i++) {
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vgmstream->ch[j].adpcm_coef[i] = read_16bitBE(coef_offset + j*coef_spacing + i * 2, streamFile);
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}
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}
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start_offset = 0x81c;
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if (read_32bitBE(0x0, streamFile) == 0x47314C5F ) {
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read_32bit = read_32bitBE;
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} else {
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read_32bit = read_32bitLE;
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}
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#ifdef VGM_USE_MAIATRAC3PLUS
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else if (vgmstream->coding_type == coding_AT3plus) {
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start_offset = 0xc4;
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}
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#endif
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else
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goto fail;
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/* 0x08 filesize */
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/* 0x0c first file offset (same as 0x18) */
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type = read_32bit(0x10,streamFile);
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num_streams = read_32bit(0x14,streamFile);
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if (target_stream < 0 || target_stream > num_streams) goto fail;
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if (target_stream==0) target_stream = 1;
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stream_offset = read_32bit(0x18 + 0x4*(target_stream-1),streamFile);
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/* filesize = stream_offset - stream_next_offset*/
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switch(type) { /* type may not be correct */
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case 0x09: /* DSP (WiiBGM) from Hyrule Warriors (Wii U) */
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vgmstream = init_vgmstream_kt_wiibgm_offset(streamFile, stream_offset);
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break;
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case 0x01: /* ATRAC3plus (RIFF) from One Piece Pirate Warriors 2 (PS3) */
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case 0x00: /* OGG (KOVS) from Romance Three Kindgoms 13 (PC)*/
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case 0x0A: /* OGG (KOVS) from Dragon Quest Heroes (PC)*/
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default:
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goto fail;
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}
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/* open the file for reading by each channel */
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{
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int i;
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for (i = 0; i<channel_count; i++) {
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if (vgmstream->layout_type == layout_interleave_shortblock)
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vgmstream->ch[i].streamfile = streamFile->open(streamFile, filename,
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vgmstream->interleave_block_size);
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else if (vgmstream->layout_type == layout_interleave)
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vgmstream->ch[i].streamfile = streamFile->open(streamFile, filename,
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STREAMFILE_DEFAULT_BUFFER_SIZE);
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else
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vgmstream->ch[i].streamfile = streamFile->open(streamFile, filename,
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0x1000);
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if (!vgmstream->ch[i].streamfile) goto fail;
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vgmstream->ch[i].channel_start_offset =
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vgmstream->ch[i].offset =
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start_offset + i*vgmstream->interleave_block_size;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* Koei Tecmo "WiiBGM" DSP format - found in Hyrule Warriors, Romance of the Three Kingdoms 12 */
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VGMSTREAM * init_vgmstream_kt_wiibgm(STREAMFILE *streamFile) {
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return init_vgmstream_kt_wiibgm_offset(streamFile, 0x0);
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}
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static VGMSTREAM * init_vgmstream_kt_wiibgm_offset(STREAMFILE *streamFile, off_t offset) {
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VGMSTREAM * vgmstream = NULL;
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int loop_flag, channel_count;
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off_t start_offset;
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if (!check_extensions(streamFile,"g1l,dsp"))
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goto fail;
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if (read_32bitBE(offset+0x0, streamFile) != 0x57696942 && /* "WiiB" */
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read_32bitBE(offset+0x4, streamFile) != 0x474D0000) /* "GM\0\0" */
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goto fail;
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/* check type details */
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loop_flag = read_32bitBE(offset+0x14, streamFile) > 0;
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channel_count = read_8bit(offset+0x23, streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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vgmstream->num_samples = read_32bitBE(offset+0x10, streamFile);
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vgmstream->sample_rate = (uint16_t)read_16bitBE(offset+0x26, streamFile);
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vgmstream->loop_start_sample = read_32bitBE(offset+0x14, streamFile);
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vgmstream->loop_end_sample = vgmstream->num_samples;
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave_byte;
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vgmstream->meta_type = meta_KT_WIIBGM;
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vgmstream->interleave_block_size = 0x1;
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dsp_read_coefs_be(vgmstream,streamFile, offset+0x5C, 0x60);
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start_offset = offset+0x800;
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -650,7 +650,8 @@ VGMSTREAM * init_vgmstream_bfstm(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_bfwav(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_g1l(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_kt_g1l(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_kt_wiibgm(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_mca(STREAMFILE* streamFile);
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@ -331,7 +331,8 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_otm,
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init_vgmstream_bcstm,
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init_vgmstream_3ds_idsp,
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init_vgmstream_g1l,
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init_vgmstream_kt_g1l,
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init_vgmstream_kt_wiibgm,
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init_vgmstream_hca,
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init_vgmstream_ps2_svag_snk,
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init_vgmstream_ps2_vds_vdm,
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@ -582,7 +582,7 @@ typedef enum {
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meta_CSTM, // Nintendo 3DS CSTM
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meta_FSTM, // Nintendo Wii U FSTM
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meta_3DS_IDSP, // Nintendo 3DS/Wii U IDSP
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meta_G1L, // Tecmo Koei G1L
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meta_KT_WIIBGM, // Koei Tecmo WiiBGM
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meta_MCA, // Capcom MCA "MADP"
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meta_XB3D_ADX, // Xenoblade Chronicles 3D ADX
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meta_HCA, /* CRI HCA */
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