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add Square Enix Opus for Dragon Quest I-III (Switch)
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@ -645,6 +645,7 @@ VGMSTREAM * init_vgmstream_opus_nxa(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_opus_opusx(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_opus_prototype(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_opus_opusnx(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_opus_sqex(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_pc_al2(STREAMFILE * streamFile);
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@ -411,3 +411,29 @@ VGMSTREAM * init_vgmstream_opus_opusnx(STREAMFILE *streamFile) {
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fail:
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return NULL;
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}
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/* Square Enix variation [Dragon Quest I-III (Switch)] */
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VGMSTREAM * init_vgmstream_opus_sqex(STREAMFILE *streamFile) {
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off_t offset = 0;
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int num_samples = 0, loop_start = 0, loop_end = 0, loop_flag;
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/* checks */
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if (!check_extensions(streamFile, "opus,lopus"))
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goto fail;
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if (read_64bitBE(0x00, streamFile) != 0x0100000002000000)
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goto fail;
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offset = read_32bitLE(0x0C, streamFile);
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num_samples = read_32bitLE(0x1C, streamFile);
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/* Check if there's a loop end value to determine loop_flag*/
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loop_flag = read_32bitLE(0x18, streamFile);
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if (loop_flag) {
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loop_start = read_32bitLE(0x14, streamFile);
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loop_end = read_32bitLE(0x18, streamFile);
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}
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return init_vgmstream_opus(streamFile, meta_OPUS, offset, num_samples, loop_start, loop_end);
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fail:
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return NULL;
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}
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@ -480,6 +480,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_ubi_hx,
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init_vgmstream_bmp_konami,
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init_vgmstream_opus_opusnx,
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init_vgmstream_opus_sqex,
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/* lowest priority metas (should go after all metas, and TXTH should go before raw formats) */
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init_vgmstream_txth, /* proper parsers should supersede TXTH, once added */
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