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Add .ps3 FSB5 [Guacamelee! (PS3)]
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@ -42,22 +42,22 @@ VGMSTREAM* init_vgmstream_fsb5(STREAMFILE* sf) {
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fsb5_header fsb5 = {0};
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uint32_t offset;
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int target_subsong = sf->stream_index;
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int i;
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/* checks */
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if (!is_id32be(0x00,sf, "FSB5"))
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goto fail;
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return NULL;
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/* .fsb: standard
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* .snd: Alchemy engine (also Unity) */
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if (!check_extensions(sf,"fsb,snd"))
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goto fail;
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* .snd: Alchemy engine (also Unity)
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* .fsb.ps3: Guacamelee! (PS3) */
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if (!check_extensions(sf,"fsb,snd,ps3"))
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return NULL;
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/* v0 is rare, seen in Tales from Space (Vita) */
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fsb5.version = read_u32le(0x04,sf);
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if (fsb5.version != 0x00 && fsb5.version != 0x01)
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goto fail;
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return NULL;
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fsb5.total_subsongs = read_u32le(0x08,sf);
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fsb5.sample_header_size = read_u32le(0x0C,sf);
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@ -81,7 +81,7 @@ VGMSTREAM* init_vgmstream_fsb5(STREAMFILE* sf) {
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if ((fsb5.sample_header_size + fsb5.name_table_size + fsb5.sample_data_size + fsb5.base_header_size) != get_streamfile_size(sf)) {
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vgm_logi("FSB5: wrong size, expected %x + %x + %x + %x vs %x (re-rip)\n", fsb5.sample_header_size, fsb5.name_table_size, fsb5.sample_data_size, fsb5.base_header_size, (uint32_t)get_streamfile_size(sf));
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goto fail;
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return NULL;
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}
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if (target_subsong == 0) target_subsong = 1;
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@ -90,7 +90,7 @@ VGMSTREAM* init_vgmstream_fsb5(STREAMFILE* sf) {
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/* find target stream header and data offset, and read all needed values for later use
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* (reads one by one as the size of a single stream header is variable) */
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offset = fsb5.base_header_size;
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for (i = 0; i < fsb5.total_subsongs; i++) {
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for (int i = 0; i < fsb5.total_subsongs; i++) {
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uint32_t stream_header_size = 0;
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uint32_t data_offset = 0;
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uint64_t sample_mode;
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