Add .ps3 FSB5 [Guacamelee! (PS3)]

This commit is contained in:
bnnm 2025-02-02 12:39:17 +01:00
parent b436e8b03a
commit 1344369206

View File

@ -42,22 +42,22 @@ VGMSTREAM* init_vgmstream_fsb5(STREAMFILE* sf) {
fsb5_header fsb5 = {0}; fsb5_header fsb5 = {0};
uint32_t offset; uint32_t offset;
int target_subsong = sf->stream_index; int target_subsong = sf->stream_index;
int i;
/* checks */ /* checks */
if (!is_id32be(0x00,sf, "FSB5")) if (!is_id32be(0x00,sf, "FSB5"))
goto fail; return NULL;
/* .fsb: standard /* .fsb: standard
* .snd: Alchemy engine (also Unity) */ * .snd: Alchemy engine (also Unity)
if (!check_extensions(sf,"fsb,snd")) * .fsb.ps3: Guacamelee! (PS3) */
goto fail; if (!check_extensions(sf,"fsb,snd,ps3"))
return NULL;
/* v0 is rare, seen in Tales from Space (Vita) */ /* v0 is rare, seen in Tales from Space (Vita) */
fsb5.version = read_u32le(0x04,sf); fsb5.version = read_u32le(0x04,sf);
if (fsb5.version != 0x00 && fsb5.version != 0x01) if (fsb5.version != 0x00 && fsb5.version != 0x01)
goto fail; return NULL;
fsb5.total_subsongs = read_u32le(0x08,sf); fsb5.total_subsongs = read_u32le(0x08,sf);
fsb5.sample_header_size = read_u32le(0x0C,sf); fsb5.sample_header_size = read_u32le(0x0C,sf);
@ -81,7 +81,7 @@ VGMSTREAM* init_vgmstream_fsb5(STREAMFILE* sf) {
if ((fsb5.sample_header_size + fsb5.name_table_size + fsb5.sample_data_size + fsb5.base_header_size) != get_streamfile_size(sf)) { if ((fsb5.sample_header_size + fsb5.name_table_size + fsb5.sample_data_size + fsb5.base_header_size) != get_streamfile_size(sf)) {
vgm_logi("FSB5: wrong size, expected %x + %x + %x + %x vs %x (re-rip)\n", fsb5.sample_header_size, fsb5.name_table_size, fsb5.sample_data_size, fsb5.base_header_size, (uint32_t)get_streamfile_size(sf)); vgm_logi("FSB5: wrong size, expected %x + %x + %x + %x vs %x (re-rip)\n", fsb5.sample_header_size, fsb5.name_table_size, fsb5.sample_data_size, fsb5.base_header_size, (uint32_t)get_streamfile_size(sf));
goto fail; return NULL;
} }
if (target_subsong == 0) target_subsong = 1; if (target_subsong == 0) target_subsong = 1;
@ -90,7 +90,7 @@ VGMSTREAM* init_vgmstream_fsb5(STREAMFILE* sf) {
/* find target stream header and data offset, and read all needed values for later use /* find target stream header and data offset, and read all needed values for later use
* (reads one by one as the size of a single stream header is variable) */ * (reads one by one as the size of a single stream header is variable) */
offset = fsb5.base_header_size; offset = fsb5.base_header_size;
for (i = 0; i < fsb5.total_subsongs; i++) { for (int i = 0; i < fsb5.total_subsongs; i++) {
uint32_t stream_header_size = 0; uint32_t stream_header_size = 0;
uint32_t data_offset = 0; uint32_t data_offset = 0;
uint64_t sample_mode; uint64_t sample_mode;